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Against Hypertext. A look at Stephanie Strickland’s The Supremely Fictional Importance of Hypertext. Modes of interaction. A look at the process. Interpritive The personal interpritation of content Conection with Reader response Semiotic utilitarian Utilitarian Graphic design

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Against hypertext

Against Hypertext

A look at Stephanie Strickland’s The Supremely Fictional Importance of Hypertext


Modes of interaction
Modes of interaction

A look at the process

  • Interpritive

    • The personal interpritation of content

    • Conection with

      • Reader response

      • Semiotic

      • utilitarian

  • Utilitarian

    • Graphic design

    • Apparatus

    • (Connection with HCI)

  • Explicit

    • Overt participation

    • Rules in games

    • procedural

  • Cultural participation

    • Outside of single text

    • (Conection with Re-Mix)


Systems for explicit interaction beyond the computer
Systems for explicit interaction : beyond the computer

p 3

  • Sports

  • Jazz

  • Games

  • Letters to the editor

  • Architecture

  • Hypertext

All incorporate a dynamic


Structure

Content Based

Indebted film or novels

Pregenerated

combinatorial

System Based

Emergent

Bottom-up

Computational

Structure

“While there are examples of emergent texts in non-electronic media, what I am calling system-based interactive texts are much more at home in digital media then content-based ones” p 4


Down with text
Down with text

  • --”the ecstasy of play is not merely a matter of literary style.”

  • But if your ambition is to fulfill he unfulfilled promise of “new media”…..you are best served to look beyond writing, beyond poetry,beyond hypertext” (p5)


Problems with hypertext
problems with hypertext

  • Presumes reader will look at ever link

  • Robbed of dynamic consequence

  • Choice = reinforced rigidity of author

  • Based on the presumed superiority of text (p4)

Discussion on open work

Mise-en- scene Artaud


Disclaimers
Disclaimers

  • Concepts; not Categories(p 155)

  • Forget the computer(p156)

  • Defining to understand not explain(p155)

  • To create new work

Accepts the overlap and is looking for useful differences

Example “in what way might we consider this thing a narrative thing” p157




Game story
Game ---- Story Concepts in Need of Discipline

  • Two concepts into four parts

  • Narrative

  • Interactivity

  • Play

  • Game

Goal “to bring insight to their interrelations and provide critical tools for others


Narrative
Narrative Concepts in Need of Discipline

Based on J. Hills Miller

  • Has an initial state, a change of state and insight brought on by the change of state.

  • Personification of events through a medium. -representational

  • Representation constructed by patterning and repetition

P 156


Goal shouldn t be to replicate existing forms
Goal shouldn’t be to replicate “existing” forms. Concepts in Need of Discipline

p. 157


Interactivity
Interactivity Concepts in Need of Discipline

  • Cognitive Interactivity or interpretive Participation with a text

  • Functional Interactivity or Utilitarian Participation.

  • Explicit Interactivity or Participation with Design choice

  • Meta-inactivity or cultural Participation with a text


Play Concepts in Need of Discipline

  • Game Play, or Formal Play

  • Ludic Activities, or Informal Play

  • Being Playful (state of mind)

Each is incorporated in the next


“Play is the free space of movement within a more rigid structure. Play exists both because of and also despite the more rigid structures of a system.” p.159


Games
Games structure. Play exists both because of and also despite the more rigid structures of a system.” p.159

  • A Voluntary interactive activity in which one or more players follow rules that constrain their behavior, enacting an artificial conflict that ends in a quantifiable outcome.

Play emerges as the free space of movement within more rigid structure. p.161


The mix
The Mix structure. Play exists both because of and also despite the more rigid structures of a system.” p.159


Ms pac man
Ms Pac-Man structure. Play exists both because of and also despite the more rigid structures of a system.” p.159

  • Narrative introduce by cabinet graphics

  • Experience composed of entire arcade game and environment

  • Does not provide the same pleasure as a novel or film…..why should we expect it to?”


Games have narrative
Games have Narrative structure. Play exists both because of and also despite the more rigid structures of a system.” p.159

  • The same elements played out differently

  • Artificial representation

  • Quantifiable

  • How do we capitalize on the unique attributes of games?


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