Ulearn 06 workshop computer games in education
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ULearn 06 Workshop Computer Games in Education. Trond Nilsen Richard Green Mick Grimley. Overview. 10.30 – 10.50 - Introduction to Computer Games and Education 10.50 – 11.30 - Session 1 -Game genres and available tools for educators 11.30 – 11.45 Coffee Break

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ULearn 06 Workshop Computer Games in Education

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Ulearn 06 workshop computer games in education

ULearn 06 WorkshopComputer Games in Education

Trond Nilsen

Richard Green

Mick Grimley


Overview

Overview

  • 10.30 – 10.50 - Introduction to Computer Games and Education

  • 10.50 – 11.30 - Session 1 -Game genres and available tools for educators

  • 11.30 – 11.45 Coffee Break

  • 11.45 – 12.15 Hands-on with games

  • 12.15 – 1.00 Session 2 – Game genres and available tools for educators continued

  • 1.00 – 2.00 Lunch

  • 2.00 – 3.15 Session 3 - Building a game world

  • 3.15 – 3.30 Coffee Break

  • 3.30 – 4.00 Session 4 – Building a game world 2

  • 4.00 – 4.30 Final Discussion


Generation n or net generation

Generation N or Net Generation

  • Gaming is a way of life

  • Last year video sales eclipsed the Hollywood box office gross


What is a computer game

What is a Computer Game?

  • It is a computerised model that we can interact with

  • Games tend to be fun (not a chore)

  • The main thing a game does is to teach us how to play it (this learning keeps players hooked)

  • They tend to start of relatively simple and get more challenging (challenge:skill)


Games and play

Games and Play

  • From a very early age we learn from games and play from simulations (Playing mother, playing Dr) to drill and practice (colours, numbers, shapes)

    • We are engaged, attentive, enthusiastic

  • But this is phased out in the early stages of education

    • We continue to play in our own time

  • There becomes a rift between work and play

  • Games, Play, Computer Games

    • dirty words in education and the classroom


Some benefits of digital game based learning dgbl

Some Benefits of Digital Game Based Learning (DGBL)

  • Engagement/motivation/persistence

  • Active and interactive (constructivist)

  • Instant feedback

  • Encourage participation (safe environment)

  • Require the player to make decisions and to work towards a goal

  • Customized learning experiences to the individual

  • Usually involve a social network akin to an educational community of practice

  • Promote long term memory and learning transfer

  • Students expect digital (Net N)


Ulearn 06 workshop computer games in education

Who?

  • Diverse learners

    • But all learners can reap the benefits


Issues

Issues

  • A distraction from learning

  • Teacher/Educationalists attitudes

  • Violence

  • Practicalities

    • Development of appropriate games

    • Curriculum content

    • Tools for teachers

    • Hardware

  • Gender differences

  • Competition

  • Duration of play


Educational integration

Educational Integration

  • Creating/building games

  • Integration of commercial games into the curriculum

  • Critiquing games

  • Immersive multi-player virtual environments


Some interactive learning techniques used in dgbl

Some Interactive Learning Techniques used in DGBL

  • Practice and feedback

    • Drill style games, useful for learning facts

  • Learning by doing

    • Many games inc exploration, discovery, problem solving

  • Trial and error

    • players move forward until a mistake is made then start again

  • Goal-oriented learning

    • Related to how to do something and motivates learners to overcome failures

  • Discovery and guided discovery

    • Associated with adventure games and involve problem solving


Some interactive learning techniques used in dgbl 2

Some Interactive Learning Techniques used in DGBL 2

  • Task based learning

    • Involves learners solving tasks or problems that build on each other and increase in difficulty

  • Question led learning

    • Usually connected with quiz games

  • Role playing

    • Promotes reflection as these types of games usually move a little slower

  • Coaching

    • Assistance is provided to help solve problems and move through the game


Some interactive learning techniques used in dgbl 3

Some Interactive Learning Techniques used in DGBL 3

  • Intelligent tutoring

    • Specific feedback can be given based on student errors

  • Mastery learning

    • Games can be built which rely on a player reaching a certain competency level before being allowed to move on

  • Constructivist learning

    • Most games build on constructivist techniques


Assessment

Assessment

  • Games were made to keep score

    • But beware of making them chores


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