Introduction to video game design
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Introduction to Video Game Design. BBrewer Fall 2013. Ok Gamers…what is your favorite game?. Open 5W graphic organizer from edmodo Find image of favorite game & insert Complete 5Ws. Pair and Share…. Partner up with someone who has a different favorite video game than you

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Ok gamers what is your favorite game
Ok Gamers…what is your favorite game?

  • Open 5W graphic organizer from edmodo

  • Find image of favorite game & insert

  • Complete 5Ws


Pair and share
Pair and Share…

  • Partner up with someone who has a different favorite video game than you

  • Use the Analyze Perspectives graphic organizer on edmodo to determine why you both like this video game!


Key learning
Key Learning

Video game design includes both technological and creative aspects.


Unit essential question
Unit Essential Question

How can I use game design software to develop a video game?


Lesson essential question
Lesson Essential Question

What elements are necessary to design and create a video game?


Lesson essential question1
Lesson Essential Question

How can I navigate Game Maker Software?


Lesson essential question2
Lesson Essential Question

What elements are needed in game construction to create a quality, challenging video game?


Activate
Activate…

Thinking about the video games you listed as your favorite yesterday…tell me someone who is employed by the company to design and create that game!


Vocabulary words
Vocabulary Words

Download vocabulary graphic organizer from edmodo and save in your VGD file folder.

Complete as we discuss elements necessary to design and create video games…


Designer – person involved in development of video game.

Artist – person who creates images and graphics in a video game.


Animated – object programmed to move

Static – an object that does not move


Instance – an exact copy; inherits properties of parent object.

Sprite – a two dimensional image used in a game.

Object – can receive programming.


Two-dimensional – only height and width dimensions (X & Y dimensions)

Room – where you place game objects to create a scene.

Object Oriented – Each item in the programming is a container that can interact with other objects.


User interface how the player user connects to interfaces with the game
User Interface – how the player (user) connects to (interfaces with) the game.

???

Game Controller

Gaming Keyboard


Programming Language – similar to verbal language like English or Spanish only it is a written language that a computer can understand.


Bellwork
Bellwork

To Be Turned In:

  • Polices and Procedures PowerpointBbrewer Shared Folder

  • Get to Know You Document Bbrewer Shared Folder

  • Quiz edmodo – Policies and Procedures


Sounds – background music or audio played as part of an action. Can be MP3, WAV or MIDI files.

Sound Effects – small pieces of sound used in programming.

Sample – short sound file.

Music – long sound file.

Create Sound:


Logical design process
Logical Design Process

IF/THEN logic statement

Example:

IF the car collides with the ambulance,

THEN destroy the car.

Action Event – describes what occurs if condition is met.

Condition Event – describes what must exist


Coding – the process a programmer uses to record the words and symbols that the computer can understand.

Compiling – the process of changing the computer codes, scripts and other programming into a file that can run on a computer.


Compare and contrast
Compare and Contrast

  • Using the graphic organizer from edmodo, compare and contrast these two different game programming styles.

  • How are they alike?

  • How are they different?



Bellwork review vocab
Bellwork – Review Vocab

  • “Quiz” today on vocabulary words in the form of a crossword puzzle…complete on your own!


Bellwork review crossword puzzle
Bellwork – Review Crossword Puzzle

  • Can you fill any more in – on your own???

  • Class Contributions…


Activate toolbar scavenger hunt
Activate – Toolbar Scavenger Hunt…

Label each icon from Game Maker!


Menu Bar

Toolbar

Toolbar Identification:

1. Create a New Game

2. Open an Existing Game

3. Save Game

4. Create Standalone Executable File

5. Publish Finished Game on Website

6. Run Game

7. Run Game in Debug Mode

8. Create Sprite

9. Create Sound

10. Create Background

11. Create a Path

12. Create a Script

13. Create a Font

14. Create a Timeline

15. Create an Object

16. Create a Room

17. Change the Game Information

18. Change the Global Settings

19. Select Extension Packages

20. Upgrade to Game Maker Pro

21. Show Help


Branch

Leaves

Resource Tree


Save and Close

Room Tabs

Room Grid

Object Menu

Create a Room:


Create a Sprite:

Image of assigned sprite

Name Sprite

Assign image to sprite


Add and Name Objects:

Sprite Menu

Name Object


Programming Events and Actions:

IF <object> is/does <event> THEN <action>

Object Action Options


Create Sound:

Name Sound

Load Sound File

Pro Edition…

Save and Close



Summary
Summary

Label Game Maker Screenshot


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