Animation . Adapted from a presentation by Timothy Chan http://www.cs.ubc.ca/~tmm/courses/cpsc533c-04-spr/slides/0324.timchan.ppt. Outline. Principles of Traditional Animation Applied to Computer Animation (Lasseter, 1987) Animation: Can it facilitate? (Tversky and Morrison, 2002)
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Adapted from a presentation by Timothy Chan
Bad Silhouette Good Silhouette
1. Straight Ahead
Animator start from first drawing in the scene and draw all subsequent frames until the end of scene.
Animator plans actions, draws a sequence of poses, in between frames etc.
3d keyframe comp. Systems uses spline interpolation to control the path of an object.
Has tendency to overshoot at extremes (small # of frames).
Hardware/Software are simply not enough, these principles are just as important tools too.