Design, prototyping and construction By Anupa Mogili Arun Muralidharan Agenda Prototyping and Construction Conceptual Design Physical Design Prototyping and Construction What is a prototype? Why prototype? Different kinds of prototyping low fidelity high fidelity
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For users to effectively evaluate the design of an interactive
product, designers must produce an interactive version of their
ideas, this activity is called prototyping.
allows stakeholders to interact with an envisioned product, to gain some experience of using it in realistic settings and to explore imagined uses
clarifies vague requirements
test out the technical feasibility of an idea
provides multiple designs for the application
The user thinks they are interacting with a computer, but a developer is providing output rather than the system.
Although prototypes have undergone extensive user evaluation the
final product still has to be subjected to rigorous quality testing
for the following:
“A description of the proposed system in terms of a set of integrated ideas and concepts about what it should do, behave and look like, that will be understandable by the users in the manner intended.”