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Chapter 3 outline

3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer. 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management

julie-avery
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Chapter 3 outline

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  1. 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 principles of congestion control 3.7 TCP congestion control Chapter 3 outline TransportLayer

  2. connection-oriented: i.e., requires setup in end-systems before data can be exchanged “handshaking” (exchange of control messages) initializes sender & receiver states (per-connection variables) before data exchange flow controlled: sender will not overwhelm receiver by sending data too fast point-to-point: one sender, one receiver reliable, in-order byte steam: no “message boundaries” pipelined: TCP congestion and flow control set window size full duplex data: bi-directional data flow in same connection MSS: maximum segment size TCP: Overview RFCs: 793,1122,1323, 2018, 2581 TransportLayer

  3. TCP: Logical End-to-End Connection a TCP connection is point-to-point only: between a single sender and a single receiver. Multicast with TCP is not possible. TransportLayer

  4. TCP segment structure 32 bits URG: urgent data (generally not used) counting by bytes of data (not segments!) source port # dest port # sequence number ACK: ACK # valid acknowledgement number head len not used receive window U A P R S F # 32-bit words in header # bytes rcvr willing to accept checksum URG data pointer PSH: push data now (generally not used) options (variable length) RST, SYN, FIN: connection estab (setup, teardown commands) application data (variable length) Internet checksum (as in UDP) TransportLayer

  5. sequence numbers: byte stream “number” of first byte in segment’s data acknowledgements: sequence # of next byte expected from other side cumulative ACK Q: how receiver handles out-of-order segments A: TCP spec doesn’t say, - up to implementer outgoing segment from sender source port # source port # dest port # dest port # incoming segment to sender sequence number sequence number acknowledgement number acknowledgement number rwnd rwnd checksum checksum urg pointer urg pointer A TCP seq. numbers, ACKs window size N • sender sequence number space sent ACKed usable but not yet sent sent, not-yet ACKed (“in-flight”) not usable TransportLayer

  6. TCP seq. numbers, ACKs Host B Host A User types ‘C’ Seq=42, ACK=79, data = ‘C’ host ACKs receipt of ‘C’, echoes back ‘C’ Seq=79, ACK=43, data = ‘C’ host ACKs receipt of echoed ‘C’ Seq=43, ACK=80 simple telnet scenario TransportLayer

  7. Q: how to set TCP timeout value? longer than RTT but RTT varies too short: premature timeout, unnecessary retransmissions too long: slow reaction to segment loss Q:how to estimate RTT? SampleRTT: measured time from segment transmission until ACK receipt “best practice” uses TCP timer option per RFC 1323 ignore retransmissions SampleRTT will vary, so we want estimated RTT to be “smoother” average several recent measurements, not just current SampleRTT TCP round trip time, timeout TransportLayer

  8. time (seconds) TCP round trip time, timeout EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT • exponential weighted moving average • influence of past sample decreases exponentially fast • typical value:  = 0.125 RTT:gaia.cs.umass.edutofantasia.eurecom.fr RTT (milliseconds) sampleRTT EstimatedRTT TransportLayer

  9. timeout interval: EstimatedRTT plus “safety margin” large variation in EstimatedRTT -> larger safety margin estimate SampleRTT deviation from EstimatedRTT: TCP round trip time, timeout DevRTT = (1-)*DevRTT + *|SampleRTT-EstimatedRTT| (typically,  = 0.25) TimeoutInterval(RTO) = EstimatedRTT + 4*DevRTT estimated RTT “safety margin” TransportLayer

  10. 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 principles of congestion control 3.7 TCP congestion control Chapter 3 outline TransportLayer

  11. TCP creates rdt service on top of IP’s unreliable service pipelined segments cumulative acks single retransmission timer retransmissions triggered by: timeout events duplicate acks let’s initially consider simplified TCP sender: ignore duplicate acks ignore flow control, congestion control TCP reliable data transfer TransportLayer

  12. data rcvd from app: create segment with seq # seq # is byte-stream number of first data byte in segment start timer if not already running think of timer as for oldest unacked segment expiration interval: TimeOutInterval timeout: retransmit segment that caused timeout restart timer ack rcvd: if ack acknowledges previously unacked segments update what is known to be ACKed start timer if there are still unacked segments TCP sender events: TransportLayer

  13. data received from application above create segment, seq. #: NextSeqNum pass segment to IP (i.e., “send”) NextSeqNum = NextSeqNum + length(data) if (timer currently not running) start timer ACK received, with ACK field value y if (y > SendBase) { SendBase = y /* SendBase–1: last cumulatively ACKed byte */ if (there are currently not-yet-ACKed segments) restart timer else stop timer } timeout retransmit not-yet-ACKed segment with smallest seq. # restart timer TCP sender (simplified) L wait for event NextSeqNum = InitialSeqNum SendBase = InitialSeqNum TransportLayer

  14. Seq=100, 20 bytes of data ACK=120 ACK=100 TCP: retransmission scenarios Host B Host B Host A Host A SendBase=92 Seq=92, 8 bytes of data Seq=92, 8 bytes of data timeout timeout ACK=100 X Seq=92, 8 bytes of data Seq=92, 8 bytes of data SendBase=100 SendBase=120 ACK=100 ACK=120 SendBase=120 lost ACK scenario premature timeout TransportLayer

  15. Seq=100, 20 bytes of data timeout ACK=100 ACK=120 TCP: retransmission scenarios Host B Host A Seq=92, 8 bytes of data X Seq=120, 15 bytes of data cumulative ACK TransportLayer

  16. TCP ACK generation[RFC 1122, RFC 2581, 5681] TCP receiver action delayed ACK. Wait up to 500ms for next segment. If no next segment, send ACK immediately send single cumulative ACK, ACKing both in-order segments immediately send duplicate ACK, indicating seq. # of next expected byte immediate send ACK, provided that segment starts at lower end of gap event at receiver arrival of in-order segment with expected seq #. All data up to expected seq # already ACKed arrival of in-order segment with expected seq #. One other segment has ACK pending arrival of out-of-order segment higher-than-expect seq. # . Gap detected arrival of segment that partially or completely fills gap TransportLayer

  17. time-out period often relatively long: long delay before resending lost packet detect lost segments via duplicate ACKs. sender often sends many segments back-to-back if segment is lost, there will likely be many duplicate ACKs. TCP fast retransmit TCP fast retransmit if sender receives 3 ACKs for same data (“triple duplicate ACKs”), resend unACKed segment with smallest sequence # • likely that unacked segment lost, so don’t wait for timeout TransportLayer

  18. timeout ACK=100 ACK=100 ACK=100 ACK=100 TCP fast retransmit Host B Host A Seq=92, 8 bytes of data Seq=100, 20 bytes of data X Seq=100, 20 bytes of data fast retransmit after sender receipt of triple duplicate ACK TransportLayer

  19. 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 principles of congestion control 3.7 TCP congestion control Chapter 3 outline TransportLayer

  20. flow control application OS receiver controls sender, so sender won’t overflow receiver’s buffer by transmitting too much, too fast TCP socket receiver buffers TCP flow control application process receiver’s application may remove data from TCP socket buffer …. … slower than TCP is delivering it to the buffer (sender is sending) TCP code IP code from sender receiver protocol stack TransportLayer

  21. receiver “advertises” free buffer space by including rwnd value in TCP header of receiver-to-sender segments RcvBuffersize is set by operating system via socket options (typical default is 4096 bytes) many operating systems autoadjustRcvBufferbased on available resources sender limits amount of unACKed (“in-flight”) data to receiver’s rwndvalue guarantees receive buffer will not overflow buffered data free buffer space TCP flow control to application process RcvBuffer rwnd TCP segment payloads receiver-side buffering TransportLayer

  22. receiver OS tracks: rwnd: current size of its receive window LastByteReceived: bytestream number of last byte placed in buffer LastByteRead: bytestream number of last byte read from buffer …and informs sender of its available buffer space by setting TCP header field in it’s acknowledgment segments as: rwnd = RcvBuffer – [LastByteReceived – LastByteRead] sender OS tracks: LastByteSent: bytestream number of last byte sent to receiver LastByteACKed: bytestream number of last byte acknowledged by receiver …and restricts sending rate such that: LastByteSent – LastByteACKed rwnd TCP flow control Q: What happens if receive buffer becomes full so that rwnd = 0? TransportLayer

  23. 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 principles of congestion control 3.7 TCP congestion control Chapter 3 outline TransportLayer

  24. before exchanging data, sender & receiver “handshake”: agree to establish connection (each knowing the other willing to establish connection) agree on connection parameters Connection Management application application • connection state: ESTAB • connection variables: • seq # client-to-server • server-to-client • rcvBuffer size • at server,client • connection state: ESTAB • connection Variables: • seq # client-to-server • server-to-client • rcvBuffer size • at server,client network network Socket clientSocket = newSocket("hostname","port number"); Socket connectionSocket = welcomeSocket.accept(); TransportLayer

  25. Q: will 2-way handshake always work in network? variable delays retransmitted messages (e.g. req_conn(x)) due to message loss message reordering can’t “see” other side Agreeing to establish a connection 2-way handshake: Let’s talk ESTAB OK ESTAB choose x req_conn(x) ESTAB acc_conn(x) ESTAB TransportLayer

  26. choose x choose x req_conn(x) req_conn(x) ESTAB ESTAB retransmit req_conn(x) retransmit req_conn(x) req_conn(x) acc_conn(x) acc_conn(x) ESTAB ESTAB data(x+1) accept data(x+1) retransmit data(x+1) connection x completes connection x completes client terminates server forgets x server forgets x client terminates req_conn(x) ESTAB ESTAB data(x+1) accept data(x+1) half open connection! (no client!) Agreeing to establish a connection 2-way handshake failure scenarios: TransportLayer

  27. client state server state LISTEN LISTEN choose init seq num, x send TCP SYN msg SYNSENT SYNbit=1, Seq=x choose init seq num, y send TCP SYNACK msg, acking SYN SYN RCVD SYNbit=1, Seq=y ACKbit=1; ACKnum=x+1 received SYNACK(x) indicates server is live; send ACK for SYNACK; this segment may contain client-to-server data ESTAB ACKbit=1, ACKnum=y+1 received ACK(y) indicates client is live TCP 3-way handshake ESTAB TransportLayer

  28. TCP 3-way handshake: FSM closed Socket connectionSocket = welcomeSocket.accept(); L Socket clientSocket = newSocket("hostname","port number"); SYN(x) SYNACK(seq=y,ACKnum=x+1) create new socket for communication back to client SYN(seq=x) listen SYN sent SYN rcvd SYNACK(seq=y,ACKnum=x+1) ACK(ACKnum=y+1) ESTAB ACK(ACKnum=y+1) L TransportLayer

  29. client, server each close their side of connection send TCP segment with FIN bit = 1 respond to received FIN with ACK on receiving FIN, ACK can be combined with own FIN simultaneous FIN exchanges can be handled TCP: closing a connection TransportLayer

  30. clientSocket.close() FINbit=1, seq=x FIN_WAIT_1 can no longer send but can receive data CLOSE_WAIT ACKbit=1; ACKnum=x+1 can still send data FIN_WAIT_2 wait for server close LAST_ACK FINbit=1, seq=y can no longer send data TIMED_WAIT ACKbit=1; ACKnum=y+1 timed wait for 2*max segment lifetime CLOSED CLOSED TCP: closing a connection client state server state ESTAB ESTAB TransportLayer

  31. TCP: connection life cycle TCP server lifecycle TCP client lifecycle TransportLayer

  32. 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 principles of congestion control 3.7 TCP congestion control Chapter 3 outline TransportLayer

  33. congestion: informally: “too many sources sending too much data too fast for network to handle” different from flow control! manifestations: lost packets (buffer overflow at routers) long delays (queuing in router buffers) another top-10 problem! Principles of congestion control TransportLayer

  34. two senders, two receivers Host apps generates data at rate lin one router, infinite buffers output link capacity: R no retransmission, flow control, etc. maximum per-connection throughput: R/2 R/2 lout delay lin R/2 lin R/2 Causes/costs of congestion: scenario 1 original data: lin throughput:lout Host A unlimited shared output link buffers R Host B Recall:traffic intensity • large delays as arrival rate, lin, approaches capacity TransportLayer

  35. one router, finite buffers sender retransmission of timed-out packet application-layer input = application-layer output: lin = lout transport-layer input includes retransmissions : lin lin Causes/costs of congestion: scenario 2 ‘ lin: original data lout l'in:original data, plus retransmitted data Host A finite shared output link buffers Host B TransportLayer

  36. idealization: perfect knowledge sender sends only when router buffers available R/2 lout lin R/2 Causes/costs of congestion: scenario 2 lin: original data lout copy l'in:original data, plus retransmitted data A free buffer space! finite shared output link buffers Host B TransportLayer

  37. Idealization: known loss packets can be lost, dropped at router due to full buffers sender only resends if packet known to be lost Causes/costs of congestion: scenario 2 lin: original data lout copy l'in:original data, plus retransmitted data A no buffer space! Host B TransportLayer

  38. Idealization: known loss packets can be lost, dropped at router due to full buffers sender only resends if packet known to be lost R/2 when sending at R/2, some packets are retransmissions but asymptotic goodput is still R/2 (why?) lout lin R/2 Causes/costs of congestion: scenario 2 lin: original data lout l'in:original data, plus retransmitted data A free buffer space! Host B TransportLayer

  39. when sending at R/2, some packets are retransmissions including duplicates that are delivered! lin timeout Causes/costs of congestion: scenario 2 Realistic: duplicates • packets can be lost, dropped at router due to full buffers • sender times out prematurely, sending twocopies, both of which are delivered R/2 lout R/2 lin lout copy l'in A free buffer space! Host B TransportLayer

  40. when sending at R/2, some packets are retransmissions including duplicates that are delivered! lin Causes/costs of congestion: scenario 2 Realistic: duplicates • packets can be lost, dropped at router due to full buffers • sender times out prematurely, sending twocopies, both of which are delivered R/2 lout R/2 “costs” of congestion: • more work (retrans) to compensate for lost packets • unneeded retransmissions: link carries multiple copies of packet TransportLayer

  41. four senders multihop paths timeout/retransmit Causes/costs of congestion: scenario 3 Q:what happens as linand lin’ increase ? A:as red lin’ increases, all arriving blue pkts at upper queue are dropped, blue throughput g 0 lout Host A lin: original data Host B l'in:original data, plus retransmitted data finite shared output link buffers Host D Host C TransportLayer

  42. Causes/costs of congestion: scenario 3 • buffers fill toward capacity • packets discarded/delayed • sources re-transmit lost packets • good packets are resent (ack lost/delayed) • routers generate more traffic to update paths • Delays/loads propagate C/2 lout lin’ C/2 another “cost” of congestion: • when packet dropped, any “upstream transmission capacity used for that packet was wasted! TransportLayer

  43. end-end congestion control: no explicit feedback from network congestion inferred from end-system observed loss, delay approach taken by TCP network-assisted congestion control: routers provide feedback to end systems single bit indicating congestion (SNA, DECbit, TCP/IP ECN, ATM) explicit rate for sender to send at Approaches towards congestion control two broad approaches towards congestion control: TransportLayer

  44. ABR: available bit rate: “elastic service” if sender’s path “underloaded”: sender should use available bandwidth if sender’s path congested: sender throttled to minimum guaranteed rate RM (resource management) cells: sent by sender, interspersed with data cells bits in RM cell set by switches (“network-assisted”) NI bit: no increase in rate (mild congestion) CI bit: congestion indication RM cells returned to sender by receiver, with bits intact Case study: ATM ABR congestion control TransportLayer

  45. two-byte ER (explicit rate) field in RM cell congested switch may lower ER value in cell senders’ send rate thus max supportable rate on path EFCI bit in data cells: set to 1 in congested switch if data cell preceding RM cell has EFCI set, receiver sets CI bit in returned RM cell Case study: ATM ABR congestion control RM cell data cell TransportLayer

  46. 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 principles of congestion control 3.7 TCP congestion control Chapter 3 outline TransportLayer

  47. TCP congestion control: additive increase multiplicative decrease • approach:senderincreases transmission rate (window size), probing for usable bandwidth, until loss occurs • additive increase: increase cwndby 1 MSS every RTT until loss detected • multiplicative decrease: cut cwndin half after loss additively increase window size … …. until loss occurs (then cut window in half) AIMD saw tooth behavior: probing for bandwidth cwnd: TCP sender congestion window size time TransportLayer

  48. sender limits transmission: cwndis dynamic, and a function of perceived network congestion TCP sending rate: roughly: send cwnd bytes, wait RTT for ACKS, then send more bytes < cwnd ~ ~ RTT TCP Congestion Control: details sender sequence number space cwnd last byte ACKed last byte sent sent, not-yet ACKed (“in-flight”) rate bytes/sec LastByteSent- LastByteAcked min{cwnd,rwnd} TransportLayer

  49. when connection begins, increase rate exponentially until first loss event: initially cwnd = 1 MSS increment cwnd by 1 MSS for every ACK received effect is doubling of cwndsize every RTT result:initial rate is slow but ramps up exponentially fast time TCP Slow Start Host B Host A one segment RTT two segments four segments TransportLayer

  50. loss indicated by timeout: cwnd set to 1 MSS; window then grows exponentially (as in slow start) to threshold, then grows linearly loss indicated by 3 duplicate ACKs: TCP RENO dup ACKs indicate network capable of delivering some segments cwnd is cut in half (+3 MSS); window then grows linearly TCP Tahoe always sets cwnd to 1 (timeout or 3 duplicate acks); then slowstart TCP: detecting, reacting to loss TransportLayer

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