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Playtesting. Game Mod workshop – Brian Schrank. You. X. players. game. Tissue tests. Find people who’ve never seen your game. Why? They have fresh eyes . They tell you what should be obvious. Tissue tests. They have open minds. They reveal LOW HANGING FRUIT.

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Playtesting

Playtesting

Game Mod workshop – Brian Schrank


You

X

players

game


Tissue tests
Tissue tests

  • Find people who’ve never seen your game. Why?

  • They have fresh eyes.

  • They tell you what should be obvious.


Tissue tests1
Tissue tests

  • They have open minds.

  • They reveal LOW HANGING FRUIT.


How to conduct playtests
How to conduct playtests

  • Say as little as possible before they play.

  • Let the game speak for itself.

  • Show them the controls and that’s it.


How to conduct playtests1
How to conduct playtests

  • Let Players Be:

  • Free to fail… AND

  • Free to find fun.



What s the think aloud protocol1
What’s the Think aloud protocol?

  • Encourage the player to verbalize all their internal thoughts.

  • It’s supposed to be a stream-of-consciousness ramble.



What are the 4 types of game testing1
What are the 4 types of game testing?

  • Focus Testing

  • Quality Assurance (Bugs)

  • Usability

  • Playtesting


What are the 4 types of game testing2
What are the 4 types of game testing?

  • Focus Testing

  • Quality Assurance (Bugs)

  • Usability

  • Playtesting


During the playtest ask these questions in your head
During the Playtest ask these questions in your head:

  • What are the bugs?

  • Do players understand how to play?

  • Where do players get stuck?

  • When do players have the most fun?

  • What could be added/removed to add fun?



Okay interview questions
Okay interview questions:

  • Will you be brutallyhonest, please?

  • 3 favorite things in the prototype?

  • 2changes we should make?

  • 1 least favorite thing in the prototype?

  • What game(s) does it remind you of?


Better interview questions
Better interview questions:

  • Overall, what were your thoughts of the game?

  • What were your thoughts about the game play?

  • Were you able to learn how to play quickly?

  • What is the objective of the game?

  • How would you describe this game to someone who has never played it before?

  • Is there anything you didn‘t like about the game

  • Was anything confusing? Take me through it.


Survey questions
survey questions

  • I understand what to do in the game.

  • The controls are balanced for the game.

  • The game is appropriately challenging.

  • Level One is as long (big, hard, etc.) as it should be.

  • The prototype 1 is fun to play.

  • The prototype 2 is fun to play… and so on.

  • The display (health bar, etc.) is easy to understand.


Survey answer format
survey answer format

  • Use 5 Scale System (it’s proven to work):

  • 5=strongly agree

  • 4=somewhat agree

  • 3=neither agree nor disagree

  • 2=somewhat disagree

  • 1=strongly disagree


Playtest

Questions?



What do players really want1

x

x

Every Game Should Provide 4 Types of Fun:

What do players really want?

x

x


What do players really want2

x

x

Every Game Should Provide 4 Types of Fun:

What do players really want?

x

x


Emotional timeline level design fun
Emotional timeline + Level design = fun

FieroHard fun

Curiosity

Easy fun




Fun

Questions?