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Paper (low-fidelity) Prototypes

Paper (low-fidelity) Prototypes. When we are designing. When we are thinking about design We are visualizing the interface inside our head (imaginary) Our short term memory is limited For most of us, manipulating images mentally is quite difficult Expressing a design idea in a concrete form

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Paper (low-fidelity) Prototypes

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  1. Paper (low-fidelity) Prototypes

  2. When we are designing • When we are thinking about design • We are visualizing the interface inside our head (imaginary) • Our short term memory is limited • For most of us, manipulating images mentally is quite difficult • Expressing a design idea in a concrete form • As a sketch, model …… • Acts as a feedback mechanism to the designer (backtalk) • Allows people to communicate ideas to others. • materials, platforms, cost

  3. Why not use a computer tool? • Our mental processes are much faster than our ability to express the ideas • Drawing is much faster than using a design environment (cad, ide etc) • With a drawing you can be ambiguous and sketchy • Where computer tools often force premature decisions • With a drawing you don’t worry about alignment, size, colour, font ….. • All of these are distracters when • form and function should be the focus early in the design process

  4. At then ends of the spectrum • These two designs are the same (bad) solutions to a problem • Sketch 8.6 changes • VB Form 6.5 changes

  5. So what happens if you partly tidy?

  6. Number of changes Enjoyment What happened?

  7. References • Plimmer, B. E., Apperley, M., Evaluating a Sketch Environment for Novice Programmers, in proc SIGCHI, ACM, (2003), 1018-1019 • Plimmer, B. E., Apperley, M., Software for Students to Sketch Interface Designs, in proc Interact, (2003), 73-80 • Yeung, L. W. S., Exploring beautification and the effects of designs' level of formality on the design performance during the early stages of the design process Department of Psychology, MSc, University of Auckland, (2007)

  8. How to make a low-fi prototype • Pen, paper, coloured pencils, scissors, cellotape ….. • Just like primary school  • Phone interface for airline booking

  9. Make a device • Use the cornflakes box, a hunk of polystyrene …… • Paint/ draw on the controls • Stick on junk • Use buttons to represent dials Nancy Frishberg, Prototyping with junk, Interactions,2006, V13:1 Pp 21 – 23, ACM

  10. Wizard of Oz • Use the prototype and your imagination to interact with the interface • One person is the computer • One person is the user • One person is the observer • The user might say ‘click’ a button • The computer response by displaying the next screen (or what ever) • There is a nice video of this on you tube “Hanmail Paper Prototype”http://www.youtube.com/watch?v=GrV2SZuRPv0&eurl=http://deeplinking.net/paper-web/

  11. Iterate rapidly • When you find a problem with the interface • Change it – tape over … twink Observer • Write down what is changed AND why • Write down the functions the system needs to support • If you don’t write them down you WILL forget!!!!

  12. Case Study – old interface manufacturing scheduler

  13. Attributes by task This is about ¼ of the table

  14. Competitors

  15. Lo-fi Prototype

  16. Hi-fi Prototype

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