數位娛樂與藝術專題 — 遊戲設計 Special Topics in Digital Entertainment and Arts – Game Design. 黃世強 [email protected] http://www.cs.nctu.edu.tw/~cswingo Room 706 #ext. 56626. Teaching assistants. Course content. Introduction to UDK Fundamentals of computer graphics Game concepts Kismet
Introduction to UDK
Fundamentals of computer graphics
Navigation, bots, AI
Suggestions /Advice for game design
Students form groups and they should work as a team.
Develop game levels based on Unreal development kit
Assignments (20%): let the student be familiar with the working environment of UDK. Each group submit a report weekly.
Presentation (20%): improve the presentation skill of students.
Project (60%): Design around FOUR game levels.
Feb. 2010 Version
Science and Technology)
Cloth draping simulation
Different textures can be applied to different regions of a garment.
Small wrinkles along seam lines are created automatically.
Interacting performance is achieved
for many deformable objects even though the contact regions are large.
This simulation was executed on a multicore machine.
A collection of resources + independent components + visual programming
Each independent components are connected to a Engine Core
Engine Core communicates with the following engines:
Graphics Engine: Render images
Sound Engine: Managing audio effects
Physics Engine: collision detection, physics response
It supports scripting
- Syntax similar to C++