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Streaming Media to a World-wide Audience on Multiple Platforms

2014. Streaming Media to a World-wide Audience on Multiple Platforms. Ian Philpot. DMVMUG Reston, VA http://dmvmug.com.

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Streaming Media to a World-wide Audience on Multiple Platforms

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  1. 2014 Streaming Media to a World-wide Audience on Multiple Platforms Ian Philpot DMVMUG Reston, VA http://dmvmug.com

  2. "With Sochi for the first time, all sporting events and sports are being covered by the broadcast online across devices, and not only is all the live broadcasting available online, but also replay.“ -- Jeremy Helfand, Vice President, Adobe

  3. Microsoft’s Goal… • Insure high quality video streams, around the world, to multiple device platforms during the 2014 Olympic Winter Games in Sochi, Russia. • Internal Groups • Product Groups (PG) • Developer Platform Evangelism (DPE) • Escalation Engineering (EE) • Premier Field Engineering (PFE)

  4. Devices • Desktop Browser • iOS • Android • Windows 8 • XBox

  5. Demo – Video on demand

  6. Key Areas of Success • Workflow analysis and optimization • Real time escalation support • Multi-vendor coordination • Post event telemetry reporting

  7. Workflow Analysis and Optimization • People • Evaluate existing implementations of technologies • Upstream Partners • Downstream Partners

  8. Real Time Escalation Support • People • Actively engaged during events • Deep Insights / Tooling • The right relationships

  9. Multi-vendor Coordination • People • People pointing fingers • Identify issues and escalate to partner • Provide a specific level of detail around issues • Highlight Reals • Ads

  10. Post Event Telemetry Reporting • No People (sort of) • Insight into the success of the event • What went wrong? • What went right? • What needs to change?

  11. Demo – Live Streaming

  12. Email: ian.philpot@microsoft.com Speakers Blog: http://adminian.com Need more information on DMVMUG Visit www.dmvmug.com • Questions?

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