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ULearn 06 Workshop Computer Games in Education. Trond Nilsen Richard Green Mick Grimley. Overview. 10.30 – 10.50 - Introduction to Computer Games and Education 10.50 – 11.30 - Session 1 -Game genres and available tools for educators 11.30 – 11.45 Coffee Break

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ulearn 06 workshop computer games in education

ULearn 06 WorkshopComputer Games in Education

Trond Nilsen

Richard Green

Mick Grimley

overview
Overview
  • 10.30 – 10.50 - Introduction to Computer Games and Education
  • 10.50 – 11.30 - Session 1 -Game genres and available tools for educators
  • 11.30 – 11.45 Coffee Break
  • 11.45 – 12.15 Hands-on with games
  • 12.15 – 1.00 Session 2 – Game genres and available tools for educators continued
  • 1.00 – 2.00 Lunch
  • 2.00 – 3.15 Session 3 - Building a game world
  • 3.15 – 3.30 Coffee Break
  • 3.30 – 4.00 Session 4 – Building a game world 2
  • 4.00 – 4.30 Final Discussion
generation n or net generation
Generation N or Net Generation
  • Gaming is a way of life
  • Last year video sales eclipsed the Hollywood box office gross
what is a computer game
What is a Computer Game?
  • It is a computerised model that we can interact with
  • Games tend to be fun (not a chore)
  • The main thing a game does is to teach us how to play it (this learning keeps players hooked)
  • They tend to start of relatively simple and get more challenging (challenge:skill)
games and play
Games and Play
  • From a very early age we learn from games and play from simulations (Playing mother, playing Dr) to drill and practice (colours, numbers, shapes)
    • We are engaged, attentive, enthusiastic
  • But this is phased out in the early stages of education
    • We continue to play in our own time
  • There becomes a rift between work and play
  • Games, Play, Computer Games
    • dirty words in education and the classroom
some benefits of digital game based learning dgbl
Some Benefits of Digital Game Based Learning (DGBL)
  • Engagement/motivation/persistence
  • Active and interactive (constructivist)
  • Instant feedback
  • Encourage participation (safe environment)
  • Require the player to make decisions and to work towards a goal
  • Customized learning experiences to the individual
  • Usually involve a social network akin to an educational community of practice
  • Promote long term memory and learning transfer
  • Students expect digital (Net N)
slide7
Who?
  • Diverse learners
    • But all learners can reap the benefits
issues
Issues
  • A distraction from learning
  • Teacher/Educationalists attitudes
  • Violence
  • Practicalities
    • Development of appropriate games
    • Curriculum content
    • Tools for teachers
    • Hardware
  • Gender differences
  • Competition
  • Duration of play
educational integration
Educational Integration
  • Creating/building games
  • Integration of commercial games into the curriculum
  • Critiquing games
  • Immersive multi-player virtual environments
some interactive learning techniques used in dgbl
Some Interactive Learning Techniques used in DGBL
  • Practice and feedback
    • Drill style games, useful for learning facts
  • Learning by doing
    • Many games inc exploration, discovery, problem solving
  • Trial and error
    • players move forward until a mistake is made then start again
  • Goal-oriented learning
    • Related to how to do something and motivates learners to overcome failures
  • Discovery and guided discovery
    • Associated with adventure games and involve problem solving
some interactive learning techniques used in dgbl 2
Some Interactive Learning Techniques used in DGBL 2
  • Task based learning
    • Involves learners solving tasks or problems that build on each other and increase in difficulty
  • Question led learning
    • Usually connected with quiz games
  • Role playing
    • Promotes reflection as these types of games usually move a little slower
  • Coaching
    • Assistance is provided to help solve problems and move through the game
some interactive learning techniques used in dgbl 3
Some Interactive Learning Techniques used in DGBL 3
  • Intelligent tutoring
    • Specific feedback can be given based on student errors
  • Mastery learning
    • Games can be built which rely on a player reaching a certain competency level before being allowed to move on
  • Constructivist learning
    • Most games build on constructivist techniques
assessment
Assessment
  • Games were made to keep score
    • But beware of making them chores
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