The Evolution of Video Game Development Investigation by Jariel Ortiz , Academia Bautista de Puerto Nuevo, San Juan, Puerto Rico Research Mentors: Prof. Evelyn Haddock, Prof. Irma G. Álvarez, Dr. Ángel L. Caraballo, Universidad Interamenicana , San Juan, Puerto Rico. Abstract. Results.
Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.
The Evolution of Video Game Development
Investigation by Jariel Ortiz,
Academia Bautista de Puerto Nuevo, San Juan, Puerto Rico
Research Mentors: Prof. Evelyn Haddock, Prof. Irma G. Álvarez, Dr. Ángel L. Caraballo, Universidad Interamenicana, San Juan, Puerto Rico
The investigation provided many sources for the elaboration and evolution of the game development process. This is mostly possible because of advances in technologies, such as more advance computers or the use of game engines, which have led to the advancement of the video game itself. As previously stated in the early 1980’s the video game era wasn’t as complex as it today. In order to create a game today the development process must divided into three major stages: pre-production, production, and post-production.
The pre-production phase is the phase in which the concept or basic idea of the game is created. This phase begins with the elaboration of design documents, in this case, being three major documents: the high concept, a few sentences long description of a game, followed by the pitch or concept document, a short summary document that presents the game's selling points and detail why the game would be profitable to develop, and this leads to the next documentation, the concept/game plan, a more detailed document that includes all information that has been produced about the game including the high concept, genre, gameplay description, features, setting, story, target audience, hardware platforms, estimated schedule, marketing analysis, team requirements, and risk analysis. These three documents lead the writing of the prototype, a document that begins the process of making the game itself, providing knowledge of what the game might be like with specifications on story, gameplay, etc.
All of these lead to the production phase which consists of the design and concept of the game being implemented and to begin creation of the game. The phase consists of: the design phase, a collaborative process of designing the content and rules of a game, requiring artistic and technical competence as well as writing skills, which leads to programming, done in the process of designing the game the game designer also has to implement ideas and modify them to reflect the vision of the game that is present at the time of designing. This is mostly done on computer and is the phase in which all technologies are implemented, such as the best game engine that is capable of running the game. This is composed of level creation, where the designer has to develop the ideas presented for the levels of a game, these ideas being subject to change throughout the development process, art production, a process of creating 2D and 3D game art for a video game, and audio production, the process of creating and implementing the diversity of audio that will be heard throughout the game, which can be separated into three main categories; which include sound effects, music, and voice over's. After all of this is done the testing of the game begins in order to locate any problems within the game and also to see whether it meets a gamers standards for whatever the genre of the game may be.
All of these lead to the post-production phase, which is basically composed of providing maintenance so that once the game ships out it wont have any problems or bugs that will interfere with the gamers' experience with the game. These three phases are what makes up the present process of game development.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device.However, with the popular use of the term "video game," it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. The process of making the very same is very extensive and is constant change in order to create a great game.
Purpose and Hypothesis
Through this investigation, it can be concluded that thanks the elaboration of technology on worldwide scale gaming industries have seen themselves forced to implement these new advances into the making of their video games. Not only that, but they have also further developed the process of making the game due to rising video game demand the development process must be able to produce games that can satisfy the demand of these gamers and their always evolving expectations of what gaming industries should do, which is why the industries choose to implement the new elaborated process of development with the slight occasion that they change it up in order to meet the fundamental necessities of the video game they’re trying to create.
All of which have been proof read with a colleague who works in the gaming industry and the book 21st Century Game Design byRichard Boon.
AGMUS, Student Research Development Center – SRDC
Prof. Evelyn Haddock, SRDC Co-IP, Universidad Interamericana
Prof. Irma G. Álvarez, Universidad Interamericana
Dr. Ángel L. Caraballo, Universidad Interamericana