Data storing with an external web database for e learning activities in second life
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Data storing with an external web database for e-learning activities in Second Life . UNDERGRADUATE THESIS . Cristian Moral Martos Albert Bellonch Llargués April 2011. Why this project ?. Project made incollaboration with Alan Hudson (London Metropolitan University )

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Data storing with an external web database for e-learning activities in Second Life

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Data storing with an external web database for e learning activities in second life
Data storing with an external web database for e-learning activities in Second Life

UNDERGRADUATE THESIS

Cristian Moral Martos

Albert Bellonch Llargués

April 2011


Why this project
Why activities in Second thisproject?

  • Project madeincollaborationwith Alan Hudson (London MetropolitanUniversity)

  • Use SecondLife as platformfor e-learning

  • SecondLife has a greatlack incompatible with e-learning: absence of data storing


What we hope to achieve
What activities in Second we hope toachieve?

  • Allowtodevelop e-learnignactivities in SecondLifebystoring data

  • Easethemanagement and theaccesstothese data toalltheusers


What is second life
What activities in Second isSecondLife?

  • Virtual 3D world, composed by avatars led by users

  • Has features of social media and massive multiplayer online game

  • Second Life is a free client program that has its own policies and economy (Linden Dollar)


Second life avatars
Second activities in Second Life - Avatars

  • Their appearance is customizable

  • They can communicate with each others

  • They can walk, run, sit, fly and teleport


Second life objects
Second activities in Second Life - Objects

  • Createdbyusers

  • Formedfrom simple structures (Prims) that are linked

  • Objects are ownedbyavatars, with configurable permissions

  • Objects can content scripts written in LSL thatallowthemtointeractwithavatars


What can we do in second life
What activities in Second can we do in SecondLife?

  • Marketing, advertising and Trade

  • Informationmeans

  • Scienceprojects and disclosure

  • Leisureactivities

  • Religiousevents

  • Diplomaticrepresentation

  • Educationactivities


What is e learning
What activities in Second is e-learning?

  • Groups any form of teaching and learning which is supported by electronic means (CD, DVD, satellite TV…) and specially computers with internet

  • Self-study

  • Self-organisation


E learning main features 1
E- activities in Second learning – Mainfeatures (1)

  • Use of web browsers to access the information

  • Protocols of connection between professor and students, that can be separated in time and/or space.

  • Use of different tools for communications, both asynchronous (forums, mails) and synchronous (chats)

  • Use of multimedia and digital materials (audio, photos, videos…)


E learning main features 2
E- activities in Second learning – Mainfeatures (2)

  • Protocols to store, maintain and manage all the materials in a web server

  • Flexible in terms of space and time

  • Interactive

  • Supported by tutorials of the professors

  • Combine individual study with collaborative activities


E learning vs traditional teaching
E- activities in Second learning vs Traditionalteaching

  • There are differences in terms of:

    • Organizationalmodel

    • Learningmodel

    • Material

    • Rhythm

    • Flexibility

    • Communication

    • Resources

    • Experience


How our project can allow to do e learning in sl
How activities in Second ourproject can allowto do e-learning in SL?

  • Client-Server system

  • Client collects important data in SL and sends it to server

  • Server treats received data, store it

  • Users can access the stroed data through a user web interface


The architecture of our system
The activities in Second architecture of oursystem


Project client side
Project – activities in Second Clientside

  • Before all, we have to create the needed infrastructures in Second Life


What is our client for
What activities in Second isourclientfor?

  • Mainobjectives:

    • Registeravatars

    • Access control to e-learnignrooms

    • Presence control in e-learningrooms

    • Test of knowledgement of users

    • Access tostored data


Register avatars in sl
Register activities in Second avatars in SL


Access control in sl
Access control in SL activities in Second


Presence control in sl
Presence activities in Second Control in SL

  • Thisprocessistransparentfortheusers

  • Schememaster-slaveused


Knowledgement test in sl
Knowledgement activities in Second test in SL


Web acces to stored data
Web activities in Second accestostored data


What is our server side for
What activities in Second isour server sidefor?


Project server side 1
Project – Server activities in Second side (1)


Project server side 2
Project – Server activities in Second side (2)


Project server side 3
Project – Server activities in Second side (3)


Project server side 4
Project – Server activities in Second side (4)


Project extending the system
Project – activities in Second Extendingthesystem


Project management tools 1
Project – Management activities in Second tools (1)


Project management tools 2
Project – Management activities in Second tools (2)


Conclusion
Conclusion activities in Second


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