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Is There Intelligent Life Beyond Massively Multiplayer for Online Games

Explore the origins and evolution of massively multiplayer online games (MMOGs), from the literary fantasy elements of Tolkien to the adventuring and leveling of dungeons and dragons. Discover the success of text and graphic adventuring and the birth of the real-time persistent world MMORPG. Dive into the world of episodic metagames and the new character definitions they offer. Finally, explore the connection between MMORPGs and episodic metagames in the internet environment, and discover the unique features of EM and MMOGs. Plus, get a glimpse into the game Imperial Wars.

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Is There Intelligent Life Beyond Massively Multiplayer for Online Games

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  1. Is There Intelligent LifeBeyond Massively Multiplayerfor Online Games Larry Dunlap founder, Intelligent Life Games Episodic Metagames & MMOGs

  2. Where did all these MMOGs Come From?

  3. The path of a persistent world gameThe literary fantasy element! • A touch of Tolkein – the literary Fantasy element

  4. The path of a persistent world gameFantasy Role-playing begins! • A touch of Tolkein - Fantasy element • ADVENTURE! – Colossal Cave • Dungeons & Dragons – Defining role-playLeveling

  5. The path of a persistent world gameMedieval Swords & Sorcery! • A touch of Tolkein - Fantasy element • ADVENTURE! – Colossal Cave • Dungeons & Dragons – Defining role-play, Leveling • Swords & Sorcery – Farfd & the Grey Mouser

  6. The path of a persistent world gameText adventuring begins! • A touch of Tolkein – The literary Fantasy element • ADVENTURE! – Colossal Cave

  7. The path of a persistent world gameInteractive Text Adventuring! • A touch of Tolkein - Fantasy element • ADVENTURE! – Colossal Cave • Dungeons & Dragons – Defining role-play, Leveling • Swords & Sorcery – Farfd & the Grey Mouser • ZORK – The Adventure continues

  8. The path of a persistent world gameGraphic adventuring success! • A touch of Tolkein - Fantasy element • ADVENTURE! – Colossal Cave • Dungeons & Dragons – Defining role-play, Leveling • Swords & Sorcery – Farfd & the Grey Mouser • ZORK – The Adventure continues • Ultima I - IX

  9. The path of a persistent world gameText adventuring begins! • A touch of Tolkein - Fantasy element • ADVENTURE! – Colossal Cave • Dungeons & Dragons – Defining role-play, Leveling • Swords & Sorcery – Farfd & the Grey Mouser • ZORK – The Adventure continues • Ultima I - IX • Persistence, the Never-ending game & MUD, the Multi-user Dungeon

  10. The Birth of the Realtime Persistent World MMORPG

  11. And Now For Something Completely Different!

  12. The path to an Episodic MetagameBirth of the Wargame • The Foundation Trilogy • The wargame – Sun Tzu, the Prussians & HG Wells

  13. The path to an Episodic MetagameThe Literary Inspiration! • The Foundation Trilogy

  14. The path to an Episodic MetagameThe game beyond the game! • The Foundation Trilogy • The wargame – Sun Tzu, & the sand table • The Metagame – DiplomacyMonopolyPoker

  15. The path to an Episodic MetagameThe Finite Galactic Empire Game! • The Foundation Trilogy • The wargame – Sun Tzu, & the sand table • The Metagame – Diplomacy, board games • MegaWars III Massively Multiplayer

  16. The path to an Episodic MetagameA New Character Definition! • The Foundation Trilogy • The wargame – Sun Tzu, & the sand table • The Metagame – Diplomacy, board games • MegaWars III – Massively Multiplayer • Starweb, PBM Layered Characters

  17. The path to an Episodic MetagameThe Internet Environment! • The Foundation Trilogy • The wargame – Sun Tzu, & the sand table • The Metagame – Diplomacy, board games • MegaWars III – Massively Multiplayer • Starweb, PBM – Layered Characters • Internet Communications - Email, Instant Messenger,

  18. The Episodic Metagame

  19. The Questions! • Does an online game have to be infinitely persistent to be immersive? • Does an online game have to be Massively Multi-player to be immersive? • Does role-playing have to be done by D&D definition?

  20. Request Game – Game Queue

  21. The Characters

  22. The Characters • The Baron • The Philosopher • The Raider • The Trader • The Terminator • The Warlord • The Houri

  23. A Different kind of Role-playing

  24. YOUR HOMEWORLD

  25. The Starmap

  26. The War Room

  27. The Artifacts

  28. In-Game Email

  29. What does an EM have in common with the MMOG? • Community • Communications • The Metagame • Persistence

  30. How are EM & MMOGs different? • Communications embedded in Internet • Anticipation & Suspense as game emotions • The Myth of “Real Time” • The Metagame – Publisher supported • Why 16 Players are more than enough • Literacy

  31. Is Imperial Wars a mass market game for everyone? Probably not! Is Imperial Wars a game for you? Drop by and find out! It just might be!

  32. THANK YOU! Larry@intelgames.com www.imperialwars.com iwars.org/gdc2003/presentation.htm

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