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3D Studio Max Software. Introducing To 3D Studio Max . George Atanasov . Telerik Corporation. www.telerik.com. System Requirements. The Hardware You Need . System Requirements. For general animation and rendering CPU – Dual Core 1.4 GHz or equivalent AMD RAM – 2GB (4GB recommended)

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3D Studio Max Software

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3D Studio Max Software

Introducing To 3D Studio Max

George Atanasov

Telerik Corporation

www.telerik.com


System Requirements

The Hardware You Need


System Requirements

  • For general animation and rendering

    • CPU – Dual Core 1.4 GHz or equivalent AMD

    • RAM – 2GB (4GB recommended)

    • OpenGL or Direct3D capable graphics (256MB)

    • Swap Space – 4GB

  • For large scenes and complex data sets

    • RAM – 8 GB

    • Swap Space – 8GB

    • OpenGL or Direct3D capable graphics (1GB)


  • System Requirements

    • 3D Studio will also run on low end hardware

    • To get high end hardware is cheaper

      • Saves your time

      • Saves your nerves

      • Pays back your money


    The Interface

    Understanding & Personalizing


    Understanding

    • Main elements

      • Menu Bar

      • Toolbars

      • Viewports

      • Command Panel

      • Lower Interface Bar

    • Sub-elements


    Menu Bar

    • The menu bar

      • Location & format

      • Features


    Viewports

    • The viewports

      • The “window” to your scene

      • Cover largest area

      • Modes of view

        • Orthographic

        • Perspective


    Toolbars

    • 3D Studio Max has a large amount of tools placed in toolbars

      • Floating toolbars

      • Docked toolbars

    • All the toolbars are customizable


    Command Panel

    • Most frequently used part of the interface

    • Controls all the parameters and settings of the objects in the scene

    • Split to six sub-panels

      • Create, Modify, Hierarchy, Utilities, Display, Motion


    Command Panel -> Create Tab

    • Contains controls for creating objects

      • Geometry

        • Basic objects

        • Splines

      • Cameras

      • Lights

      • Etc.


    Command Panel -> Modify Tab

    • It allows you to manipulate editable objects

      • Meshes, Polys

      • Editable Splines, NURBS, Patches

      • Cameras, Lights

    • Contains controls for applying and editing modifiers


    Command Panel -> Rollouts

    • Contains most of the things in control panel

      • Controls

      • Buttons

      • Parameters

    • Designed to save space

      • They can be in closed or open state

      • Can be reordered by dragging


    Quad Menus

    • Quad menus are like the windows context menu on steroids

      • Providing fast access to commonly used editing tools

    • Right-clicking on the active viewport pops-up the quad menus


    Spinners

    • Control for numeric fields

    • Editable step of increase

    • Right click on the spinner resets the value

    • Supports click and drag value editing


    Working With Files


    Scene File

    • Own proprietary format for scene files

      • .MAX

    • The “secret” of Autodesk about MAX format

    • File -> New (Ctrl + N)

      • Keep Objects and Links

      • Keep Objects only

      • New All (Default)


    Project Folder

    • The project folder is not set by default

    • Setting the project folder

      • Version control

      • Managing scene resources

      • Managing exported resources

      • Automatic backup


    Creating Objects

    Basic Primitives


    Creating Objects

    • Primitive Objects

    • Create Panel

      • Categories of objects

        • Geometry

          • Sub-categories

            • Standard Primitive

            • Compound Objects

            • Etc.


    Renaming Objects

    • Renaming options dialog (Tools->Rename Obj)

      • Renaming Groups of object

        • Base Name

        • Prefix

        • Suffix

        • Number

          Name = Prefix + Base Name + Suffix + Number


    Creating Primitives Demo

    • Creating basic primitives

      • Sphere

      • Box

      • Cylinder

      • Etc.

    • Editing primitive parameters

      • Size

      • Resolution


    Keyword Entry Rollout

    • Create primitives

      • entering precise values

      • Create multiple objects

      • No effect on the current object


    Modifying Objects Parameters

    • Parameters rollout

      • Different parameters for each primitive object

    • Affects the current object

    • The rollout disappears after deselecting the object


    Transforming Objects

    • Translation

      • Select and move (W)

    • Rotation

      • Select and rotate (E)

    • Scaling

      • Select and uniform scale (R)


    Transform Gizmos

    • Viewport Icons

      • Direct transformation

      • Axes selection


    Transform Type-In Dialog

    • Specify precise values for

      • Moving

      • Scaling

      • Rotation

    • Values

      • Absolute

      • Relative


    Editable Objects

    Dealing With Editable Objects


    Modifying Objects

    Modifying Editable Objects


    Modifier Tab

    • Primitives

      • Edit Parameters

    • Editable objects

      • Edit geometry


    Editable Objects

    • Editable Objects

      • Editable Poly

      • Editable Mesh

      • Editable Spline

      • Editable Patch

    • Conversation

      • Destructive

      • Non destructive


    Sub-Objects

    • Subset of objects

    • Mesh Sub-object levels

      • Vertex

      • Edge

      • Face

      • Polygon

      • Element


    New Features in C# 4.0

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    Questions?

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