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William Stallings Computer Organization and Architecture 6 th Edition. Chapter 10 Instruction Sets: Characteristics and Functions. What is an instruction set?. The complete collection of instructions that are understood by a CPU Machine Code Binary Usually represented by assembly codes.

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William stallings computer organization and architecture 6 th edition

William Stallings Computer Organization and Architecture6th Edition

Chapter 10

Instruction Sets:

Characteristics

and Functions


What is an instruction set
What is an instruction set?

  • The complete collection of instructions that are understood by a CPU

  • Machine Code

  • Binary

  • Usually represented by assembly codes


Elements of an instruction
Elements of an Instruction

  • Operation code (Op code)

    • Specifies the operation to be performed.

  • Source Operand reference

    • Input operands for the operation.

  • Result Operand reference

    • Put the answer here

  • Next Instruction Reference

    • Tell the CPU where to fetch the next instruction after the execution of this instruction is complete.


Elements of an instruction cont
Elements of an Instruction (cont.)

  • Source and Result operands can be in one of three areas:

    • Main memory (or virtual memory or cache)

    • CPU register

    • I/O device



Instruction representation
Instruction Representation

  • In machine code each instruction has a unique bit pattern

  • For human consumption (well, programmers anyway) a symbolic representation is used

    • e.g. ADD, SUB, LOAD

  • Operands can also be represented in this way

    • ADD A,B



Instruction types
Instruction Types

  • Data processing

    • Arithmetic and logic instructions

  • Data storage (main memory)

    • Memory instruction

  • Data movement (I/O)

    • I/O instruction are need to transfer programs and data into memory and the results of computations back out to the user.

  • Program flow control

    • Test and branch instruction

    • Test instructions are used to test the value of a data word or the status of a computation.

    • Branch instructions are used to branch a different set of instructions depending on the decision made.


Number of addresses a
Number of Addresses (a)

  • 3 addresses

    • Operand 1, Operand 2, Result

    • a = b + c;

    • May be a forth - next instruction (usually implicit)

    • Not common

    • Needs very long words to hold everything


Number of addresses b
Number of Addresses (b)

  • 2 addresses

    • One address doubles as operand and result

    • a = a + b

    • Reduces length of instruction

    • Requires some extra work

      • Temporary storage to hold some results


Number of addresses c
Number of Addresses (c)

  • 1 address

    • Implicit second address

    • Usually a register (accumulator)

    • Common on early machines


Number of addresses d
Number of Addresses (d)

  • 0 (zero) addresses

    • All addresses implicit

    • Uses a stack

    • e.g. push a

    • push b

    • add

    • pop c

    • c = a + b



Example y a b c d e
Example: Y=(A-B)/(C+D*E)

  • Three-address instruction

    • SUB Y, A, B (Y=A-B)MPY T, D, E (T=D*E)ADD T, T, C (T=T+C)DIV Y, Y, T (Y=Y/T)

  • Two-address instruction

    • MOVE Y, A (Y=A)SUB Y, B (Y=Y-B)MOVE T, D (T=D)MPY T, E (T=T*E)ADD T, C (T=T+C)DIV Y, T (Y=Y/T)


Example y a b c d e1
Example: Y=(A-B)/(C+D*E)

  • One-address instruction

    • LOAD D (AC=D)MPY E (AC=AC*E)ADD C (AC=AC+C)STOR Y (Y=AC)LOAD A (AC=A)SUB B (AC=AC-B)DIV Y (AC=AC/Y)STOR Y (Y=AC)



精選範例- 解答


How many addresses
How Many Addresses

  • More addresses

    • More complex instructions

    • More registers

      • Inter-register operations are quicker

    • Fewer instructions per program

  • Fewer addresses

    • Less complex instructions

    • More instructions per program

    • Faster fetch/execution of instructions


Design decisions 1
Design Decisions (1)

  • Operation repertoire

    • How many ops?

    • What can they do?

    • How complex are they?

  • Data types

    • The various types of data upon which operations are performed.

  • Instruction formats

    • Length of op code field

    • Number of addresses


Design decisions 2
Design Decisions (2)

  • Registers

    • Number of CPU registers available

    • Which operations can be performed on which registers?

  • Addressing modes (later…)

    • The mode or modes by which the address of an operand is specified.

  • RISC v CISC


Types of operand
Types of Operand

  • Machine instruction operate on data, the most important categories of data are

    • Addresses

    • Numbers

      • Integer/floating point

    • Characters

      • ASCII etc.

    • Logical Data

      • Bits or flags


Types of operand cont
Types of Operand (cont.)

  • Address

    • Addresses are a form of data.

    • Addresses can be considered to be unsigned integers

  • Numbers

    • There is a limit to the magnitude of numbers representable on a machine.

    • In the FP numbers, a limit to their precision.

    • Three types of numerical data are common in computer

      • Integer or fixed point

      • Floating point

      • Decimal

        • Binary/decimal converter


Types of operand cont1
Types of Operand (cont.)

  • Characters

    • A number of codes have been devised by which characters are represented by a sequence of bits

    • International Reference Alphabet (IRA)

      • American Standard Code for Information Interchange (ASCII)

        • 7 bit, 128 different characters, including some control characters.

      • IRA-encoded characters

        • 8 bit

        • The last bit is parity bit

      • Extended Binary Coded Decimal Interchange Code (EBCDIC)

        • Used on IBM S/390 machines

        • 8 bit


Types of operand cont2
Types of Operand (cont.)

  • Logical Data

    • To consider an n-bit unit as consisting of n 1-bit items of data

    • Each item having the value 0 or 1

  • The same data are treated sometimes as logical and other times as numerical or text.

    • The “type” of a unit of data is determined by the operation being performed on it

    • It is almost always the case with machine language.


Pentium data types
Pentium Data Types

  • 8 bit Byte

  • 16 bit word

  • 32 bit double word

  • 64 bit quad word

  • Addressing is by 8 bit unit

  • A 32 bit double word is read at addresses divisible by 4

  • Little-endian style

    • The least significant byte is stored in the lowest address.


Specific data types
Specific Data Types

  • General - arbitrary binary contents

  • Integer - signed binary value (2s complement)

  • Ordinal - unsigned integer

  • Unpacked BCD - One digit per byte

  • Packed BCD - 2 BCD digits per byte

  • Near Pointer - 32 bit offset within segment

  • Bit field

  • Byte String

  • Floating Point – IEEE 754 standard



Powerpc data types
PowerPC Data Types

  • The PowerPC can deal with data type of

    • 8 (byte), 16 (halfword), 32 (word) and 64 (doubleword) length data types

  • Some instructions need operand aligned on 32 bit boundary

  • Can be big- or little-endian

  • Fixed point processor recognises:

    • Unsigned byte, unsigned halfword, signed halfword, unsigned word, signed word, unsigned doubleword, byte string (<128 bytes)

  • Floating point

    • IEEE 754

    • Single or double precision


Types of operation
Types of Operation

  • Data Transfer

  • Arithmetic

  • Logical

  • Conversion

  • I/O

  • System Control

  • Transfer of Control







Data transfer
Data Transfer

  • The data transfer instruction must specify the followings:

    • Source

    • Destination

    • Amount of data

    • The mode of addressing for each operand

  • May be different instructions for different movements

    • e.g. IBM 370

  • Or one instruction and different addresses

    • e.g. VAX



Data transfer cont
Data Transfer (cont.)

  • CPU actions

    • If both source and destination are register, the CPU transfer data from one register to another.

    • If one or both operands are in memory, the CPU must perform some or all of the following actions

      • Calculate the memory address

      • If the address refers to virtual memory, translate from virtual to actual memory address.

      • Determine whether the addressed item is in cache

      • If not, issue a command to the memory module.


Arithmetic
Arithmetic

  • Most machine provide the basic arithmetic

    • Add, Subtract, Multiply, Divide

  • These are always provided for signed integer (fixed-point) numbers.

  • They are often provide floating point and packed decimal numbers.

  • Other possible operations include

    • Absolute

    • Negate

    • Increment

    • Decrement


Logical
Logical

  • Bitwise operations

  • AND, OR, NOT

    • The AND operation can be used as a mask that selects certain bits in a word and zeros out the remaining bits

  • Logical shift

    • The bits of a word are shifted left or right

    • On one end, the bit shifted out is lost.

    • On the other end, a o is shifted in,


Logical shift and rotate operations
Logical: Shift and Rotate Operations


Logical cont
Logical (cont.)

  • Arithmetic shift

    • The arithmetic shift operation treats the data as a signed integer and does the sign bit.

    • A right arithmetic shift corresponds to a division by 2

    • A left arithmetic shift corresponds to a multiplication by 2

  • Rotate

    • Preserve all of the bits being operated on.


Logical cont1
Logical (cont.)

  • Conversion

    • That change the format or operate on the format of data

    • E.g. Binary to Decimal


Input output
Input/Output

  • A variety of approaches

    • Isolated programmed I/O, memory-mapped programmed I/O, DMA, and I/O processor

  • May be specific instructions (Isolated)

  • May be done using data movement instructions (memory mapped)

  • May be done by a separate controller (DMA)


Systems control
Systems Control

  • System control

    • Can be executed only while the CPU is in a certain privileged state or is executing a program in a special privileged area of memory.

  • CPU needs to be in specific state

    • Ring 0 on 80386+

    • Kernel mode

  • For operating systems use


Transfer of control
Transfer of Control

  • Branch

    • Jump instruction, has as one of its operands, the address of the next instruction to be executed.

    • Conditional branch

      • e.g. branch to x if result is zero

    • User-visible register

      • Most machine provide a 1-bit or multiple-bit condition code

  • Skip

    • Includes an implied address, the address of the next instruction plus one instruction-length

    • e.g. increment and skip if zero (ISZ)

    • ISZ Register1


Transfer of control cont
Transfer of Control (cont.)

  • Procedure Call instruction

    • The reasons for the use of procedures are economy and modularity.

    • A procedure allows the same piece of code to be used many times.

    • The procedure mechanism involves two basic instructions

      • Call instruction

      • Return instruction

    • A procedure can be called from more than one location

    • A procedure call can appear in a procedure (nesting of procedures to an arbitrary depth)

    • Each procedure call is matched by a return in the called program


Transfer of control cont1
Transfer of Control (cont.)

  • There are three common places for storing the return address

    • Register

    • Start of called procedure

    • Top of stack

  • Reentrant procedure

    • A reentrant procedure is one in which it is possible to have several calls open to it at the same time

    • Eg. Recursive procedure






Assembly language
Assembly Language

  • A CPU can understand and execute machine instructions

  • Such instructions are simply binary numbers stored in computer

  • For more improvement

    • Make use of the symbolic name or mnemonic of each instruction

    • Symbolic program

    • Pseudo instruction

  • Programs written in assembly language are translated into machine language by assembler


Stacks
Stacks

  • A stack is an ordered set of elements

  • Only one of which can be accessed at a time

  • The point of access is called the top of the stack

  • The number of element in the stack is called length

  • Stack is a pushdown list or a last-in-first-out list



Stack implementation
Stack Implementation

  • Because all of these operations refer to the top of the stack, the address of the operand or operands is implicit and need not be included in the instruction.

  • Zero-address instruction

  • Three address are needed for proper operation

    • Stack pointer

      • Contains the address of the top of the stack

    • Stack base

      • Contains the address of the bottom location in the reserved block

    • Stack limit

      • Contains the address of the other end of the reserved block



Expression evaluation
Expression Evaluation

  • Reverse Polish (postfix)

  • The postfix is easily evaluated using a stack

  • Algorithm

    • If the element is a variable or constant, push it onto the stack

    • If the element is an operator,

      • pop the top two items of the stack,

      • perform the operation,

      • and push the result.



Byte order a portion of chips
Byte Order(A portion of chips?)

  • What order do we read numbers that occupy more than one byte

  • e.g. (numbers in hex to make it easy to read)

  • 12345678 can be stored in 4x8bit locations as follows


Byte order example
Byte Order (example)

  • Address Value (1) Value(2)

  • 184 12 78

  • 185 34 56

  • 186 56 34

  • 187 78 12

  • i.e. read top down or bottom up?

Littleendian

最小有效位元由低位址往高位址方向存放

Big endian

最大有效位元由低位址往高位址方向存放


Byte order names
Byte Order Names

  • The problem is called Endian

  • The system on the left has the most significant byte in the lowest address

    • This is called big-endian

  • The system on the right has the least significant byte in the lowest address

    • This is called little-endian




Standard what standard
Standard…What Standard?

  • Pentium (80x86), VAX are little-endian

  • IBM 370, Moterola 680x0 (Mac), and most RISC are big-endian

  • Internet is big-endian

    • Makes writing Internet programs on PC more awkward!

    • WinSock provides htoi and itoh (Host to Internet & Internet to Host) functions to convert


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