An interactive model of research design
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An Interactive Model of Research Design. The learning cycle of soft systems methodology (SSM) Adapted from Jackson (2003). 7. Take action Improve situation. 1. ID Problem. 6 - ID Desirable Changes. 5. Compare Models & Real World 2 & 4. Rich Picture. 2. Express Problem. Five

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An Interactive Model of Research Design

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An interactive model of research design

An Interactive Model of Research Design


An interactive model of research design

The learning cycle of soft systems methodology (SSM)

Adapted from Jackson (2003)

7. Take action

Improve

situation

1. ID

Problem

6 - ID

Desirable

Changes

5. Compare

Models &

Real World

2 & 4

Rich

Picture

2. Express

Problem

Five

Stakeholder

Perspectives

The real

world

3. CATWOE

& Root Def.

4. Build

Conceptual

Models

Systems thinking

about the

real world


An interactive model of research design

SSM - CATWOE Criteria

Once the CATWOE are defined > transformed into Root definition

C

Customers

Disowned

A

Actors

Government; Department of land reform; disowned`

Land reform policy > Redress historical grievances > Address poverty > Promote social justice >

T

Transformation

W

World view

Promote national reconciliation

O

Owners

Disowned & government

E

Environment

Inequitable land ownership > likely to fuel radical land reform

Root definition:

A policy to address land reform, to redress post-independence unequal landownership,

discriminatory land use regulations and insecure land tenure systems. Determine policies

that address restitution of land, redistribution of land, land tenure. Provide information on

the objectives, status, policy, procedure, and timing of transformation. Land reform program

driven constitutionally. Promote national reconciliation.


An interactive model of research design

The learning cycle of soft systems methodology (SSM)

Adapted from Jackson (2003)

7. Take action

To improve Situation

(Make improvements)

1. ID

Problem

Situation

6 - ID

Practical & Desirable

Changes

2. Express

Problem

Situation

5. Compare

Models with the

Real World Situation

2 & 4

Using

Rich

Picture

From diff.

Stakeholder

Perspectives

The real world

Systems thinking about the real world

3. ID relevant systems

& develop root definitions

(CATWOE & Root Def.)

4. Build

Conceptual Models

Of each root def.


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