1 / 25

Content Related Workflows

Professional Content Management Systems 2 nd Lecture: Content Related Workflow (cont.) and Essence Principles Dr. Andreas Mauthe SCC – Lancaster University. Content Related Workflows.

jwahl
Download Presentation

Content Related Workflows

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Professional Content Management Systems2nd Lecture: Content Related Workflow (cont.) and Essence PrinciplesDr. Andreas MautheSCC – Lancaster University

  2. Content Related Workflows Content is managed and uses by humans. Thus, a CMS‘s first and foremost task is it to support the interaction between the user, system and content

  3. Who is Dealing with Content? • Content access and production • Artists & craftsmen • Content accessin documentation and cataloguing • Feed assistants, Cataloguers & archivists • Search & retireval • Skill vs. Unskilled • Content related administrative tasks • Financial planning & accounting, production & programme planning, legal department

  4. Workflows in E-Commerce Systems • Types of E-Commerce Systems • Business-to-Business • Higher qualtiy, bandwidth and storage requirements • Business-to-Consumer • More interaction and load • Basic Structure • CMS Backend • Content handling and administration • Content related workflows • E-Commerce Front-End • Customer interaction • Special offers • Search and browse support • Commercial transactions • Ordering, accounting and billing

  5. Clients E-Commerce Front-End Web-Access CMS Backend Delivery Rights Department Registration Content Acquisition Agency Feeds RawMaterial Media Management Access Search Engine Content Management Selcted Items Metedata/ Proxies Query Fullfillment Request Rights Clearance/ Delivery Play out eCommerceSystem Cart IPR Management Logging Cataloguing Order Content Preparation Rights Clearance BackOffice Usage Accounting ERP System Billing Workflows in E-Commerce Systems

  6. CMS in Corporate Organisations • Organisations • Large corporate • Consumer goods, automotive, etc. • Educational • Universities, higher eduction, schools • Gouvermental

  7. Content Related Workflows in Corporate Organisations • CM in Training and E-Learning • Structure • CMS backend • E-Learning front-end • Content structure • Programs guide students through the course • Presentation determined by user interaction Atomic content modules • Creation mode • Creation of material from modules • Interactive updates through annotations • Presenation mode • Synchronous vs. asynchronous

  8. CMS in Marketing & Sales Web/ Print - TV Radio Kiosk - media • Role of CMS • In-house management • Exchange platform for • Concerned departments • External suppliers • Out-put channels systems Supplier Agencies Conten Management System Post - production Print shop Procure - Distri - Marketing Sales ment bution

  9. Workflows in Marketing & Sales • Content Creation • Marketing campaign developed by • Marketing department • External agencies • Input from procurement, distrubtion, sales • Material production • Material gathering • Commercials, photo shoot • Creative process • Input from external partners • Process • Iterative development process • Extended user group inlater stages • Content Distribution • Different media for different channels • Various transfer means • Web & kiosk systems • Interactive mode • Own CMS like backend

  10. Essence Principles • Essence is the physical representation of content in different forms and formats. It carries the actual message or meaning. Essence can be produced, altered, stored, exchanged, transmitted or broadcast. • Essence in the Context of CMS • Different forms & formats • Media types • Various encoding formats • Hi-res vs. Browse • Enhanced essence processing CMS has to be format agnostic but nevertheless support advanced content processing • Additional literature for Essence Principles • W. Effelsberg, R. Steinmetz: “Video Compression Techniques” dpunktVerlag, Heidelberg, 1998

  11. Forms of Essence • Basic Elements • Classified according to timing characteristics • Continuous • Consecutive,time dependent information units • Related to presentation time (i.e. 25 F/sec PAL 29.97 F/sec NTSC) • Video, audio, animation, etc. • Discrete • No inherent timing requirements • Text, images, graphics, etc. • Input from procurement, distrubtion, sales • Structured Essence Formats • Combining different elements • Basic & structured • Relationships through • Links • Timing constrains • Management requires • Maintenance of object integraty • Relationship consitency • Handling of external links

  12. Media Formats & Quality Levels: Video * 100,000 represent a medium size archive

  13. High-Resolution and Browse Formats • High vs. Low-resolution Formats • Resource requirements • Storage • Bandwidth • HiRes formats to support production & boradcasting • LowRes formats have to support the CMS workflow • Clone of HiRes format • Browsing Interchange Format (BIF) • EBU & SMPTE Request for Technology • Characteristics of suitable browse format • Basic feature set • Video • Frame & time-code accurate • Colour representation • Dual channel audio • Content related metadata • Material related metadata • Should support • Streaming and file transfer • PAL and NTSC • Quater SIF • Remote content browsing (ideally using scaleable encoding schemes)

  14. Sampling Heights Encoding & Compression Basics Encoding: From Analog to Digital • Transformation from a Continuous to a Binary Representation Space • Information loss through approximation • Quality depending on • Sampling rate (rate at which analog value is sampled) • Quantisation (number of bits to represent a sampling value) • Video Standard: ITUT-R BT 601-5 Time

  15. A A A B B C D D D D D E Original Data A A A B B C ! D 5 E Compressed Data Encoding & Compression Basics • Compression: Reduction of Bit Rate • Reduction due to: • Exploiting redundancies in bit stream • Skipping information that humans sense are not preceptiable to • Lossless compression • Decompressed data stream is identical to compressed data stream • Lossy compressions • Decompressed data stream approximation of original due to missing or approximated data • Basic compression techniques • Entropy coding (lossless, e.g. Run-Length Coding) • Source oding (lossy) • Takes properties of human senses into account • Hyprid coding

  16. Video Encoding Basics I • Basic Elements • Picture elements (Pixels) • Smallest unit • Aspect ratio • Picture width to height • Conventionally 4/3 • NTSC: 525 lines and 700 rows • Colour • Presentation a combination of Red, Green and Blue (RGB) • Transmission (YUV) • 1 Luminance (i.e. Brightness, Y) • 2 Chrominance (i.e. colour information, UV) • Human eye more sensitive to alterations in brightness  Different component bandwidths • Motion • Moving images at rate larger than 15 frames/sec. • PAL 25 Hz (frames/sec.), NTSC 29.97 Hz • Flicker free preception @ 50 Hz  Half pictures with interleaved scanning line • PAL 2*25 = 50Hz; NTSC 2*29.97 = 59.94 Hz

  17. Video Encoding Basics II • Digitisation • Basic steps • Sampling • Quantisation • Coding • Grey & colour levels sampled into MxN array of points • Quantisation interval of 256 • Coding • Composite coding • Sampling and coding of the entire analog signal • Signals are jointly transformed and digitised • Component coding • Separate coding of luminance & chrominance components • Multiplexed for transmission • Example: Component Coding ITU 601 4:2:2 • Y sampling rate 13.5 MHz, UV sampling rate 6.75 MHz  4:2:2 sampling • 8-bit quantisation • 864 sampling values/ line Y, 432 sampling values/ line U & V  216 Mb/s

  18. Component Coding Standard I Table 3-1: Component Coding Standards

  19. Component Coding Standards II Table 3-1: Component Coding Standards

  20. MPEG Based Formats • Moving Pictures Experts Group (MPEG) • ISO/IEC-JTC1/SC29/WG 11 • Video Encoding Standards • MPEG-1 • MPEG-2 • MPEG-4 • Target Applications • MPEG-1: Format for digital storage technologies (e.g. CD) • MPEG-2: For high quality media produciton and TV • MPEG:4: For emerging multimedia applications

  21. MPEG-1 • Standard Parts • MPEG-1 Video • MPEG-1 Audio • MPEG-1 Systems • Basics • MPEG-1 Bandwidth: • 1.5 Mb/s • 1.1Mb/s video • 128 Kb/s audio (stereo audio is supported) • Does not standardised the encoder • Specifies syntax and semantics of MPEG-1 bit stream

  22. MPEG-1 Encoding Steps

  23. MPEG-1 Sampling, Quantisation and Coding • Sampling • YCbCr format • 4:2:0 Subsampling • Macroblocks • 16x16 Y (4* 8x8) • 8x8 for Cb and Cr • Discrete Cosine Transformation • 8x8 blocks are transfered from the two dimensional image into the frequency domain • 64 DCT coefficients for each block (1 DC, 63 AC) • DC coefficients for colour values, AC less importants • Quantisation • Mapping from real numbers to integer values • Use of different granularits per coefficient • Different quantisation steps to reflect relevance of DC and AC coefficients • Encoding • Entropy encoding

  24. MPEG-1 Frame Types I B B • Group of Picture (GOP): • IBBPBBPBBI P • Frame Types • I Frames: • Intracoded Pictures • Encoded without reference to any other frame • P Frames • Predictive Coded Pictures • Require Information from previous I or P frames • B Frames • Di-directional Predictive Coded Pictures • Require information from preceding and subsequent I and/ or P frames • D Frames • DC Coded Pictures • For fast forward not used as refernce frames B B P I

  25. MPEG-1 Issues • Data Rate & Quality • Data Rate • 1.5 Mb/s • Qualtiy comparable to VCR • Quality • VCR comparable • Access Patterns • GOP does not allow random access at every picture • IBBPBBPBBI ... • Access every 330 milliseconds

More Related