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Karel J Robot

Karel J Robot. OOP approach to learning computer science “Its study involves development of the ability to abstract the essential features of a problem and its solution, to reason effectively in the abstract plane, without confusion by a mass of highly relevant detail.” (C. Hoare). Streets.

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Karel J Robot

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  1. Karel J Robot • OOP approach to learning computer science • “Its study involves development of the ability to abstract the essential features of a problem and its solution, to reason effectively in the abstract plane, without confusion by a mass of highly relevant detail.” (C. Hoare)

  2. Streets Corner (many robots may occupy) Avenues Karel J (the Robot) • Robot World • A flat plane of streets (east-west) and avenues (north-south)

  3. Karel’s World (cont’d) • Contains Beepers and Walls • Beepers • May be picked up, carried, and placed again • May place several on a corner and they don’t interfere with Robot movement

  4. Robot Capabilities • Move • Turn • Sense surroundings • hear beepers (on same corner) • Determine direction it is facing • Pick up, carry, and put down beepers • Turn itself off

  5. “factories”(auf Deutsch) Karel-Werke • Factory - Builds the robots • Standard model • Write a spec for a new model • Extension of an existing base model • Factory – Delivers the robots

  6. Tasks & Situations • Examples • Move to a corner (3rd St. & 5th Ave.) • Run a race • Escape from a maze • Find a beeper and deliver it to the origin

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