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Beyond the BS *

Beyond the BS *. Terrance E. Boult El Pomar Professor of Innovation and Security Department of Computer Science University of Colorado at Colorado Springs. *Bachelor of Science. Innovation as the value driver.

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Beyond the BS *

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  1. Beyond the BS* Terrance E. Boult El Pomar Professor of Innovation and Security Department of Computer Science University of Colorado at Colorado Springs *Bachelor of Science

  2. Innovation as the value driver • "Innovation generates the productivity that economists estimate has accounted for half of U.S. GDP growth over the past 50 years. ... • It’s not only about offering new products and services, but also improving them and making them more affordable." From Innovate America

  3. Education needs for 2020 The National Academy of Engineering (NAE) report Educating the Engineer of 2020 concludes: • “If the United States is to maintain its economic leadership and be able to sustain its share of high technology jobs, it must prepare for this wave of change. While there is no consensus at this stage, it is agreed that innovation is the key and engineering is essential to this task; but engineering will only contribute to success if it is able to continue to adapt to new trends and provide education to the next generation of students so as to arm them with the tools needed for the world as it will be, not as it is today.”

  4. Innovation importance growing A 2006 survey by the Business Roundtable found: • Ø33% of opinion leaders and 18% of voters said improving U.S. science and technology capabilities to increase U.S. innovation and competitiveness is our country’s single most important objective; • Ø62% of both groups said that addressing this problem is equally important to other challenges such as national security, transportation, health care, energy and the legal system; • Ø76% of opinion leaders and 51% of American voters rank a focus on education as the most important way to solve the problem;

  5. But there is a problem • Only 5% of the survey parents said they would try to persuade their child toward careers in STEM (Science, Technology, Engineering, and Mathematics), while 65% said they would allow the child to pursue whatever career path he/she prefers and 27% said they would encourage the child to pursue a STEM career but balance it with the child’s preference. • In a 2003 national survey commissioned by GE, only 9% of college students polled indicated that they felt the United States is doing enough to foster innovation among young people.

  6. Production of Engineers (1999) - National Science Foundation

  7. Five years later . . . . • China graduated 650,000 engineers in 2005. • 2,000 considered to be “world-class” • The half considered equivalent to average US graduates • Half are engineers in “name” (e.g. auto mechanical engineer) • Prediction – Asia will have 90% of all practicing engineers by 2010. - Asia Section, The Economist, 2004, p. 35

  8. Undergraduate Downward Trend Since 1983 Downward Trend Since 1993 Graduate U.S. Engineering Enrollment by Level and by Year Source: Science & Engineering Indicators – 2002 Graduate

  9. Bachelor Degrees Earned in S&E Fields Source: Science & Engineering Indicators – 2002

  10. What is a BS in CS? Overall 120-134 Credit (hours) • 28-40 Credits of “core” CS/IT material • 10-15 Credits of CS/Professional Electives • 18-26 Credits of Mathematics • 16-20 Credits of Physical Sciences • 12-24 Credits of “Core” General Education (e.g. Freshman Composition) • 18-24 Credits of Hum. & Social Science Electives. More than 50% of BS is at best weakly related to IT/CS careers

  11. Need for radical change… The NAE report goes on to state that there is “an undercurrent of awareness that current complexities are so daunting that tinkering at the edges—reforming one course, one program, one department at a time, developing isolated instances of success here and there — is no longer a viable response if we are to build the kind of robust programs in research and education now needed to strengthen the U.S. engineering community by 2020.”

  12. What is Innovation? Innovation is the sequence of activities by which a new element is introduced into a social unit, with the intention of benefiting the unit, some part of it, or the wider society. "Innovation is the successful exploitation of new ideas and is a vital ingredient for competitiveness, productivity and social gain within businesses and organizations”

  13. “And it ought to be remembered that there is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. Because the innovator has for enemies all those who have done well under the old conditions, and lukewarm defenders in those who may do well under the new. This coolness arises partly from fear of the opponents, who have the laws on their side, and partly from the incredulity of men, who do not readily believe in new things until they have had a long experience of them.” • Nicolo Machiavelli, The prince

  14. Why Teach/Study Innovation? "Once you've worked on a truly innovative project you realize how important transformation is to the success or failure of a project. Your way of thinking changes, you priorities change, your company changes and your way or working changes forever. True innovation is not just about changing a product, a service or even a marketplace it's also about recognizing and relishing the need to change yourself." Ralph Ardill, Marketing & Strategic Planning Director, Imagination - London Innovation Conference, 2003

  15. Teaching Innovation Not clear how one teaches innovation in a lecture. A little theory and technique can be reviewed but our core is experiential learning. Cross-year, multi-disciplinary teams solving real problems for real customers.

  16. Bachelor o Innovation F TM TM Innovation, it’s a team thing

  17. Some Fundamental Educational Questions We Are Addressing • How can we be assured that our graduates will be innovative and bring value to the workplace beyond their technical skills? • How can we prepare our graduates for excelling in an international, interdisciplinary team setting? • How do we get more pre-college students interested in engineering

  18. Components of Innovation

  19. Degree/Major Emphasis (42-50 credits) Differs for each degree, but almost the same as existing BS/BA majors. In COB there is a common Business Major core (shared) and an emphasis area. Game Design and Development is new Innovation Core (27 Credits) Shared across all BI majors Cross-discipline Core 21 Credits (Choice from 4 cores: Globalization, Business, Engineering or Creative Communication) General education courses to meet college requirements. The BI components Study teaming and innovation in freshman year. Then spend 3 years on multi-disciplinary cross-year innovation team working for “customers”

  20. Bachelor of Innovation™ Family of Degrees • BI in Business Administration • BI in Computer Science • BI in Computer Security • BI in Electrical Engineering • BI in Game Design and Development Real Bachelor’s degrees in a program that is really different.

  21. Innovation CORE – 27 Credits Cred Course 3* INOV 101 The Innovation Process 3 ENTP100 - Introduction to Entrepreneurship 3 INOV 201/202/203 Innovation Team, Reporting & Analysis (1 credit 3 terms)   Meets with 301/302/303   6 INOV 301/302/303 Innovation Team, Design & Research (2 credits 3 terms). 3* INOV 210 Technical and Propospal Writing and Presentations 3* BLAW 201 Business and Intellectual Property Law 3* BAUD 400. Government, Law, and Society 3* Freshman Seminar: ITechKnow, BYOB or Mindstorms 27 TOTAL

  22. Company B has more than they can juggle. Need help and $$ for R&D Alice BI GDD Ted BI Marketing MBA 8A Marketing Plan Team Carol BI Security Innovation Team Company B SBIR STTR Security Tech Team (Women-owned) Joint US/Taiwan “mobile display” Product Team Bob BI EE Interactive “Nursing” Education Product Team

  23. Why UCCS? • US News: UCCS ranked seventh among top public Western masters universities • AASCU: UCCS is ‘most engaged’ campus • Pass rates on professional exams highest in state: C.P.A., P.E. UCCS

  24. College of Business • COB is an AACSB International (The Association to Advance Collegiate Schools of Business)accredited program: only 30% of business schools in the country share this honor. • Student engagement in community • Home of Innovative Programs • Nationally recognized Distance MBA Program – largest in the country • Professional Golf Management program (accredited!) • Executive M.B.A. program A New Building – A New Beginning UCCS

  25. College of Engineering and Applied Science • US News: Ranked 7th NATIONALLY among public masters institutions • Ranked 7th NATIONALLY among public institutions for percentage of women engineers graduating • ABET accredited UCCS

  26. Summary • The days of IT sitting behind a glass wall have passed. The business users need to have IT in their midst and on their teams not watching from the bleachers. • BS has too much “science” not enough teaming, innovation, and understanding of customer needs. • Learning and innovation go hand in hand. The arrogance of success is to think that what you did yesterday will be sufficient for tomorrow. • Knowledge aspects of “education” well suited to “outsourcing” – Universities must adapt!

  27. London Innovation: “Innovation involves the successful exploitation of new ideas in any setting” Berkley School of Business: “Innovation is broadly defined as people and organizations creating value by perpetually adapting and developing new processes, ideas, and products” More than invention, creativity or idea generation Brings idea to societal unit to have impact Requires addressing many facets; it takes a team Integrates and grounds technology disciplines with business skills Innovation: impact “Creativity is thinking up new things. Innovation is getting people doing or using new things.”  

  28. National Academy of Engineering: “If the United States is to maintain its economic leadership, … it must prepare for this wave of change. ... it is agreed that innovation is the key” Aging U.S. technology workforce Declining interest in science and engineering from U.S. youth Technology competition from the rest of the world Teaming experience as social network attracts women and underserved Innovation: a smarter workforce

  29. Council on Competitiveness: “Academic institutions should develop curricula specifically designed to teach innovation skills and support major changes in innovation learning.” Regional survey of companies: Statistically significant preference for students with experience and skills in technology, entrepreneurship, and globalization UCCS BI students would be more competitive than UCCS BS, more competitive than other BS from Colorado Schools Innovation: educational need

  30. Getting Involved • Join us in transforming education in Business and Engineering. And in transforming UCCS • Help us get the word out. • Come to our “Networking Events” • Sponsor Teams • Work with/Mentor individual students, especially women & minorities. • Scholarships/Internships

  31. CROSS DISCIPLINE CORE – BUSINESS (21 Credits) – Cred Course Note 3 Econ 101 Intro To Economics. 3 Acct 201 Introduction to Accounting 3 Optm 300 Operations & Tech Management 3 Ormg330 Organizational Management 3 Mktg300 Marketing Basics 3 Infs 300 Business Information Systems 3 Fnce301 Entrepreneurial Finance 21 TOTAL

  32. CROSS DISCIPLINE CORE – Engineering Technology (21 Credits) – Cred Course 3 ECE1001 Intro to Robotics 3 ID104-11 Introduction to Engineering Innovation (ITechKnow) 2 MAE 1503 Intro to Engineering Design 3 MAE 1502 Principals of Engineering 2 ECE1411 Intro to Logic Circiuts I 2 ECE2411 Intro to Logic Circiuts II 3 CS 110 Problem Solving through Game Creation 3 CS 115 Principles of Computer Science* (If student is taking already INFS300, may substitute any other EAS course for CS115). 21 TOTAL

  33. 12 Foreign Language A working knowledge (grammar and conversation) of at least one foreign language; may be satisfied with 4 years of high school foreign language and passing second year proficiency test. If waived in whole or in part, student must substitute the credits from the list below. CROSS DISCIPLINE CORE – GLOBALIZATION (21 Credits) COMM 328 Intercultural Communication FCS 318 German and Austrian Civilization and Culture FCS 322 Japanese Culture and Civilization FCS 339 -- Internships in Foreign Cultures PHIL 309 Philosophies of Asia PSC 101 Introduction to Global Politics PSC 322 Eastern Political System PSC 413 Latin-American Political System PSC 421 International Politics PSC 425 International Law SOC 222 Communities in a Global Environment SOC 438 Globalization and Development • 9 Credits chosen from: • ECON 328 International Political Economy • ECON 341 International Economics • INTB 360 International Business • INTB 461 Regional Business Environment: Europe • INTB 480 International Management • INTB 496 Internship in International Business • MKTG 490 International Marketing • FNCE 440 International Financial Management

  34. Example BI in CS • Innovation Core (27 credits, 15 of which are HSS) • Cross-disciplinary core (21 credits) chosen from Business Core , Globalization Core or Communication Core • CS Major 39 Credits (37 in BS/CS) • Professional Elective 15 Credits (9 in BS/CS) • Mathematics (14 credits) (21 in BS/CS) • Science (14 credits) (More flexibility than BS)

  35. CS 115. Principles of Computer Science 3 CS 145. Data Structures and Algorithms 3 CS 208. Programming in UNIX 2 CS 206. Programming with C 3 CS 216. Computer Organization and Assembly Language    3 CS 306. Object-Oriented Programming in C++ 3 CS 316. Concepts of Programming Languages 3 CS 305. Social and Ethical Implications of Computing, 1* CS 330. Software Engineering 3 CS 420 Computer Architecture 3 CS 422 Computer Networks 3 CS 442. DataBase 3 CS 450. Operating Systems I 3 CS 472. Design and Analysis of Algorithms 3 Computer Science Electives ( CS 401-489 or 502-599) 9

  36. Example BI in CS: Security Technology track • Innovation Core • Cross-disciplinary core(21 credits) chosen from Business Core , Globalization Core or Communication Core • Sec.Tech. Major 54 Credits • Mathematics (13 credits) • Science (10 credits) • Free Elective 3 Credits

  37. CS 115. Principles of Computer Science 3 CS 145. Data Structures and Algorithms in Java 3 CS 208. Programming in UNIX 2 CS 206. Programming with C 3 CS 216. Computer Organization and Assembly Language 3 CS 306. Object-Oriented Programming in C++ Or CS302 Object-Oriented Programming in C# 3 CS 291 System Admin and Security (New Course) 3 CS 305. Social and Ethical Implications of Computing, 1* CS 330. Software Engineering 3 PAD 340: Public Administration and Homeland Security 3* CS 420. Computer Architecture 3 CS 422. Computer Networks 3 CS 450. Operating Systems I 3 CS 491. Fundamentals of Compute/Network Security 3 PAD 440: Understanding Terrorism 3* CS 492 Applied Cryptography 3 Security Electives ( CS, Management, BIS, Forensic, PAD) 9 BI in CS: Security Technologies trackSecurity Core 54 Credits

  38. Example BI in GDD (Game Design and Development) • Innovation Core • Cross-disciplinary core(21 credits) Creative Communication Core • GDD/CS Core (45 credits) • Mathematics (7 credits) • Science (10 credits) • Free Elective 7 Credits

  39. BI in GDD Core Courses CS 110. Problem Solving through Game Creation GDD 120. Introductory Programming for Game Developers GDD 220. Data Structures for Game Developers CS 302. Advanced OO Techniques using C#/.NET or CS 306. Object-Oriented Programming in C++ CS 335. Introduction to Game Design and Development CS 478. Advanced 3D Games and Digital Content Creation CS 480. Computer Graphics GDD 410. Advanced Game Design Concepts MUS 215. The Computer in Music WMST 201. Gaming and Society: Gender and Ethnicity

  40. BI in GDD Concentration (15 credits from this list) CS 422. Computer Networks CS 575. Computational Geometry CS 576. Geometric Modeling CS 577. Animation and Visualization CS 579. Wearable Computing and Complex Systems CS 581. Advanced Graphics CS 677. Virtual Reality/HCI GDD 330. Modeling and Simulation for Games GDD 360. Developing Serious Games GDD 440. Artificial Intelligence for Games GDD 450. Online Game Development GDD 499. Independent Study

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