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Learning Games and Simulations: Implications for Libraries Wisconsin Library Association 2007 Annual Conference October 16-19 Green Bay, WI What this session covers: Learning games and simulations… Many with health themes and content for all ages characteristics Gamer demographics

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Learning games and simulations implications for libraries l.jpg

Learning Games and Simulations:Implications for Libraries

Wisconsin Library Association

2007 Annual Conference

October 16-19

Green Bay, WI


What this session covers l.jpg
What this session covers:

  • Learning games and simulations…

    • Many with health themes and content

    • for all ages

    • characteristics

  • Gamer demographics

  • Peek inside some “healthy” games and sims

  • Where to learn more


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Lots of Questions

  • What constitutes play?

  • What constitutes learning?

  • When does play become work?

  • Where do they blend and blur?

  • Can we learn better through play?

  • What does the research show?

  • Are gaming spaces the ultimate mashups?

    We’ve wired classrooms, libraries, our homes and ourselves!

    NOW WHAT?


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  • Games are widely used as education tools, not just for pilots, soldiers and surgeons, but also in schools and businesses…

  • Games require players to:

    • construct hypotheses

    • solve problems

    • develop strategies

    • learn the rules of the in-game world through trial and error

    • juggle several different tasks

    • evaluate risks

    • make quick decisions

  • Playing games is, thus, an ideal form of preparation for the workplace of the 21st century…

  • -The Economist. London: Aug 6, 2005. Vol. 376, Iss. 8438;  pg. 9


  • Who s playing l.jpg
    Who’s Playing? pilots, soldiers and surgeons, but also in schools and businesses…

    • 69%heads/households play computer or video games

    • 32% heads/households play on wireless devices

    • Avg age of buyers is 40(video and computer)

    • Seniorsfastest growing user group

      • Why?

    • 79%of all players report physical exercise avg 20/wk

    • 93%report reading books or daily newspapers

    • 62% consistently attend cultural events

    Entertainment Software Association (ESA) Website (accessed 9/26,2007)


    Who s playing6 l.jpg
    Who’s Playing? pilots, soldiers and surgeons, but also in schools and businesses…

    Entertainment Software Association (ESA) Website (accessed 9/26,2007)


    Who s playing7 l.jpg
    Who’s Playing? pilots, soldiers and surgeons, but also in schools and businesses…

    Entertainment Software Association (ESA) Website (accessed 9/26,2007)


    Who s playing8 l.jpg
    Who’s Playing? pilots, soldiers and surgeons, but also in schools and businesses…

    Entertainment Software Association (ESA) Website (accessed 9/26,2007)


    What are we playing l.jpg
    What are We Playing? pilots, soldiers and surgeons, but also in schools and businesses…


    Is it a game or a simulation l.jpg
    Is it a Game or a Simulation? pilots, soldiers and surgeons, but also in schools and businesses…

    • Does it matter?

      • Simulations are acceptable

      • Games viewed with skepticism

    • Can we blend them effectively?

    • Technologies expanding horizons

    • Research on gameplay and learning

    • Economics of fun (Castronova)

    • When is play work? (Yee)


    Simulations are l.jpg
    Simulations are: pilots, soldiers and surgeons, but also in schools and businesses…

    • Non-linear

    • Interactive abstraction

    • Dynamic sets of relationships

    • Responsibilities result in consequences

    • Models of systems or environments

    • Sometimes like games

    Gibson,David.Aldrich, Clark; Prensky,Marc. Games and simulations in online learning : research and development frameworks. (2007)


    Simulations for skills training l.jpg
    Simulations for Skills Training pilots, soldiers and surgeons, but also in schools and businesses…

    • Flight simulators – classic example

      • As training tools and games

    • Clinical skills training

      • SimMan

    • Military/Security training

      • America’s Army

      • Language skills

      • Cultural sensitivities

    • Virtual disaster simulations

      • Play2Train in Second Life


    Multiuser virtual environs muves l.jpg
    MultiUser Virtual Environs pilots, soldiers and surgeons, but also in schools and businesses… (MUVES)

    • Building virtual realities

    • Social context

    • Participatory learning environments

    • Learning shells to be filled

      • Second Life

      • Croquet

      • River City


    Games are l.jpg
    Games are: pilots, soldiers and surgeons, but also in schools and businesses…

    • Linear

    • Organized play

    • Competitive fun

    • Rule-based

    • Defined by privileges, penalties, constraints

    • Sometimes blended with simulations

    Gibson,David.Aldrich, Clark; Prensky,Marc. Games and simulations in online learning : research and development frameworks. (2007)


    Games for health l.jpg
    Games for Health pilots, soldiers and surgeons, but also in schools and businesses…


    Slide19 l.jpg

    Big Games/Sims pilots, soldiers and surgeons, but also in schools and businesses…

    Tiny Games/Sims


    Malaria mosquito game sim l.jpg
    Malaria Mosquito Game/Sim pilots, soldiers and surgeons, but also in schools and businesses…

    http://nobelprize.org/educational_games/medicine/malaria/


    Slide21 l.jpg

    http://nobelprize.org/educational_games/medicine/ pilots, soldiers and surgeons, but also in schools and businesses…


    Pulse l.jpg
    Pulse pilots, soldiers and surgeons, but also in schools and businesses…

    APRIL 10, 2006


    More pulse l.jpg
    More Pulse pilots, soldiers and surgeons, but also in schools and businesses…


    Sims for learning training l.jpg
    Sims for Learning/Training pilots, soldiers and surgeons, but also in schools and businesses…

    • Imitation of real world characteristics

    • Modeling real-life or imaginary situation on computer

    • Study and skills training

      • Health sims

    • Multiuser Virtual Environments (MUVES)

      • River City

      • Second Life

    • Sims with gaming characteristics

      • Trauma Center: Under the Knife

      • Second Opinion


    Libraries in second life l.jpg
    Libraries in Second Life pilots, soldiers and surgeons, but also in schools and businesses…


    Second health hospital uk l.jpg
    Second Health Hospital (UK) pilots, soldiers and surgeons, but also in schools and businesses…


    Nutrition made interesting l.jpg
    Nutrition Made Interesting pilots, soldiers and surgeons, but also in schools and businesses…


    Teaching immunology l.jpg
    Teaching Immunology pilots, soldiers and surgeons, but also in schools and businesses…


    Serious games for health l.jpg
    Serious Games for Health pilots, soldiers and surgeons, but also in schools and businesses…

    • Nutrition

      • Monster Nutrition

      • Food Pyramid Blast Off

    • Body is the Game - Fighting Cancer

      • Re-Mission

      • Nanoswarm

    • Exercise

      • Brain Age

      • The WII

      • DDR


    Blurring the boundaries l.jpg
    Blurring the Boundaries pilots, soldiers and surgeons, but also in schools and businesses…

    Between…

    • Games and Sims

    • Work and play

    • Learning and gameplay

    • Serious and trivial pursuits

    • Virtual and real worlds

    • Validity and fantasy


    Trends speculations l.jpg
    Trends & Speculations pilots, soldiers and surgeons, but also in schools and businesses…

    • Cross-generational use of games and sims

    • Future learners more visually demanding

    • Social networking in digital spaces

    • Learners want to be engaged

    • Hybrid learning increasing

    • Blending/Blurring of learning tools and environments

    • Increased mobility – yours and the technologies (Starbucks & McDonalds)

    • Working and playing online

    • Technologies without borders

    • Research continues


    Implications for libraries and librarians l.jpg
    Implications pilots, soldiers and surgeons, but also in schools and businesses… for Libraries and Librarians

    • Instruction

    • Collections

    • Reference

    • Development

    • Librarians as content experts

    • Special events

    • Research


    Instruction orientation l.jpg
    Instruction/Orientation pilots, soldiers and surgeons, but also in schools and businesses…

    • Jeopardy

    • Big game at Ohio State

    • Information literacy

    • Nutrition and fitness

    • Self-guided phone tours

    • Language games

    • Second Life course


    Collections l.jpg
    Collections pilots, soldiers and surgeons, but also in schools and businesses…

    • Libraries Circulating Games Wiki

    • Online Books Page (Uni Penn)

    • Stanford University’s Video Game Collection

    • Kentucky public library to carry video games


    Special events l.jpg
    Special Events pilots, soldiers and surgeons, but also in schools and businesses…

    • Game nights

    • Tournaments

      • Guitar Hero

      • Dance Dance Revolution

      • Wii

    • Big games

    • Board games

    • Games for change


    Where to learn more l.jpg
    Where to Learn More pilots, soldiers and surgeons, but also in schools and businesses…

    • Serious Games Initiative

    • The Shifted Librarian Blog

    • Game On: Games in Libraries Blog

    • Library Games Blog

    • Conferences

    • People


    It s all about learning l.jpg
    It’s all about learning… pilots, soldiers and surgeons, but also in schools and businesses…

    So…

    Let the Games Begin!


    That s all folks l.jpg
    That’s All Folks! pilots, soldiers and surgeons, but also in schools and businesses…

    • Questions

    Ulrike Dieterle, MA, MLSDistance Services and Outreach CoordinatorEbling Library

    School of Medicine and Public Health University of Wisconsin-MadisonPH: 608.262.8025

    [email protected]


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