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Introduction to C#

Introduction to C#. Modified by Ian Horswill,based on slides from: Game Design Experience Professor Jim Whitehead January 22, 2008. Creative Commons Attribution 3.0 (Except imported slides, as noted) creativecommons.org/licenses/by/3.0. Brief history of C#.

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Introduction to C#

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  1. Introduction to C# Modified by Ian Horswill,based on slides from: Game Design Experience Professor Jim Whitehead January 22, 2008 Creative Commons Attribution 3.0(Except imported slides, as noted)creativecommons.org/licenses/by/3.0

  2. Brief history of C# • Originated by Microsoft as a response to Java • Initial public release in 2000 • Language name inspired by musical note C# • A “step above” C/C++ (and Java) • Linux wags: Db (D-flat, same note, different name) • Lead designers: Anders Hejlsberg, Scott Wiltamuth • Hejlsberg experience: Turbo Pascal, Borland Delphi, J++ • C# standardized via ECMA and ISO • However, Microsoft retains architectural control

  3. Key language features • Syntax similar to ActionScript • Types similar to Meta • But named differently • Object called “object” • Integer called “int” • List of objects is called object[ ] • Arrays (lists) are strongly typed • Array of integers different from array of strings • Inheritance similar to Meta • Interfaces • Contain methods, but no fields • Structs • Like classes, but handle memory differently • More efficient for certain applications • Delegates • Procedures, similar to → in meta cking, Flickrwww.flickr.com/photos/spotsgot/1414345/

  4. Hello World example class Hello { static void Main() { // Use the system console object System.Console.WriteLine(“Hello, World!”); } } • (Nearly) all C# code consists of class definitions • Class definitions contain both the fields of the classand all its methods • C# programs start by running the method named Main inside a particular class • Here that class is called Hello • For XNA games, it’s usually called Game1 oskay, Flickrwww.flickr.com/photos/oskay/472097903/

  5. Hello World example class Hello { static void Main() { // Use the system console object System.Console.WriteLine(“Hello, World!”); } } Creates a new object type (class) called Hello. It contains a single method, called Main. Main contains one line, which writes “Hello, World!” on the display. The method that performs this action is called WriteLine. The WriteLine method belongs to the System.Console object. The keyword “static” means that the method Main can be called even if there is no current instance of the class. It’s a class method, not an instance method. The line beginning with // is a comment, and does not execute. Demonstration of creating Hello World inside Visual C# Express oskay, Flickrwww.flickr.com/photos/oskay/472097903/

  6. What it would really look like using System; namespace MyProgram { class Hello { static void Main() { // Use the system console object Console.WriteLine(“Hello, World!”); } } } oskay, Flickrwww.flickr.com/photos/oskay/472097903/ • Classes are structured into namespaces, as in Meta • System is the namespace with all the built-in C# stuff • System.Console is a class with static methods for printing to the screen

  7. What it would really look like using System; namespace MyProgram { class Hello { static void Main() { // Use the system console object Console.WriteLine(“Hello, World!”); } } } oskay, Flickrwww.flickr.com/photos/oskay/472097903/ • As in Meta, the using directive tells C# that it should check the System namespace when looking for the values of names

  8. What it would really look like using System; namespace MyProgram { class Hello { static void Main() { // Use the system console object Console.WriteLine(“Hello, World!”); } } } oskay, Flickrwww.flickr.com/photos/oskay/472097903/ • As in Meta, the using directive tells C# that it should check the System namespace when looking for the values of names • So using it allows us to just say Console.WriteLine, rather than System.Console.WriteLine, because the System part is understood.

  9. What it would really look like using System; namespace MyProgram { class Hello { static void Main() { // Use the system console object Console.WriteLine(“Hello, World!”); } } } oskay, Flickrwww.flickr.com/photos/oskay/472097903/ • As in Meta, the using directive tells C# that it should check the System namespace when looking for the values of names • So using it allows us to just say Console.WriteLine, rather than System.Console.WriteLine, because the System part is understood. • And in practice, we generally tell C# what namespace our new classes are supposed to be added to.

  10. Syntax • Case-sensitive • Whitespace has no meaning • Sequences of space, tab, linefeed, carriage return • Semicolons are used to terminate statements (;) • Curly braces {} enclose code blocks • Comments: • /* comment */ • // comment • /// <comment_in_xml> • Automatic XML commenting facility Peter Hellberg, Flickrwww.flickr.com/photos/peterhellberg/1858249410

  11. Classes and Objects • A class combines together • Data • Class variables • Behavior • Methods • Class/instance distinction • Class defines variables & methods • Need to create instanced of the class, called objects, to use variables & methods • Exception: static methods and variables • Analogy: a jelly bean mold (class) can be used to create a large number of jelly beans (objects, instances of the class) Jelly bean mold, photo by daxiang stef www.flickr.com/photos/daxiang/96508482/

  12. Defining a variable or field • Type • The kind of data the variable is restricted to • Use object if you don’t want to restrict what kind of data it stores • Name • Name of the field of variable • Initial value • Expression for the initial value to give to this variable • For fields, you can only put constants here (e.g. numbers, strings, null), and a few other things Type name=initialvalue; Simple examples: int num = 0; // an integer set to 0; int num; // an integer, no initial value specified string myString = “this is a string!”; // a string set to “this is a string!” string[] mystrings; // this variable can hold a list (array) of // strings, but doesn’t yet have a value string[] mystrings = new string[10](); // an array of 10 strings (each of which is initially null) cking, Flickrwww.flickr.com/photos/spotsgot/1559060/

  13. Defining a method (i.e. a procedure) • ReturnType • Type of value returned by the procedure • Use void if it doesn’t return anything • Type arg • Type and name of each argument • Body • Code to run when the procedure is called • Use return statement to return a value; ReturnType name(Type arg1, Type arg2, …) { body } Simple example: int Square(int num) { return num*num; } cking, Flickrwww.flickr.com/photos/spotsgot/1559060/

  14. Defining a class (simple version) • Base-class (optional) • Indicates (optional) parent for inheritance • If omitted, assumed to be Object • Class-bodyCode for the variables and methods of the class • Fields to be stored within objects of this class • Methods that can be called on objects of this class • Constructor, a special kind of method that’s called automatically when an object of this type is created. Always named the same as the class, and doesn’t include a return type classname: base-class {class-body } Simple example: class MyClass { int num = 0; // a simple variable MyClass (int initial_num) { num = initial_num; // set initial value of num } } cking, Flickrwww.flickr.com/photos/spotsgot/1559060/

  15. Inheritance • Operationally • If class B inherits from base class A, it gains all of the variables and methods of A • Class B can optionally add more variables and methods • Class B can optionally change the methods of A • Uses • Reuse of class by specializing it for a specific context • Extending a general class for morespecific uses cking, Flickrwww.flickr.com/photos/spotsgot/1500855/

  16. Inheritance Example class A { public void display_one() { System.Console.WriteLine("I come from A"); } } class B : A { public void display_two() { System.Console.WriteLine("I come from B, child of A"); } } class App { static void Main() { A a = new A(); // Create instance of A B b = new B(); // Create instance of B a.display_one(); // I come from A b.display_one(); // I come from A b.display_two(); // I come from B, child of A } } Enya_z, Flickrwww.flickr.com/photos/nawuxika/270033468/

  17. Visibility • A class is a container for data and behavior • Often want to control over which code: • Can read & write data • Can call methods • Access modifiers: • Public • No restrictions. Members visible to any method of any class • Private • Members in class A marked private only accessible to methods of class A • Default visibility of class variables • Protected • Members in class A marked protected accessible to methods of class A and subclasses of A. Clearly Ambiguous, Flickrwww.flickr.com/photos/clearlyambiguous/47022668/

  18. class A { public int num_slugs; protected int num_trees; … } class B : A { private int num_tree_sitters; … } class C { … } Class A can see: num_slugs: is public num_trees: is protected, but is defined in A Class B can see: num_slugs: is public in A num_trees: is protected in parent A num_tree_sitters: is private, but is defined in B Class C can see: num_slugs: is public in A Can’t see: num_trees: protected in A num_tree_sitters: private in B Visibility Example Raindog, Flickrwww.flickr.com/photos/raindog/436176848/

  19. Constructors • Use “new” to create a new object instance • This causes the “constructor” to be called • A constructor is a method called when an object is created • C# provides a default constructorfor every class • Creates object but takes no other action • Typically classes have explicitly provided constructor • Constructor • Has same name as the class • Can take arguments • Usually public, though not always • Singleton design pattern makes constructor private to ensure only one object instance is created bucklava, Flickrwww.flickr.com/photos/9229859@N02/1985775921/

  20. Type System • Value types • Directly contain data • Cannot be null • Allocated on the stack • Reference types • Contain references to objects • May be null • Allocated on the heap int i = 123; string s = "Hello world"; Numeral type, by threedotswww.flickr.com/photos/threedots/115805043/ i 123 s "Hello world" Slide adapted from “Introduction to C#”, Anders Hejlsbergwww.ecma-international.org/activities/Languages/Introduction%20to%20Csharp.ppt

  21. Predefined Types • C# predefined types • Reference object, string • Signed sbyte, short, int, long • Unsigned byte, ushort, uint, ulong • Character char • Floating-point float, double, decimal • Logical bool • Predefined types are simply aliases for system-provided types • For example, int == System.Int32 Slide from “Introduction to C#”, Anders Hejlsbergwww.ecma-international.org/activities/Languages/Introduction%20to%20Csharp.ppt

  22. Variables type variable-name [= initialization-expression]; Examples: int number_of_slugs = 0; string name; float myfloat = 0.5f; bool hotOrNot = true; Also constants: const int freezingPoint = 32; • Variables must be initialized or assigned to before first use • Class members take a visibility operator beforehand • Constants cannot be changed

  23. Enumerations enum identifier [: base-type] { enumerator-list} Example: enum Grades { gradeA = 94, gradeAminus = 90, gradeBplus = 87, gradeB = 84 } • Base type can be any integral type (ushort, long) except for char • Defaults to int • Must cast to int to display in Writeln • Example: (int)g.gradeA

  24. Conditionals if (expression) statement1 [else statement2] Example: if (i < 5) { System.Console.Writeln(“i is smaller than 5”); } else { System.Console.Writeln(“i is greater than or equal to 5”); } • C# supports C/C++/Java/JavaScript/ActionScript syntax for “if” statement • Expression must evaluate to a bool value • No integer expressions here • == means “equal to” for boolean comparison • if (i == 5) // if i equals 5 • if (i = 5) // error, since i = 5 is not a boolean expression

  25. Switch statement switch (expression) { case constant-expression: statement(s); break; [default: statement(s);] Example: string weather = “snowing”; switch (weather) { case “snowing”: System.Console.Writeln(“It is snowing!”); break; case “raining”: System.Console.Writeln(“I am wet!”); break; default: System.Console.Writeln(“Weather OK”); break; } • Alternative to if • Evaluates expression • Finds matching case and executes its code • Case (usually) must end with break;

  26. More resources • Introduction to C#Anders Hejlsberg • http://www.ecma-international.org/activities/Languages/Introduction%20to%20Csharp.ppt • High-level powerpoint presentation introducing the C# language by its designer

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