Algorithms for solving sequential (zero-sum) games Main case in these slides: chess Slide pack by Tuomas Sandholm Rich history of cumulative ideas Game-theoretic perspective Game of perfect information Finite game Finite action sets Finite length
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Example opening where the book goes 16 moves (32 plies) deep
ABJKL is equally good
Values of knight’s position in Deep Blue
Deep Blue is brute force
engineered evaluationEvaluation function...