Sony Playstation: Graphics in a Crunch. By Paul Zimmons. PSX Sources:. http://www.classicgaming.com/aec/css/html/psx_development.html http://psx.rules.org/ http://dev.paradogs.com/ http://www.eetimes.com More sources listed for PS2. History.
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Sony Playstation:Graphics in a Crunch
By
Paul Zimmons
Can also change drawing environment properties while drawing.
Sy
Sz
h
U = a0*x + a1*y + a2
V = b0*x + b1*y + b2
U = (a0*x + a1*y + a2*z + a3) /
(c0*x + c1*y + c2*z + c3)
V = b0*x + b1*y + b2*z + b3 /
(c0*x + c1*y + c2*z + c3)
0
1
2
Original Model Render