Real-time REYES. Jeremy Sugerman. This Talk. Still exploring future GPUs, Direct3D / GL This time in a software context Offline REYES, as RenderMan, is king of the rendering world What would real-time REYES look like?
Bust & Bound
Blend & FilterBasic REYES Pipeline
Parallel scalability is added with screen-space bucketing computed during the Bounding and Splitting.
Deferring Dicing also allows each bucket to be depth-sorted and occlusion culled.
‘Grids of micropolygons’ → ‘quads’
‘Displace and shade’ → ‘shade vertices’(*)
‘Bust & bound, sample’ → ‘rasterize’(*)
‘Blend & filter’ → ‘blend & filter’(*)