1 / 6

MMORPG-SIM

MMORPG-SIM. Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness. Game Concepts. Massively Multiplayer Platform based with server connection Combines elements of familiar games The Sims, Everquest, Morrowind, RuneScape, Animal Crossing, NeverWinter Nights

karim
Download Presentation

MMORPG-SIM

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. MMORPG-SIM Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness

  2. Game Concepts • Massively Multiplayer • Platform based with server connection • Combines elements of familiar games • The Sims, Everquest, Morrowind, RuneScape, Animal Crossing, NeverWinter Nights • Houses, skill-based advancement, sub-world creation • Fun to make – fun to play

  3. Architecture • Playable “seed” world of basics for players and developers to build on • Client side: • Character and world tool creation • Game view with character controls and chat • Server side: • Character and world state managed by database • Game Rules • NPCs

  4. Framework • Game engine collected from GPL free software • Nevrax Library or WorldForge, maybe others • 3D • Pros: eye candy, proven commercial game powered by Nevrax, well-documented • Cons: does not work with MSVC7.1 • 2D • Pros: simpler for game creation, choices of clients and servers • Cons: poorer graphics, no game completed since 1998

  5. Reality Check • Current game ideas are malleable • New ideas welcome • We don’t expect a fully developed world • Minimum required for basic gameplay • Long list of optional fun features • What can be done in four weeks?

  6. Needed • Developers • C++, OpenGL, multithreaded programming, graphics, databases and networking a plus • Testers • Test world, report/fix bugs • Artists • Create objects, scenery and textures • Technical lead • Big project, lots of inherited engine code

More Related