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The Future of the Arts in a Digital Culture, I

The Future of the Arts in a Digital Culture, I. Digital Media & Virtual Culture 11/28/07. Themes in Digital Art. Artificial life & intelligence Telepresence & telerobotics Database aesthetics, mapping, & data visualization (net) activism & tactical media

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The Future of the Arts in a Digital Culture, I

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  1. The Future of the Arts in a Digital Culture, I Digital Media & Virtual Culture 11/28/07

  2. Themes in Digital Art • Artificial life & intelligence • Telepresence & telerobotics • Database aesthetics, mapping, & data visualization • (net) activism & tactical media • Gaming & narrative hypermedia environments

  3. Artificial life & intelligence Kenneth Feingold, You, 2004

  4. Karl Sims, Galapagos, 1997

  5. David Rokeby, Giver of Names, 1991 - present “The project ultimately is a reflection on how machines think (and how we make them think).” C. Paul, 150

  6. Sommerer & Mignonneau, A-volve, 1994

  7. Telepresence & telerobotics Ken Goldberg & Joseph Santarromana, Telegarden, 1995-2004

  8. Sabrina Raaf, Grower, 2004http://www.raaf.org/Electronic_Works/Grower/Grower_frames.html

  9. Christa Sommerer & Laurent Mignonneau, Interactive Plant Growing, 1993

  10. Eduardo Kac, Rara Avis, 1996

  11. (net) activism & tactical media Eduardo Kac, Time Capsule, 1997

  12. “I wish to be clear that Alba is not art. The "GFP Bunny" project is a complex social event that includes the process of bringing Alba into the world, her social integration, and the dialogue generated by the project.” Eduardo Kac, GFP Bunny, 2000

  13. Eva and Franco Mattes aka 0100101110101101.ORGSynthetic Performances in Second Life, 2007

  14. Database aesthetics, mapping, & data visualization • “Archives and databases have become an essential form of cultural organization and memory.” C. Paul, 178 • John Maeda – http://www.maedastudio.com • Edward Tufte – http://www.edwardtufte.com

  15. W. Bradford Paley, TextArc, 2002 http://textarc.org/Hamlet2.html

  16. Warren Sack, Conversation Map, 2001

  17. George Legrady, Pockets Full of Memories, 2001

  18. Camille Utterback & Romy Achituv, Text Rain, 1999 http://www.camilleutterback.com/textrain.html

  19. Gaming & narrative hypermedia environments Natalie Bookchin, The Intruder, 1999 http://bookchin.net/intruder/

  20. Paul Chan, My Birds – Trash – The Future, 2004

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