Against hypertext
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Against Hypertext. A look at Stephanie Strickland’s The Supremely Fictional Importance of Hypertext. Modes of interaction. A look at the process. Interpritive The personal interpritation of content Conection with Reader response Semiotic utilitarian Utilitarian Graphic design

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Against Hypertext

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Against hypertext

Against Hypertext

A look at Stephanie Strickland’s The Supremely Fictional Importance of Hypertext


Modes of interaction

Modes of interaction

A look at the process

  • Interpritive

    • The personal interpritation of content

    • Conection with

      • Reader response

      • Semiotic

      • utilitarian

  • Utilitarian

    • Graphic design

    • Apparatus

    • (Connection with HCI)

  • Explicit

    • Overt participation

    • Rules in games

    • procedural

  • Cultural participation

    • Outside of single text

    • (Conection with Re-Mix)


Systems for explicit interaction beyond the computer

Systems for explicit interaction : beyond the computer

p 3

  • Sports

  • Jazz

  • Games

  • Letters to the editor

  • Architecture

  • Hypertext

All incorporate a dynamic


Structure

Content Based

Indebted film or novels

Pregenerated

combinatorial

System Based

Emergent

Bottom-up

Computational

Structure

“While there are examples of emergent texts in non-electronic media, what I am calling system-based interactive texts are much more at home in digital media then content-based ones” p 4


Down with text

Down with text

  • --”the ecstasy of play is not merely a matter of literary style.”

  • But if your ambition is to fulfill he unfulfilled promise of “new media”…..you are best served to look beyond writing, beyond poetry,beyond hypertext” (p5)


Problems with hypertext

problems with hypertext

  • Presumes reader will look at ever link

  • Robbed of dynamic consequence

  • Choice = reinforced rigidity of author

  • Based on the presumed superiority of text (p4)

Discussion on open work

Mise-en- scene Artaud


Disclaimers

Disclaimers

  • Concepts; not Categories(p 155)

  • Forget the computer(p156)

  • Defining to understand not explain(p155)

  • To create new work

Accepts the overlap and is looking for useful differences

Example “in what way might we consider this thing a narrative thing” p157


The game story

The “Game-Story”


Narrative interactivity play and games four naughty concepts in need of discipline

Narrative,Interactivity, Play, and Games:four Naughty Concepts in Need of Discipline


Game story

Game ---- Story

  • Two concepts into four parts

  • Narrative

  • Interactivity

  • Play

  • Game

Goal “to bring insight to their interrelations and provide critical tools for others


Narrative

Narrative

Based on J. Hills Miller

  • Has an initial state, a change of state and insight brought on by the change of state.

  • Personification of events through a medium. -representational

  • Representation constructed by patterning and repetition

P 156


Goal shouldn t be to replicate existing forms

Goal shouldn’t be to replicate “existing” forms.

p. 157


Interactivity

Interactivity

  • Cognitive Interactivity or interpretive Participation with a text

  • Functional Interactivity or Utilitarian Participation.

  • Explicit Interactivity or Participation with Design choice

  • Meta-inactivity or cultural Participation with a text


Against hypertext

Play

  • Game Play, or Formal Play

  • Ludic Activities, or Informal Play

  • Being Playful (state of mind)

Each is incorporated in the next


Against hypertext

“Play is the free space of movement within a more rigid structure. Play exists both because of and also despite the more rigid structures of a system.” p.159


Games

Games

  • A Voluntary interactive activity in which one or more players follow rules that constrain their behavior, enacting an artificial conflict that ends in a quantifiable outcome.

Play emerges as the free space of movement within more rigid structure. p.161


The mix

The Mix


Ms pac man

Ms Pac-Man

  • Narrative introduce by cabinet graphics

  • Experience composed of entire arcade game and environment

  • Does not provide the same pleasure as a novel or film…..why should we expect it to?”


Games have narrative

Games have Narrative

  • The same elements played out differently

  • Artificial representation

  • Quantifiable

  • How do we capitalize on the unique attributes of games?


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