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CCSE251 Introduction to Computer Organization

CCSE251 Introduction to Computer Organization. Overview. What is Computer Organization about?. Computer Organization refers to the level of abstraction above the digital logic level, but below the operating system level. At this level the major components are

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CCSE251 Introduction to Computer Organization

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  1. CCSE251 Introduction to Computer Organization Overview

  2. What is Computer Organization about? Computer Organization refers to the level of abstraction above the digital logic level, but below the operating system level. At this level the major components are functional units or subsystems that correspond to specific pieces of hardware (e.g., memory, register) built from the lower level building blocks (e.g., logic gates) How does a computer work???

  3. Why Study Computer Organization? • Gain an understanding of the underlying implementation of code. • pointers, memory usage, code constructs • Design better programs. • including system software such as compilers, operating systems, and device drivers. • Learn important computer science concepts. • dual between hardware and software • Optimize program behavior. • Understand time, space, and price tradeoffs. • hardware or software decisions?

  4. Principle of Equivalence of Hardware and Software • Anything that can be done with software can also be done with hardware, and anything that can be done with hardware can also be done with software. • Assumes speed and cost are not a concern. • Hardware is almost always faster and more expensive.

  5. Computer Components • At the most basic level, a computer is a device consisting of three pieces:

  6. Computer Level Hierarchy • A hierarchical design divides a computer system into manageable layers. • Each layer can be implemented without intimate knowledge of the other layers. • Each layer is an abstraction of the level below it. • Each layer executes their own particular instructions, calling upon lower layers to perform tasks as required. • Computer circuits ultimately carry out the work.

  7. Computer Level Hierarchy

  8. Computer Level Hierarchy • Level 6: User • Program execution and user interface level. • The level with which we are most familiar.

  9. Computer Level Hierarchy • Level 5: High-Level Language • The level with which we write programs in languages such as C, Pascal, Lisp, and Java.

  10. Computer Level Hierarchy • Level 4: Assembly Language • Acts upon assembly language produced from Level 5, as well as instructions programmed directly at this level.

  11. Computer Level Hierarchy • Level 3: System Software • Controls executing processes on the system. • Protects system resources. • Inserts system library code. • Assembly language instructions often pass through Level 3 without modification.

  12. Computer Level Hierarchy • Level 2: Machine • Also known as the Instruction Set Architecture (ISA) Level. • Consists of instructions that are particular to the architecture of the machine.

  13. Computer Level Hierarchy • Level 1: Control • A control unit decodes and execute instructions and moves data through the system. • Internal to the microprocessor and can be microprogrammed or hardwired.

  14. Computer Level Hierarchy • Level 0: Digital Logic • This level is where we find digital circuits (the chips). • Digital circuits consist of gates and wires. • These components implement the mathematical logic of all other levels. Note: Gates are abstractions of actual hardware.

  15. We are going to cover

  16. von Neumann Model • von Neumann computers have the following characteristics: • Three hardware systems: • A central processing unit (CPU) • A main memory system • An I/O system • The capacity to carry out sequential instruction processing. • A single data path between the CPU and main memory. • This single path is known as the von Neumann bottleneck.

  17. von Neumann Architecture • This is a general depiction of a von Neumann system: • These computers employ a fetch-decode-execute cycle to run programs as follows . . .

  18. von Neumann Architecture • The control unit fetches the next instruction from memory using the program counter to determine where the instruction is located.

  19. von Neumann Architecture • The instruction is decoded into a language that the ALU can understand.

  20. von Neumann Architecture • Any data operands required to execute the instruction are fetched from memory and placed into registers within the CPU.

  21. von Neumann Architecture • The ALU executes the instruction and places results in registers or memory.

  22. History of Computing Devices • Generation Zero: Mechanical Calculating Machines (1642-1945) • First Generation:Vacuum Tube Computers (1945-1953) • Second Generation:Transistorized Computers (1954-1965) • Third Generation:Integrated Circuit Computers (1965-1980) • Fourth Generation:VLSI Computers (1980-present)

  23. Generation Zero:Mechanical Calculating Machines (1642-1945) • Calculating Clock - Wilhelm Schickard (1592 - 1635). • Pascaline - Blaise Pascal (1623 - 1662). • Difference Engine - Charles Babbage (1791 - 1871), also designed but never built the Analytical Engine. • Punched card tabulating machines - Herman Hollerith (1860 - 1929).

  24. Generation Zero:Mechanical Calculating Machines (1642-1945) • Charles Babbage • Analytical Engine • Started in 1834 • Never finished • No Hertz Rating

  25. First Generation:Vacuum Tube Computers (1945-1953) • Atanasoff Berry Computer (1937-1938) • John Atanasoff and Clifford Berry of Iowa State University • solved systems of linear equations. • Electronic Numerical Integrator and Computer (ENIAC) (1946) • John Mauchly and J. Presper Eckert of University of Pennsylvania • First general-purpose computer.

  26. First Generation:Vacuum Tube Computers (1945-1953) Eckert and Mauchly • 18,000 Vacuum tubes • 1,800 instructions/sec • 3,000 ft3

  27. Second Generation:Transistorized Computers (1954-1965) • IBM 7094 (scientific) and 1401 (business) • Digital Equipment Corporation (DEC) PDP-1 • Univac 1100 • Control Data Corporation 1604 • . . . and many others

  28. Third Generation:Integrated Circuit Computers (1965-1980) • IBM 360 • DEC PDP-8 and PDP-11 • Cray-1 supercomputer • . . . and many others • By this time, IBM had gained overwhelming dominance in the industry. • Computer manufacturers of this era were characterized as IBM and the BUNCH (Burroughs, Unisys, NCR, Control Data, and Honeywell).

  29. Fourth Generation:VLSI Computers (1980-present) • VLSI (very large scale integration) enable more than 10,000 components per chip. • The first was the 4-bit Intel 4004. • first microprocessor • Later versions, such as the 8080, 8086, and 8088 spawned the idea of “personal computing.”

  30. Fourth Generation:VLSI Computers (1980-present) Intel 8086 • 29,000 transistors • 33 mm2 • 5 MHz • Introduced in 1979 • Basic architecture of the IA32 PC

  31. Fourth Generation:VLSI Computers (1980-present) Pentium • 3,100,000 transistors • 296 mm2 • 60 MHz • Introduced in 1993 • 1st superscalar implementation of IA32

  32. Multi Core Processors • A single chip has multiple processing units • Dual core has 2 processing units • Quad core has 4 processing units • Allows multiple programs to be executed at once. • Programs can also take advantage of multiple processing units. • Software must be specifically designed to do this. • Software is hard to write • Faster than having multiple processors (each on a separate chip) • Processing elements are “closer” • Communication off-chip is slow

  33. What next? • Enormous improvements in computational power require departure from the classic von Neumann architecture. • Possible 5th generations? • A computer that would use artificial intelligence techniques to learn, reason, and converse in natural languages resembling human languages.

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