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Playtesting. Game Mod workshop – Brian Schrank. You. X. players. game. Tissue tests. Find people who’ve never seen your game. Why? They have fresh eyes . They tell you what should be obvious. Tissue tests. They have open minds. They reveal LOW HANGING FRUIT.

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playtesting

Playtesting

Game Mod workshop – Brian Schrank

slide3
You

X

players

game

tissue tests
Tissue tests
  • Find people who’ve never seen your game. Why?
  • They have fresh eyes.
  • They tell you what should be obvious.
tissue tests1
Tissue tests
  • They have open minds.
  • They reveal LOW HANGING FRUIT.
how to conduct playtests
How to conduct playtests
  • Say as little as possible before they play.
  • Let the game speak for itself.
  • Show them the controls and that’s it.
how to conduct playtests1
How to conduct playtests
  • Let Players Be:
  • Free to fail… AND
  • Free to find fun.
what s the think aloud protocol1
What’s the Think aloud protocol?
  • Encourage the player to verbalize all their internal thoughts.
  • It’s supposed to be a stream-of-consciousness ramble.
what are the 4 types of game testing1
What are the 4 types of game testing?
  • Focus Testing
  • Quality Assurance (Bugs)
  • Usability
  • Playtesting
what are the 4 types of game testing2
What are the 4 types of game testing?
  • Focus Testing
  • Quality Assurance (Bugs)
  • Usability
  • Playtesting
during the playtest ask these questions in your head
During the Playtest ask these questions in your head:
  • What are the bugs?
  • Do players understand how to play?
  • Where do players get stuck?
  • When do players have the most fun?
  • What could be added/removed to add fun?
slide15

IMMEDIATELY After playtesting:

  • Give a short Google Doc survey.
  • Then give an in-person interview.
okay interview questions
Okay interview questions:
  • Will you be brutallyhonest, please?
  • 3 favorite things in the prototype?
  • 2changes we should make?
  • 1 least favorite thing in the prototype?
  • What game(s) does it remind you of?
better interview questions
Better interview questions:
  • Overall, what were your thoughts of the game?
  • What were your thoughts about the game play?
  • Were you able to learn how to play quickly?
  • What is the objective of the game?
  • How would you describe this game to someone who has never played it before?
  • Is there anything you didn‘t like about the game
  • Was anything confusing? Take me through it.
survey questions
survey questions
  • I understand what to do in the game.
  • The controls are balanced for the game.
  • The game is appropriately challenging.
  • Level One is as long (big, hard, etc.) as it should be.
  • The prototype 1 is fun to play.
  • The prototype 2 is fun to play… and so on.
  • The display (health bar, etc.) is easy to understand.
survey answer format
survey answer format
  • Use 5 Scale System (it’s proven to work):
  • 5=strongly agree
  • 4=somewhat agree
  • 3=neither agree nor disagree
  • 2=somewhat disagree
  • 1=strongly disagree
slide20

Playtest

Questions?

what do players really want1

x

x

Every Game Should Provide 4 Types of Fun:

What do players really want?

x

x

what do players really want2

x

x

Every Game Should Provide 4 Types of Fun:

What do players really want?

x

x

emotional timeline level design fun
Emotional timeline + Level design = fun

FieroHard fun

Curiosity

Easy fun

slide27

Fun

Questions?