1 / 18

Optional?

Optional?. Agenda. Type traits intro Interface & usage Caveats. Why?. Uninitialized variables cause lots of bugs Removes much need for 2-stage initialization of objects A cheap 0 or 1 element container Internal storage. Much preferable over scoped_ptr + heap allocation

kaoru
Download Presentation

Optional?

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Optional?

  2. Agenda • Type traits intro • Interface & usage • Caveats

  3. Why? • Uninitialized variables cause lots of bugs • Removes much need for 2-stage initialization of objects • A cheap 0 or 1 element container • Internal storage. Much preferable over scoped_ptr + heap allocation • Much less bloat & faster compilation than boost::optional

  4. Type traits are meta functions! is_integer<int>::value => true is_floating_point<int>::value => false alignment_of<Vec3>::value => 128 remove_reference<T&>::type => T is_same<int, float>::value => false is_convertible<int, uint>::value => true • Very useful when writing generic code

  5. Implemented with template specialization // Default template<class T> structis_floating_point { enum { value = false; } }; template<> structis_floating_point<float> { enum { value = true; } }; template<> structis_floating_point<double> { enum { value = true; } };

  6. Useful for static dispatch, among other things.. template<class T> T my_cool_algorithm(T t) { return my_cool_algorithm_impl<T, is_floating_point<T>::value>(t); } template<class T, bool> T my_cool_algorithm_impl(T t); template<class T, true> T my_cool_algorithm_impl(T t) { // int optimized version } template<class T, false> T my_cool_algorithm_impl(T t) { // float optimized version }

  7. Optional interface struct Nothing {}; template <class T> class Optional { Optional(); Optional(Nothing); // Note implicit Optional(const T& value); // Note implicit Optional(const Optional<T>& copy); Optional<T>& operator=(Nothing); Optional<T>& operator=(const T& value); Optional<T>& operator=(const Optional<T>& rhs); bool isSet() const; /// @pre isSet() T& get(); const T& get() const; }; // Override placement new to allow constructing elements without copying template<class T> inline void* operator new(size_t, fb::Optional<T>& optional); // Convenience function template<class T> const T& getValueOr(const Optional<T>& optional, const T& defaultValue) const; template<class T> T& getValueOr(Optional<T>& optional, T& defaultValue) const;

  8. Basic usage Optional<int> i; ASSERT(!i.isSet()); i = 23; ASSERT(i.isSet() && i.get()==23); i = Nothing(); ASSERT(!i.isSet());

  9. Return from functions // C style bool sqrt(double n, double& result); Optional<double> sqrt(double n); • Client code won’t forget to check the bool • All-or-nothing guarantee, can’t break output variables

  10. Member variables not always valid class X { Optional<uint> m_resultCache; }; • Clearer than using -1 or other "invalid values“

  11. Single item container class X { Optional<Weapon> m_activeWeapon; }; • Does not require DefaultConstructible objects • No heap allocations! Uses placement new internally • Useful to store RAII objects

  12. Expressive interface class X { void setLookForEnemyAroundPosition( const Optional<Vec3>& position); const Optional<Vec3>& getLookForEnemyAroundPosition(); };

  13. Simplifying code class Target { // Remove, use optional instead! bool isValid() const; }; void foo(Optional<Target> t); void bar(Target t); void baz(Target t); • Often little code that need complexity of invalid objects • Helps maintenance – expressive client code

  14. Caveats in current implementation • Aligned types double in size • No implicit bool conversion • Unnecessary branch for some types Most of them can be fixed simply

  15. Aligned types double in size sizeof(Optional<Vec3>) == 2 * sizeof(Vec3) For Vec3, the pad data can be used

  16. No implicit bool conversion • Missing safe implicit type conversion to bool if (Optional<double> xRoot = sqrt(x))

  17. Unnecessary branch for some types ~Optional() { if (!HasTrivialDestructor<T>::Value && m_initialized) m_storage.destruct(); } Will get C++0x features in all of our compilers soon Until then types can be registered as having a trivial, no-op destructor

  18. Further reading Unit tests in OptionalTest.cpp Static tests in HasTrivialDestructor.cpp, AlignedStorage.cpp and Optional.cpp Design rationale for boost.optional http://www.boost.org/doc/libs/1_38_0/libs/optional/doc/html/boost_optional/development.html Nullablei C# http://msdn.microsoft.com/en-us/library/1t3y8s4s.aspx

More Related