1.2 . Project Information. Important project information and advice. Project Selection. Selecting your project – balancing ambition against time. The project (a game you really want to develop).
Important project information and advice
Selecting your project – balancing ambition against time
Most important aspect of this module, highlights your programming skill and worth 100% of overall module credit
You get to select the game you want to develop. You will have some control over how it is marked.
There are compulsory hand-in points, with final assessment at the end of the module. The assessment may involve a viva.
Firstly, and most importantly, develop something that you think is fun.
Base your project on a simple idea that can be readily implemented within the available time.
Plan to develop a short demo and not a fully featured game (aim to have all game features experienced within 10 minutes of play)
Include contingency planning within your project.
Consider the assessment criteria for your project (think about your project mark distribution)
At the end of the second week you will submit a short outline of your planned game and its features and receive feedback on game challenge, scope, etc.
Note: Students on the MEng in Computer Game Development must use XNA
XNA is considerably more capable than Java for writing games
XNA provides experience of C# and .NET (liked by industry, can help with placement)
XNA involves learning a new language (C#) although it is a close cousin of Java
More of a learning curve (although project assessment is mindful of this)
Should you select XNA? What are the pros and cons
My advice? If you feel comfortable with Java then pick XNA. If you feel a bit uncomfortable with Java – then stick with Java!
You can work as part of a team on a larger game project if you wish
Be aware of advantages/ disadvantages
A team that ‘gels’ and has a good mix of skills will do well.
A single mark will be awarded to the entire project. Peer distribution of marks will then be used
I will act as a brokering service if needed
Project timeline and hand-in points. Project assessment and assurance.
Week 12Project Timeline
Game Concept / Development
Initial Architectural Development and Prototyping
End Week 2
End Week 6
End Week 9
End Week 11
Initial Game Concept
Architecture / Early Prototyping
Alpha code version
The Project Development Report provides a complete record of project development, containing:
Proposed project details and feedback
Exploratory milestone details and feedback
Alpha milestone details and feedback
Final submission information and peer assessment
Final project assessment and awarded mark
Each project will be marked out of 100 and judged against the following categories of assessment:
Game concept and gameplay
Quality of architectural design
Use of graphics and/or sound
Extent of game features
Complexity of game algorithms
Coding style and code quality
You can decide how 60 marks (out of the total 100 marks) will be allocated. Doing this, you can adapt the marking scheme to your chosen game.
All interim project hand-ins are compulsory.
Failure to pass interim hand-ins will result in automatic module failure.
I will fail someone who does not engage with the course. However, I will be understanding of circumstance – just keep me informed.
You can make use of existing algorithms, code fragments, classes and libraries..
Hand-in points will be used to record project development.
All projects will be subject to an on-line plagiarism test. It is vital that you clearly identify bits that draw on other sources.
Vivas will be held to assure authenticity if there is uncertainty. Failing the viva will result in automatic module failure.
All suspected academic offences will be subject to the University’s Academic Offences regulations.
Learning agreement and some truths about this module
Things which you can expect of me:
In general: ● I’m here to help
● I will be supportive and non-judgemental
Within lectures: ● I won’t regurgitate material within lectures.
● I’m very happy to answer questions
Assessment: ● I will be fair, honest and consistent for all assessment
Things which I will expect of you:
● You will attend lectures and explore the
weekly study packs
● You will work on your project throughout
the duration of the module
For many students (arguably most), aspects of this module may put you in situations that fall slightly outside of your comfort zone.
Whilst not comfortable, this often results in excellent learning.
Today we explored: