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HiBu – Data Forskningsaktivitet

HiBu – Data Forskningsaktivitet. STAB 1 Professor 2 Prof II 3 Førsteamanuensis 1 Førstelektor 2 Høgskolelektor. Undervisning. Bachelor i Ingeniørfag - Data Embedded systems Virtuelle systemer Master Systems engineering med Embedded systems Kursvirksomhet. FoU. Lysstyringssystem

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HiBu – Data Forskningsaktivitet

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  1. HiBu – DataForskningsaktivitet STAB • 1 Professor 2 Prof II • 3 Førsteamanuensis • 1 Førstelektor • 2 Høgskolelektor

  2. Undervisning • Bachelor i Ingeniørfag - Data • Embedded systems • Virtuelle systemer • Master • Systems engineering med Embedded systems • Kursvirksomhet

  3. FoU • Lysstyringssystem • Drammen kommune • Luminator • Smart byutvikling(Hokksund) • Newtonrom for elektroindustrien • NFR-Prosjekt reiselivDashboard (Datapresentasjon)

  4. FoU • Formell analyse av dynamiske systemer • Knowledge based development • Dataspill for læring

  5. FoU • Gamification for helsesektoren • OFF: Nytt sykehus i Østfold • Levert: Helse-Nettverk innen gamification • Levert: Verdikt Performance Forecastingand Change Preparednessin Health Case FacilitiesThrough Gamification:The Østfold Hospital case

  6. FoU • EU søknader • HEFAESTUS - Holistic Environment for Fire-fighting: Addressing Emergency Service Training, Utilisation and Support

  7. EU søknader det arbeides med • MetaLab - Network of remotely operated laboratories and compatibility with learning management systems • Teams’r’us - Training and Education for the Advanced Manufacturing Services: Responding to Unstable Scenarios • Silver FERN - Supported Independent Living for Vulnerable Elderly Residents through Friendship within an Enhanced Reality Network

  8. Kontroll og sensorsystemer Web science FPGA - VHDL Remote-lab Fjernstyring av fysiske laboratorier Utikling av dataspill spesielt vinklet mot læring Gamific’tion for Helsesektoren In designing games for learning, a major concern is to ensure that the game is used and reused by the participants Teknologistøttet: - Pedagogy - Andragogy - Heutagogy HEFAESTUS – sensorerfor brannovervåking “How do game designers manage to get new players to learn their games which are often long, complex and difficult, and even pay for the privilege?”

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