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Compiler Construction

Compiler Construction. Runtime Environment. Run-Time Environments (Chapter 7). Run-Time Environments (Chapter 7). A lot has to happen at run time to get your program running. At run time, we need a system to map NAMES (in the source program) to STORAGE on the machine.

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Compiler Construction

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  1. Compiler Construction Runtime Environment

  2. Run-Time Environments (Chapter 7)

  3. Run-Time Environments (Chapter 7) • A lot has to happen at run time to get your program running. • At run time, we need a system to map NAMES (in the source program) to STORAGE on the machine. • Allocation and deallocation of memory is handled by a RUN-TIME SUPPORT SYSTEM typically linked and loaded along with the compiled target code. • One of the primary responsibilities of the run-time system is to manage ACTIVATIONS of procedures.

  4. Procedures • We assume in this lecture that a program is no more than a collection of PROCEDURES. • A PROCEDURE DEFINTION associates an identifier with a statement (a statement could actually be a block of statements, of course). • The identifier is called the PROCEDURE NAME. • The statement is called the PROCEDURE BODY. • A PROCEDURE CALL is an invocation of a procedure within an executable statement. • Procedures that return values are normally called FUNCTIONS, but we’ll just use the name “procedure.”

  5. Example program • program sort( input, output ); var a: array [ 0..10 ] of integer; procedure readarray; • var i: integer; • begin • for i := 1 to 9 do read( a[i] ) • end; function partition( y, z: integer ) : integer; • var i, j, x, v: integer; • begin … • end; procedure quicksort( m, n: integer ); • var i: integer; • begin • if ( n > m ) then begin • i := partition( m, n ); • quicksort(m,i-1); • quicksort(i+1,n) • end • end; begin • a[0] := -9999; a[10] := 9999; • readarray; • quicksort(1,9); end.

  6. Parameters of procedures • The FORMAL PARAMETERS are special identifiers declared in the procedure definition. • The formal parameters must correspond to the ACTUAL PARAMETERS in the function call. • E.g. m and n are formal parameters of the quicksort procedure. The actual parameters in the call to quicksort in the main program are 1 and 9. • Actual parameters can be a simple identifier, or more complex expressions.

  7. Control flow • Let’s assume, as in most mainstream programming languages, that we have SEQUENTIAL program flow. • Procedure execution begins at the first statement of the procedure body. • When a procedure returns, execution returns to the instruction immediately following the procedure call.

  8. Activations • Every execution of a procedure is called an ACTIVATION. • The LIFETIME of an activation of procedure P is the sequence of steps between the first and last steps of P’s body, including any procedures called while P is running. • Normally, when control flows from one activation to another, it must (eventually) return to the same activation. • When activations are thusly nested, we can represent control flow with ACTIVATION TREES.

  9. Activation trees Execution begins… enter readarray leave readarray enter quicksort(1,9) enter partition(1,9) leave partition(1,9) enter quicksort(1,3) … leave quicksort(1,3) enter quicksort(5,9) … leave quicksort(5,9) leave quicksort(1,9) Execution terminated.

  10. Control stacks • We can use a stack to keep track of currently-active activations. • We push a record onto the stack when a procedure is called, and pop that record off the stack when the procedure returns. • At any point in time, the control stack represents a path from the root of the activation tree to one of the nodes.

  11. Example control stack This partial activation tree corresponds to control stack (growing downward) s q(1,9) q(1,3) q(2,3)

  12. Declarations • Every DECLARATION associates some information with a name. • In Pascal and C, declarations are EXPLICIT: var i : integer; • assocates the TYPE integer with the NAME i. • Some languages like Perl and Python have IMPLICIT declarations.

  13. Scope of a declaration • The SCOPING RULES of a language determine where in a program a declaration applies. • The SCOPE of a declaration is the portion of the program where the declaration applies. • An occurrence of a name in a procedure P is LOCAL to P if it is in the scope of a declaration made in P. • If the relevant declaration is not in P, we say the reference is NON-LOCAL. • During compilation, we use the symbol table to find the right declaration for a given occurrence of a name. • The symbol table should return the entry if the name is in scope, or otherwise return nothing.

  14. Environments and states • The ENVIRONMENT is a function mapping from names to storage locations. • The STATE is a function mapping storage locations to the values held in those locations. • Environments map names to l-values. • States map l-values to r-values.

  15. Name binding • When an environment maps name x to storage location s, we say “x is BOUND to s”. The association is a BINDING. • Assignments change the state, but NOT the environment:pi := 3.14 • changes the value held in the storage location for pi, but does NOT change the location (the binding) of pi. • Bindings do change, however, during execution, as we move from activation to activation.

  16. Run-time system design Static notionDynamic counterpart definition of a procedure activations of the procedure declarations of a name bindings of the name scope of a declaration lifetime of a binding • The run-time system keeps track of a program’s dynamic components. There are many relevant criteria for its design: • Can procedures be recursive? • What happens to values of local names when control returns from the activations of a procedure? • Can a procedure refer to nonlocal names? • How are parameters passed when procedures are called? • Can procedures be passed as parameters? • Can procedures be returned from procedures? • Can programs dynamically allocate their own storage? • Does storage get deallocated explicitly or implicitly?

  17. Storage allocation

  18. Organization of storage • Fixed-size objects can be placed in predefined locations. • The heap and the stack need room to grow, however.

  19. Run-time stack and heap • The STACK is used to store: • Procedure activations. • The status of the machine just before calling a procedure, so that the status can be restored when the called procedure returns. • The HEAP stores data allocated under program control(e.g. by malloc() in C).

  20. Activation records • Any information needed for a single activation of a procedure is stored in the ACTIVATION RECORD (sometimes called the STACK FRAME). • Today, we’ll assume the stack grows DOWNWARD, as on, e.g., the Intel architecture. • The activation record gets pushed for each procedure call and popped for each procedure return. (the access link is the “dynamic link” in Sebesta’s terminology)

  21. Compile-time layout of locals • Usually the BYTE is the smallest addressable unit of storage. • We lay out locals in the order they are declared. • Each local has an OFFSET from the beginning of the activation record (or local data area of the record). • Some data objects require alignment with machine words. • Any resulting wasted space is called PADDING. • TypeSize (typical) Alignment (typical) • char 8 8 • short 16 16 • int 32 32 • float 32 32 • double 64 32

  22. Storage allocation strategies

  23. Static allocation • Statically allocated names are bound to storage at compile time. • Storage bindings of statically allocated names never change, so even if a name is local to a procedure, its name is always bound to the same storage. • The compiler uses the type of a name (retrieved from the symbol table) to determine storage size required. • The required number of bytes (possibly aligned) is set aside for the name. • The address of the storage is fixed at compile time.

  24. Static allocation • Limitations: • The size required must be known at compile time. • Recursive procedures cannot be implemented as all locals are statically allocated. • No data structure can be created dynamicaly as all data is static.

  25. Stack-dynamic allocation • Storage is organized as a stack. • Activation records are pushed and popped. • Locals and parameters are contained in the activation records for the call. • This means locals are bound to fresh storage on every call. • If we have a stack growing downwards, we just need a stack_top pointer. • To allocate a new activation record, we just increase stack_top. • To deallocate an existing activation record, we just decrease stack_top.

  26. Address generation in stack allocation • The position of the activation record on the stack cannot be determined statically. • Therefore the compiler must generate addresses RELATIVE to the activation record. • If we have a downward-growing stack and a stack_top pointer, we generate addresses of the form stack_top + offset

  27. Calling sequences • The CALLING SEQUENCE for a procedure allocates an activation record and fills its fields in with appropriate values. • The RETURN SEQUENCE restores the machine state to allow execution of the calling procedure to continue. • Some of the calling sequence code is part of the calling procedure, and some is part of the called procedure. • What goes where depends on the language and machine architecture.

  28. Sample calling sequence • Caller evaluates the actual parameters and places them into the activation record of the callee. • Caller stores a return address and old value for stack_top in the callee’s activation record. • Caller increments stack_top to the beginning of the temporaries and locals for the callee. • Caller branches to the code for the callee. • Callee saves all needed register values and status. • Callee initializes its locals and begins execution.

  29. Sample return sequence • Callee places the return value at the correct location in the activation record (next to caller’s activation record) • Callee uses status information previously saved to restore stack_top and the other registers. • Callee branches to the return address previously requested by the caller. • [Optional] Caller copies the return value into its own activation record and uses it to evaluate an expression.

  30. Variable-length data • In some languages, array size can depend on a value passed to the procedure as a parameter. • This and any other variable-sized data can still be allocated on the stack, but BELOW the callee’s activation record. • In the activation record itself, we simply store POINTERS to the to-be-allocated data.

  31. All variable-length data is pointed to from the local data area. Example of variable- length data

  32. Dangling pointers • Stack dynamic allocation means that pointers might end up DANGLING. Every novice C programmer makes this mistake at least once: • int main( void ) { int *dangle( void ) { • int *p; int i = 23; • p = dangle(); return &i; • } }

  33. Heap allocation • Some languages do not have tree-structured allocations. • In these cases, activations have to be allocated on the heap. • This allows strange situations, like callee activations that live longer than their callers’ activations. • This is not common.

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