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Computer Game Development

Computer Game Development. CSCE552 Fall 2012. By Jijun Tang. People. Instructor: Jijun Tang TA: None, the dept. is too poor to support one (unofficial TA: JJ and Renaldo) Room: 3A57 Email: jtang@cse.sc.edu Phone: (803) 777-8923. Registration. We have >30 people registered

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Computer Game Development

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  1. Computer Game Development CSCE552 Fall 2012 By Jijun Tang

  2. People • Instructor: Jijun Tang • TA: None, the dept. is too poor to support one (unofficial TA: JJ and Renaldo) • Room: 3A57 • Email: jtang@cse.sc.edu • Phone: (803) 777-8923

  3. Registration • We have >30 people registered • If you need to squeeze in, please send me an email • The Windows lab may not accommodate all, so some please take your laptop during lab sessions

  4. Web Site etc. • www.cse.sc.edu/~jtang/CSE552F12 • http://groups.google.com/group/csce552 • Will accept emails for questions and suggestions

  5. Grading • No exam • One big project (60%): • Group of 2-3, you pick your own group. • Finish a 3D game using existing engines. • any engine you like • Recommending Unity3D • 40% points for the programming part, including the final presentation • 20% for intermediate presentations

  6. Unity3D • The desired engine is Unity3D • How to find it: http://www.unity3d.com • Features: • Free for normal use • Full engine with graphics, physics and sound • Based on C# or Javascript • Easy to develop and test • Cross-platform games including PC, iphone, android, and web player

  7. Presentations • 2 intermediate presentations: • 1st presentation is about the overall design, seek approval from the class • 2nd presentation is about the detailed design, check any missing part and discuss possible problems • Final presentation will be an open demo • Good to show off • With food

  8. Homework • 30-35%, 6-7 homework total • Some are simple, like doing a survey • Some are complex, for example to create a flash game • Graduate students are required to do more, so the homework questions for graduate students will be more difficult

  9. Attendance • Required • Checked by in-class quiz (5-10%) • Missing 3 quiz may result in a WF • Some time may meet in the Windows lab, so please check

  10. Groups • 2-3 people • You need to decide groups within this week, as well as group names, and brief game ideas • It is important to exchange schedules so to make sure your group can have regular meetings • Groups may fall apart, make it happen earlier so we have time to re-group

  11. Scheduling Problem • Survey

  12. Introduce Yourself • Now is the time to introduce yourself to the class • Department (if not CSCE) • Expertise • Rough schedule and time commitment • Desired types of games • Come to the front one by one so other people can know you better

  13. How to Form a Group • Approach people after the class • Tell people how good you are • Do not be the last to join a group

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