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Game History, Genres

Game History, Genres. Space Invaders… Pong… Max Payne… Action, Adventure, Puzzle, etc. History. Spacewar 1962 PDP-1 2 Ships controlled by 4 buttons each: Rotate left, right, thrust, fire Adventure 1967 Text-based adventure “You are in a maze of twisty little passages”. History.

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Game History, Genres

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  1. Game History, Genres Space Invaders… Pong… Max Payne… Action, Adventure, Puzzle, etc

  2. History • Spacewar 1962 • PDP-1 • 2 Ships controlled by 4 buttons each: • Rotate left, right, thrust, fire • Adventure 1967 • Text-based adventure • “You are in a maze of twisty little passages”

  3. History • Pong 1972 • First arcade hit • Home version of Pong 1974 • Fairchild Channel F 1976 • Cartridges! • Hardware “Crash” 1977 • Millions of Pong clones saturate the market

  4. History • Space Invaders 1978 • Activision 1979 • First software house makes Atari 2600 Cartridges • Asteroids 1979 • Record score: 100,000,000 • Two guys played it for a week in 1982

  5. Arcade Games 1980 • Defender • Missile Command • Battezone • Tempest • Popular with Men AND Women: • Pac-Man • Frogger • Centipede

  6. Arcade Games 1981-83 • Donkey Kong • Q*Bert • Tron • Zaxxon • Joust • Pole Position • Punch-Out

  7. Home Games Late 70s Early 80s • Atari 2600 • Atari 5200 (incompatible cartridge with 2600) • Colecovision • Mattel Intellivision • Bally Astrocade

  8. Software Crash of 1983-84 • Market of 1982: $3 billion • Market of 1985: $100 million • Millions of clones and lousy cartridges • No rating system • No licensing system • Consumer confusion!

  9. Mid 80s • 8-bit Home Games: • Nintendo Entertainment System (NES) • Released 1986 • Most popular toy of 1988 • Mario Bros. • Sega Master System • Released 1986

  10. Late 80s • 16-bit Home Games • Sega Genesis • Released 1989 • NEC TurboGrafx-16 • Game Boy • Tetris

  11. Early 90s • Super NES (16 bit), 1991 • Game Gear • Software • Street Fighter 2 • First decent fighting game • Super Mario Bros. 3 • Sonic the Hedgehog • Mortal Kombat 1992

  12. Mid 90s • Sega CD (1992) • PC CDROM (1994) • Software • NBA Jam (1993) • Virtua Fighter (1995)

  13. Late 90s, early 00s • Playstation (1995) • Sega Saturn (1995) • Nintendo 64 (1996) • Sega Dreamcast (1999) • Playstation2 (2000) • XBox (2001) • GameCube (2001)

  14. Late 90s • Software • Very strong 3D! • Decent sports games • Soul Caliber, Shenmue … • PC Software • Graphics no longer 100% of the challenge • Consumer demand for 3D causes cheap 3D graphics!

  15. Game Genres • Name some!

  16. Action 1st Person Shooter Adventure Fighting Puzzle Racing Role-Playing Simulations Sports Strategy Music Dance Artificial Life Quiz Show Genres

  17. 2D Action Games • Shoot the horde of aliens • Shoot the horde of aliens • Shoot the horde of aliens • Shoot the horde of aliens • Shoot the horde of aliens • Space Invaders, Galaga, Defender/Stargate, • Mario Bros

  18. 1st Person Shooter • 3D Shoot the horde of aliens • 3D Shoot the horde of aliens • 3D Shoot the horde of aliens • 3D Shoot the horde of aliens • 3D Shoot the horde of aliens • Wolfenstein, Doom, Quake, Half-Life, Max Payne

  19. Adventure • Follow the trail • Solve puzzles • Nice scenery • Inventory • Learning • Examples: Zelda, Metroid, Myst, Shenmue

  20. Fighting • Pluses: • KILL!!! • Short games • Stress reliever, flow experience • Social hierarchy “determiner” • Minuses • Arcane knowledge • Limited virtual space • Follow-on real violence ?(vs. social hierarchy) • Clone factor

  21. Puzzle • Solving the puzzle is the primary goal • Gives feelings of mastery

  22. Racing • First past the post • Fairly strong simulation element • Fine motor control

  23. Role-Playing • 3rd person adventure • Strong story component (potentially) • Learn the virtual world/environment • Players are free to act within the world’s constraints

  24. Simulations • Flight Sim • SimAnt, SimCity, Railroad Tycoon, Roller Coaster Tycoon, ... • Focus on details • Training could be the goal

  25. Sports • Armchair coach • Abstract war • Abstract team fighting games

  26. Strategy • Same components as Sim games • Historical simulation • Puzzles may play a part • A light story element • No twitch in turn-based strategy

  27. Music • “Name that Tune” • Repeat a piece of music that the game plays for you • Play along musically

  28. Dance • Dance Dance Revolution • Dance kiosk type games (popular in Korea!)

  29. Artificial Life • Tamagotchi, Creatures, Black & White

  30. Quiz Show • You Don’t Know Jack, Win Ben Stein’s Money, etc

  31. Others??

  32. Game Ideas – Discuss! • What ideas to people have??

  33. What is the One Cool Thing?

  34. Tools

  35. Game Extension?

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