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Defensive Weapon Subsystem

Defensive Weapon Subsystem. Mark Foster. BattleBot Weapon Concept 1. Pneumatic “Jack Hammers”. All wheel drive 4 wheel independent “off road” suspension (can climb over anything!) 360 degree turning Capture device slams down on victim and pins it to floor Jackhammer weapons rip it open.

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Defensive Weapon Subsystem

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  1. Defensive Weapon Subsystem Mark Foster

  2. BattleBot Weapon Concept 1 Pneumatic “Jack Hammers” All wheel drive 4 wheel independent “off road” suspension (can climb over anything!) 360 degree turning Capture device slams down on victim and pins it to floor Jackhammer weapons rip it open

  3. BattleBot Weapon Concept 2 “Hook-n-Flippers” device “hooks” under victim and conveyer belt quickly rotates Victim flipped over on back and is disabled Conveyer Belt Hook-n-Flippers

  4. BattleBot Weapon Concept 3 Tank rolls over to victim and Pneumatic hammer activated when in range Victim disabled by repeated high impact hammer blows Tank treads provide 360 degree maneuverability and can roll over anything Tank treads can be sharpened steel to provide further damage capability Pneumatic “Hammer” Tank Treads Pneumatic “Hammer” Slams into Victim, and punches holes in it

  5. BattleBot Defensive Weapon - Final Pneumatic hammers on all six sides of vehicle for defense Pneumatic hammer activated when attacked – pushes attacker away (violently!) Attacker can also be disabled by repeated high impact hammer blows Can be converted to Offensive weapon - blunt hammer head can be replaced with sharpened point weapon Pneumatic “Hammer” Defensive “Hammer” Slams into Victim, and pushes it away or punches holes in it depending on weapon head

  6. Defensive (Def) Sub-system Requirements

  7. Defensive (Def) Sub-system Requirements Table

  8. Defensive (Def) Sub-system Level Domain (bdd)

  9. Defensive (Def) Sub-system Package Structure

  10. Defensive (Def) Sub-system Interfaces (ibd)

  11. Defensive (Def) Sub-system Use Case Diagram

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