Wireless Serious Computer Games & Applications in the Medical Education Curriculum:
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Wireless Serious Computer Games & Applications in the Medical Education Curriculum: Adventures in Pedagogy. Dr. Juanita Fernando Bachelor of Medicine Bachelor of Surgery (MBBS). 4th ICST International Conference on eHealth 21st - 23rd November 2011, Malaga, Spain. DEVICES. Overview.

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Wireless Serious Computer Games & Applications in the Medical Education Curriculum:Adventures in Pedagogy

Dr. Juanita Fernando

Bachelor of Medicine Bachelor of Surgery (MBBS)

4th ICST International Conference on eHealth

21st - 23rd November 2011, Malaga, Spain

DEVICES


Overview
Overview Medical Education Curriculum:

  • Medical curricula and Serious Computer Games & Applications (SCG&A)

  • Logistics

  • Module

  • Reflection


Medical curricula
Medical curricula Medical Education Curriculum:

  • Global IT health workforce shortage

  • Medical curricula is crowded

  • Use of mobile tools- tablets and smartphones - ubiquitous in clinical settings ; lag

  • A proactive approach to addressing a significant pedagogical deficiency in a medical curriculum.


Logistics
Logistics Medical Education Curriculum:

  • The module embedded as an option in the integrated second semester unit of 1st year

  • Establish foundation:

    • Multidisciplinary and collegiate support

    • Student enrolment voluntary

    • Appealing title

  • Design learning objectives

  • International Medical Informatics Association

  • Australasian College of Health Informatics

  • University of Auckland

  • Centre for Health Innovation


The module
The module Medical Education Curriculum:

  • Understand differences between SCG&A for health & wellness

  • Be able to use new & emerging SCG&A tools

  • Awareness of risks and benefits

  • Navigate and install applications as required

  • Basic research & presentation skills


Reflection
Reflection Medical Education Curriculum:

  • Course required to fit real-life learning and teaching facilities in financially constrained setting

  • Own reflection & adjustments:

    • Need for context : global & domestic m-health and wireless efforts, jargon

    • Mismatch between our perceptions/expectations and students’'techno-savvy' and skills (sex & devices too)

    • SCG&A costs per student

  • Student topics

Gaming and Addiction

3D Anatomy Apps

Medical Smartphone Apps

The Usability of Online Brain-Training Apps

Investigating and Critiquing the Relationship Between Electronic Games and the Onset of Dementia


Conclusion achievements
Conclusion: achievements Medical Education Curriculum:

  • SCG&A embedded into medical pedagogy, students own learning and reflection – a start

  • Development of HIT and SCG&A academic champions in the MBBS and across Monash (Australian Healthcare Week)

  • Emergent research and research groups: staff and students and universities from Canada and the UK.


Thank you
Thank you Medical Education Curriculum:

Questions?

Monash University

Australia

Malaysia

South Africa

Italy

India

My home campus in Melbourne


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