1 / 45

Mobile-QS

Mobile-QS. An e-Learning Platform for H-DATA. Flavio Fontana, Enrico Cosimi, Giangiacomo Ponzo flavio.fontana@enea.it, enrico.cosimi@enea.it, giangiacomo.ponzo@enea.it ENEA Usability & Media Lab, Department of Computer Science, University of Rome, Italy. Usability & Media Laboratory.

job
Download Presentation

Mobile-QS

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Mobile-QS An e-Learning Platform for H-DATA Flavio Fontana, Enrico Cosimi, Giangiacomo Ponzo flavio.fontana@enea.it, enrico.cosimi@enea.it, giangiacomo.ponzo@enea.it ENEA Usability & Media Lab, Department of Computer Science, University of Rome, Italy Usability & Media Laboratory

  2. Usability & Media Laboratory • Index • Usability & Media LAB introduction; • e-Learning Strategy; • e-Learning Technology; • R&D Projects and Mobile Scenario; • Mobile-QS design; • Validation and Usability testing; • Conclusions and future works.

  3. Usability & Media Laboratory The ENEA Usability & Media Lab is an experienced experts and developers group in web applications, portals, multimedia database design, distributed systems and e-learning platforms. The Usability & Media Lab organizes usability testing sessions since 1992. The laboratory issue is to improve the effectiveness, the efficiency and the users systems satisfaction by advanced methods of usability testing and design. ENEA, Usability & Media LAB Casaccia Research Center, Rome, Italy

  4. e-Learning Strategy The e-learning strategy to the ULAB is to implement innovative systems to search, in virtual e-learning environment, heterogeneous multimedia contents. The mobile application, named Mobile Query System (Mobile-QS) is based on Web 2.0 technology to inquiry the e-learning platform database with an advanced mobile interface. Mobile-QS is a new virtual environment to extend the fruition in a mobile context both e-learning objects and videos of lectures and seminars for remote classrooms. The easy to use of Mobile-QS supports the students and teachers to formulate simple and complex queries with icons and visual objects. The Usability Laboratory, ENEA Research Centre, has implemented Mobile-QS for MATRIX platform, a new virtual environment, to extend the fruition of the e-learning contents in a mobile context using smart-phones and tablets. The experimentation has been done to study, between the users, the effectiveness and satisfaction of the innovative educational tools. Mobile-QS has been implemented to the MATS Project to improve the e-learning technology used.

  5. Main Concepts First dimension: distance teaching We started by postulating that the universe of instruction consisted of two families of teaching behaviors, which we referred to as “contiguous teaching” and “distance teaching”. Second dimension: learner autonomy and independent study Michael G. Moore University of Wisconsin

  6. e-Learning Technology Enea ODL: the first e-learning project of the Ulab in the ENEA. Since the 1999 this service is still on-line with thousands of registered users (ED-MEDIA2002); The Matrix e-Learning Platform: a new generation of on-line e-learning framework that integrates authoring tool, user management, content management and a questioners module (ED-MEDIA2004); The Matrix Multi Platform (MMP): an innovative meta platform to integrate heterogeneous and distributed e-learning contents (E-LEARN2007); The VW-3D: the prototypal web application to make the end-user experience a virtual 3D campus based real learning objects (E-LEARN 2005, ED-MEDIA 2007, E-LEARN 2010, ED-MEDIA 2011). 6

  7. Mobile-QS Motivations The issue has been to implement a new web application that with a easy to use interface makes the fruition of remote lessons possible in low standard technological contexts The objectives were: • to obtain an easy to use online e-learning courses management with the possibility to organize the video lessons in courses, sessions and interviews in a virtual environment; • to design simple web pages where video, slide presentation, and asynchronous chat are displayed and synchronized with the real time event and also in a offline mode; • to extend the use of the system in a mobile scenario with new experiences. 7

  8. Dissemination Strategy • Drawing of a newsletter, issued every 4 months and sent to main stakeholders and interested actors (general public will be able to subscribe to the newsletter through the website); • Organization of media events such as press conferences, exhibitions or information days, (for example on the occasion of a project meeting, of a milestones achievement or of an international event/initiative like the EU Sustainable Energy Europe Week – EUSEW ); • Production and dissemination of effective media information: e.g. printed brochures, flyers and participation to national TV/radio programs dealing with renewable resources, environments, international cooperation; • Participation at trade fairs, workshops, suitable conferences; • Organization of a workshop at an international conference on the MATS project at the end of the project; • Creation of the consortium brand; • Links to other ongoing project (OPTS, “Paving the Way for MSP”, etc.) . To organise an e-learning program in a real scenario To disseminate Information & Knowledge about CSP (MATS Project) by means of Mobile e-Learning

  9. Phase 1 - Work Plan 1

  10. Advanced Visual Interface - AVI Personal DB Courses Object Object Videos CORE SYS Central DB MATRIX MobileLesson 11 Mobile Scenario My Virtual Space My Mobile Virtual Space Mobile-QS (VMS –VCMS) Asynchronous Lesson My Real Space WiFi Area Mobile-QS (VMS –VCMS) Synchronous Lesson Realtime

  11. Mobile Scenario Global MultimediaSpecifications Internet network Internet network 1 -100 Mps 1 Gbs / 10-100 Gbs Remote access via modem 56 kps Mobile-QS Mobile End User (Home, Office, etc.), Expert Video Camera Multimedia Class Room Multimedia Repository Streaming Servers Multimedia Class Room Synchronous/Asynchronous Classrom Systems

  12. Classroom & Mobile Interaction The didactic classroom is equipped with the following devices: • 1 Workstation (real time recording); 2 Server (streaming audio/video); • 1 notebook, it is used by the speaker and it has the Slidetool (Java ENEA Software); • 2/3 videocamera; • 1 mixer audio (the audio input management); • 1 mixer video (different video sources management); • 2 radio-microphones; • 1 projector (to visualise the speaker's slides) and a wide screen or 55” LED TV; • 1 Smart White Board or LED Touch WhiteBoard 80’’. The remote multimedia classrooms have: • 1 Personal Computer (S.O. Windows XP/2007); • Internet Explorer 7.0 or sup.; • Flash 9 or Real ONE Player basic (free plug-in, etc.), MP4 Videos; • Broadband Internet connection as ADSL over 2 MBits; • Stereo Speakers.

  13. Classroom & Mobile Interaction Mobile Interaction and e-learning Other students External Teaching Other Teachers Mobile Didactical Organisation

  14. Mobile Real Scenario ISS Portal for Depleted Uranium HD - Full HD Resolution

  15. Mobile Real Scenario Cyber Enterprise for Solar Thermodynamic Application

  16. General Architecture

  17. Internal Architecture PORTAL User Data Log in/out Query Manager Favourite Queries Icons Icon Editor Query Generator Query Executor DB Result Display Mobile - QS

  18. Mobile-QS MODULES • The main modules of QS-Mobile are: • Query System (QS), it manages the queries and its related web pages and • databases; • Mobile Video Conference Module (MVCM), this module manages the users • communication by means of a flash open source video streaming conference server; • Learning Object Module (LOM), this module manages the e-learning objects (courses • and multimedia), it manages the objects, in a e-catalogue, with a metadata descriptor • that defines the minimum data set (MDS) of the data collection form (Card); • Mobile Visual Interface (MVI), this module manages, by means of a visual • representation, the visualization of the e-learning data by functional interactive e-learning • objects and the data retrieved from the VCM module; • User Management Module (UMM), it manages the user profiling in term of personal • data and query collections. This module guarantees the possibility to configure an user • area for each registered user.

  19. Mobile-QS Additional MODULES • Web Based Document Management System (WBDMS), this module manages the • documentation of the courses in relation to the end-user profile and his working-group; • News, manages the news areas and the database through a specific form; • Newsletter, it manages a newsletter with an integrated authoring tool. Moreover, a • specific web site has been designed to collect the newsletter production. • Conference & Workshop, this module manages and selects information about the events; • Registration and Communication, this module manages the user-login/registration, and network services towards the end-users; • Home page, manages the presentation of the project; • Search engine, finds the words, keywords, tags in the text with a complex Ranking; • Calendar, managescalendar of the internet synchronous lessons; • Contacts, manages persons of the organization;

  20. Homepage

  21. e-Learning: MATRIX Index LMS Learning Management Systems Authoring Tool

  22. Mobile-QS VMS – Video Management Systems

  23. Mobile-QS Interface Video Area Presentation Area

  24. Mobile-QS Real – Time Virtual Teaching Web Cam / HD Video Camera 3D Virtual Object Real Scena

  25. Mobile-QS 3D 3D

  26. Mobile-QS iPhone 3 GS iPhone 4S Motorola RAZR V, Android

  27. Hardware & Software SERVER BACKUP

  28. Mobile-QS Using Smartphones

  29. Mobile-QS Mobile-QSHomepageMain Menu Mobile-QSSimple SearchResult Display and Course CARDs

  30. Mobile-QS Mobile-QSSimple SearchVideo Lessons and CARDs Mobile-QSLesson Interface

  31. Mobile-QS Mobile-QSVideo Mobile-QSSlide presentation

  32. General Course

  33. Logistics and Infrastructure Logistics and Infrastructure Provision of installation and maintenance vessels Grid and Transmission Infrastructure Flexible and adaptable Roads Transports and innovative vehicles Logistic models, optimization and simulations environments Economy and Costs evaluation Manufacture and installation of anchors and platforms Cable laying and seabed grid infrastructure Airport, Helicopter and other transport and accommodation .. Provision of port facilities Networks (Internet) ICTs and Web based management applications Mobile infrastructure and applications Provision of skilled personnel Standards, laws and certifications Health and Safety e-Learning and training Centre’s of excellence

  34. Logistics & Infrastructure

  35. Logistics & Infrastructure

  36. Logistics & Infrastructure

  37. Logistics & Infrastructure

  38. Logistics & Infrastructure

  39. Logistics & Infrastructure

  40. Logistics & Infrastructure

  41. Logistics & Infrastructure

  42. References Gerhard G. Et. al., Case Study:European Offshore Wind Farms - A Survey to analyse Experiences and Lessons Learnt by Developers of Offshore Wind Farms, Deutsche WindGuard GmbH). Musial W., NREL, Bonnie Ram, Energetics,Large-Scale Offshore Wind Power in the United States, ASSESSMENT OF OPPORTUNITIES AND BARRIERS, September 2010. Edwards I, Overcoming Challenges for the Offshore Wind Industry and Learning from the Oil and Gas Industry, The Green House, Forrest Estate Dalry, Castle Douglas, DG7 3XS SCOTLAND, UK, Feburary 2011. Wilburn David R., Wind Energy in the United States and Materials Required for the Land-Based Wind Turbine Industry From 2010 Through 2030, Scientific Investigations Report 2011–5036U.S. Department of the Interior - U.S. Geological Survey, 2011. Cesari F., Siti delle installazione Eoliche Offhore, University of Bologna, Italy, 2010 Other

  43. Mobile-QS

  44. Mobile-QS Conclusions and future works The system has confirmed that a mobile advanced visual representation is really easier to use for large end-user groups. As future features it is planned to provide a completely modular architecture (to add functions easily), to migrate all modules in an unique mobile virtual environment. The system manages 220 courses and over 200 h of video lecturers (2012). The next step is to manage a similar platform that can generate contemporarily video lesson for different devices with personalized configurations. New virtual objects and new mobile applications for iPad e iPhone. The Mobile-QS experience will be extended towards other application domains to provide cooperative works, interactive and advanced simulation environments, the compatibility with standards as SCORM data structures has to be completed. The globalization of this architecture is fundamental to make more usable and users accepted. To design an innovative remote control room to manage with IPs Cameras remote classrooms and their local devices (with-board, classroom servers, etc.). The aim is to make more information available in a 3D structure, WEB 3D oriented, to test the fruition velocity and efficiency of this alternative interface by generic users.

  45. End of the presentation! Thank you for your attention. flavio.fontana@enea.it

More Related