Augmented reality game design
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Augmented Reality Game Design. Brian Schrank DePaul University Intro Lecture Spring 2013. Our Development Process. Our Development Process. Make a bunch of Toys intrinsically pleasurable to play with. Our Development Process. Make a bunch of Toys

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Augmented reality game design

Augmented Reality Game Design

Brian Schrank

DePaul University

Intro Lecture

Spring 2013


Our development process

Our Development Process


Our development process1

Our Development Process

  • Make a bunch of Toys

    • intrinsically pleasurable to play with


Our development process2

Our Development Process

  • Make a bunch of Toys

    • intrinsically pleasurable to play with

  • Refine best toys and make some new ones


Our development process3

Our Development Process

  • Make a bunch of Toys

    • intrinsically pleasurable to play with

  • Refine best toys and make some new ones

  • Select best toys, flesh out some mechanics


Our development process4

Our Development Process

  • Make a bunch of Toys

    • intrinsically pleasurable to play with

  • Refine best toys and make some new ones

  • Select best toys, flesh out some mechanics

  • Create contexts in which mechanics shine

    • Implied narrative that gives mechanics meaning


Our development process5

Our Development Process

  • Make a bunch of Toys

    • intrinsically pleasurable to play with

  • Refine best toys and make some new ones

  • Select best toys, flesh out some mechanics

  • Create contexts in which mechanics shine

    • Implied narrative that gives mechanics meaning

  • Devise challenges that augment contexts


Flow is most important thing

Flow is most important thing


Flow is most important thing1

Flow is most important thing

  • Press Start and

    • One cute simple thing on screen


Flow is most important thing2

Flow is most important thing

  • Press Start and

    • One cute simple thing on screen

  • One clear action to be taken

    • Slowly move phone around

    • Entire screen is one button (no GUI)


Flow is most important thing3

Flow is most important thing

  • Press Start and

    • One cute simple thing on screen

  • One clear action to be taken

    • Slowly move phone around

    • Entire screen is one button (no GUI)

  • Clear unified feedback about action

    • did action succeed or fail?

    • “tell the story in every detail”—Walt Disney


Flow is most important thing4

Flow is most important thing

  • Press Start and

    • One cute simple thing on screen

  • One clear action to be taken

    • Slowly move phone around

    • Entire screen is one button (no GUI)

  • Clear unified feedback about action

    • did action succeed or fail?

    • “tell the story in every detail”—Walt Disney

  • Repeat steps 2-3 a dozen times


Flow is most important thing5

Flow is most important thing

  • Press Start and

    • One cute simple thing on screen

  • One clear action to be taken

    • Slowly move phone around

    • Entire screen is one button (no GUI)

  • Clear unified feedback about action

    • did action succeed or fail?

    • “tell the story in every detail”—Walt Disney

  • Repeat steps 2-3 a dozen times

  • Win

    • sense of closure


Augmented reality game design

Gimme

Lemonade!


Augmented reality game design

YUMMM! So Sweet!


Ar toolkit

AR Toolkit


Ar toolkit1

AR Toolkit

  • Visual Tracking

    • Image Marker

      • Natural feature tracking based on grayscale contrast

      • Developers can use any image to create markers


Ar toolkit2

AR Toolkit

  • Visual Tracking

    • Image Marker

      • Natural feature tracking based on grayscale contrast

      • Developers can use any image to create markers

    • Frame Marker

      • Good for playing cards: www.TheGameCrafter.com


Augmented reality game design

Frame Marker


Augmented reality game design

Frame Marker

  • Good for playing cards: www.TheGameCrafter.com


Ar toolkit3

AR Toolkit

  • Visual Tracking

    • Image Marker

      • Natural feature tracking based on grayscale contrast

      • Developers can use any image to create markers

    • Frame Marker

      • Good for playing cards: www.TheGameCrafter.com

  • Virtual Buttons

    • Interrupt camera view of small section of marker


Virtual button

Virtual Button


Virtual button1

Virtual Button


Design constraints of ar

Design Constraints of AR


Design constraints of ar1

Design Constraints of AR

  • Set up needs to be easy

    • Use an image they already have, such as $1 bill

    • Use an image that’s easy to find

    • Set up in gallery space


Design constraints of ar2

Design Constraints of AR

  • Set up needs to be easy

    • Use an image they already have, such as $1 bill

    • Use an image that’s easy to find

    • Set up in gallery space

  • Input should be slow

    • Moving or tapping phone too fast will lose tracking


Design constraints of ar3

Design Constraints of AR

  • Camera angle and distance is precise

    • Theremin-esque toys (expressive movement)

http://www.youtube.com/watch?v=nJYho56INKU


Design constraints of ar4

Design Constraints of AR

  • Camera angle and distance is precise

    • Theremin-esque toys (expressive movement)

    • Inspection-based toys (instrumental movement)

http://www.youtube.com/watch?v=D2r6RVIcipM


Design constraints of ar5

Design Constraints of AR

  • It’s the MIXING of reality that’s fun


Design constraints of ar6

Design Constraints of AR

  • It’s the MIXING of reality that’s fun

    • Kids put Dart in their mouth and on their body

    • See how strings are attached

    • Try to break the illusion

    • Take pictures of friends w/Dart


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