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The Computer in Your Hand and in Your Programming

The Computer in Your Hand and in Your Programming. Phones, Mobile Devices, Games & Learning. Dr. Jeanne Gleason •  jgleason@nmsu.edu Dr. Barbara Chamberlin •  bchamber@nmsu.edu Michelle Garza • migarza@nmsu.edu . Why Mobile Apps and Games?. Why you should care?.

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The Computer in Your Hand and in Your Programming

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  1. The Computer in Your Handand in Your Programming • Phones, Mobile Devices, Games & Learning Dr. Jeanne Gleason • jgleason@nmsu.edu Dr. Barbara Chamberlin • bchamber@nmsu.edu Michelle Garza • migarza@nmsu.edu

  2. Why Mobile Apps and Games?

  3. Why you should care? • 93% of teens ages 12‐17 go online • Three‐quarters (75%) of teens and 93% of adults ages 18‐29 now have a cell phone • 62% of online teens get news about current events and politics online. • 31% of online teens get health, dieting or physical fitness information from the Internet. • Teens also report getting drug use and sexual health topics from the Internet.

  4. Things to consider defining • African Americans young adults are the most active users of the mobile web. • Mobile internet use among African Americans youth is growing faster than among white or Hispanic adults. • Among internet users, white adults are less likely than both African Americans and Hispanics to use the internet wirelessly. • Half of all African‐American adults (48%) have used their cell phone to access the internet, compared with 40% of Hispanic adults and just 31% of white adults.

  5. What is the lingo?

  6. How do we find the good stuff?

  7. Go to the blogs

  8. apps4kids.com

  9. theiphonemom.com

  10. iear.org

  11. childrenstech.com

  12. Look where you already get your news....

  13. What makes a good app good?

  14. “Learning is fun. Our job is to not screw that up.” Daren Carstens, software developer

  15. “Technology doesn’t make it better. Being on a mobile device doesn’t make it better. Being better makes it better.” Barbara Chamberlin, Instructional Designer

  16. YOU already know what works • Age appropriate • Takes advantage of any place, any where • Better than paper or non-technical ways • enhances face to face • uses technology in relevant way

  17. Our favorites...

  18. Letter Writer Oceans Letter Writer Space barkingdoginteractive.com

  19. Math Snacks Video Player mathsnacks.org

  20. Math Snacks Pearl Diver mathsnacks.org mathsnacks.org

  21. Geocaching Intro

  22. Sum Stackers carstensstudios.com

  23. My Journal - PBS

  24. Me Moves

  25. Star Walk http://www.youtube.com/user/VITOiPhone#p/f/11/4rVe8mDd9iI

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