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Quest Atlantis Homepage Tutorial Project

Quest Atlantis Homepage Tutorial Project. Min-joung Kim Ming Ma Pil-Won On. Project Description. Target Audience. Language English Age 9 to 12 year-old Gender Boys : Girls = 5: 1 Pre-requisite knowledge Minimum pre-experience of using the 3-D interface (logging in the QA)

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Quest Atlantis Homepage Tutorial Project

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  1. Quest Atlantis Homepage Tutorial Project Min-joung Kim Ming Ma Pil-Won On

  2. Project Description

  3. Target Audience • Language • English • Age • 9 to 12 year-old • Gender • Boys : Girls = 5: 1 • Pre-requisite knowledge • Minimum pre-experience of using the 3-D interface (logging in the QA) • Starting a computer and a program, using a mouse and a keyboard

  4. Context • Mainly in a local Boys and Girls Club with fast internet connection. • Users should be registered in QA.

  5. Objectives • Banner • Name of Quester • Emoticon • Email • Link to pop-up email page • Message for any new mail Navigation Links Links to other side-bar pages Side-bar Contents Title and summary information Pop-Up Link Opens content in pop-up window with complete details for reviewing or editing

  6. Objectives After going through the QA Home Page tutorial, learners will be able to: • Identify each feature on the side-bar page • Banner • Identify the owner of home page. • Identify what the emoticon is. • Email • Identify the label of email. • Identify the number of new email. • Navigation links • Identify what “home” is for. • Identify what “friends” is for. • Identify what “quests” is for. • Pop-up link • Identify the link to a pop-up. • Utilize the function of “home” page editing. in 80% of successful completion without any help from mentors.

  7. Merrill’s 5 Stars Instructional Design • Problem: Utilize the function of the side-bar (ex) • Activation: Use analogy of a “ House ” (ex1, ex2) • Demonstration: Show as a movie, guided practice (ex1, ex2) • Application: Practice part - skateboarding game (ex1) • Integration: The learners actually apply their learning for the real side-bar.

  8. QA training team’s 6th star • Motivation • Talking head • Familiar environment • Skateboarding game • Use one of the avatars in QA • Visual reinforcement • Award: 4 points for completion • Animation: flash movies

  9. Expert review of paper prototype • Conducted expert review with Lauryl and Dr. Frick • After the review, added different words for feedback. For example, “good job”, “great”, “excellent”, etc. • Changed “friends, quests, and home” in the questions with other words to avoid giving hints to learners.

  10. Paper Prototype usability test • Information of the subjects

  11. Scale of reactionnare 5. I will tell my friends to play with this tutorial.

  12. Paper Prototype usability test

  13. Paper Prototype usability test • Comparison of pre-test and post-test results

  14. Paper Prototype usability test • Comparison of pre-test and post-test results: individual performance

  15. Paper Prototype usability test • Revisions on improving instructional effectives

  16. Paper Prototype usability test • Revision on improving learner satisfaction

  17. Paper Prototype usability test • Revisions on improving usability

  18. Computer prototype usability test • Information of the subjects

  19. Computer prototype usability test • Results

  20. Computer prototype usability test • Comparison of pre and post test results

  21. Computer prototype usability test • Comparison of pre and post test results: individual performance

  22. Computer prototype usability test • Revision

  23. Questions or Comments?

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