Co-opting Games and Social Media for Education *. Stephanie E. August, Ph.D. Allison Neyer Matthew J. Shields James Vales Department of Electrical Engineering and Computer Science [email protected] Michele Hammers, Ph.D. Department of Communication Studies
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AllisonNeyer MatthewJ.Shields JamesVales
Department of Electrical Engineering and Computer Science
Michele Hammers, Ph.D.
Department of Communication Studies
Loyola Marymount University, Los Angeles
*This material is based upon work supported by the National Science Foundation under Grants No. 093510 and 0942454. Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation (NSF).
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1. Grace Hopper Gracehopper Jules
2. Elijah McCoy Elijahmccoy Bizet
3. Alexander Graham Bell Alexanderbell Button
4. Henry Bessemer Henrybessemer Artful
5. Barbara McClintock Barbaramcclintock Adagio
Teaching Artificial Intelligence
as a Lab Science
(Rasala, 1997; Crews, 1998; Lethbridge, 2000; Pour, 2000)
Angelo, Thomas A. and Cross, K. Patricia. Classroom Assessment Techniques; A Handbook for College Teachers. 2nd edition. San Francisco: Jossey-Bass, 1993.
August, Stephanie E.
CCLI: Enhancing Expertise, Sociability and Literacy through Teaching Artificial Intelligence as a Lab Science. NSF Grant no.0942454, 2010
August, Stephanie E. and Hammers, Michele L.
IEECI: Encouraging Diversity in Engineering through a Virtual Engineering Sciences Learning Lab. NSF Proposal no.0935100, 2009
Crews, Thad R. Emphasizing design in the computer science curriculum. Proceedings, 1998 Conference Frontiers in Education Conference, Tempe AZ, 1998. http://fie- conference.org/fie98/papers/crews.pdf (last accessed 21 May 2009).
Lethbridge, Timothy C. What knowledge is important to a software professional? Computer, May 2000, 44-50.
Pour, Gilda; Griss, Martin L.; and Lutz, Michael. The push to make software engineering respectable. Computer, May 2000, 35-43.
Rasala, R. Design issues in computer science education. SIGCSE Bulletin, 25:4, December 1997, 4-7.