Data storing with an external web database for e learning activities in second life
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Data storing with an external web database for e-learning activities in Second Life . UNDERGRADUATE THESIS . Cristian Moral Martos Albert Bellonch Llargués April 2011. Why this project ?. Project made incollaboration with Alan Hudson (London Metropolitan University )

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Data storing with an external web database for e-learning activities in Second Life

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Data storing with an external web database for e-learning activities in Second Life

UNDERGRADUATE THESIS

Cristian Moral Martos

Albert Bellonch Llargués

April 2011


Whythisproject?

  • Project madeincollaborationwith Alan Hudson (London MetropolitanUniversity)

  • Use SecondLife as platformfor e-learning

  • SecondLife has a greatlack incompatible with e-learning: absence of data storing


Whatwe hope toachieve?

  • Allowtodevelop e-learnignactivities in SecondLifebystoring data

  • Easethemanagement and theaccesstothese data toalltheusers


WhatisSecondLife?

  • Virtual 3D world, composed by avatars led by users

  • Has features of social media and massive multiplayer online game

  • Second Life is a free client program that has its own policies and economy (Linden Dollar)


SecondLife - Avatars

  • Their appearance is customizable

  • They can communicate with each others

  • They can walk, run, sit, fly and teleport


SecondLife - Objects

  • Createdbyusers

  • Formedfrom simple structures (Prims) that are linked

  • Objects are ownedbyavatars, with configurable permissions

  • Objects can content scripts written in LSL thatallowthemtointeractwithavatars


What can we do in SecondLife?

  • Marketing, advertising and Trade

  • Informationmeans

  • Scienceprojects and disclosure

  • Leisureactivities

  • Religiousevents

  • Diplomaticrepresentation

  • Educationactivities


Whatis e-learning?

  • Groups any form of teaching and learning which is supported by electronic means (CD, DVD, satellite TV…) and specially computers with internet

  • Self-study

  • Self-organisation


E-learning – Mainfeatures (1)

  • Use of web browsers to access the information

  • Protocols of connection between professor and students, that can be separated in time and/or space.

  • Use of different tools for communications, both asynchronous (forums, mails) and synchronous (chats)

  • Use of multimedia and digital materials (audio, photos, videos…)


E-learning – Mainfeatures (2)

  • Protocols to store, maintain and manage all the materials in a web server

  • Flexible in terms of space and time

  • Interactive

  • Supported by tutorials of the professors

  • Combine individual study with collaborative activities


E-learning vs Traditionalteaching

  • There are differences in terms of:

    • Organizationalmodel

    • Learningmodel

    • Material

    • Rhythm

    • Flexibility

    • Communication

    • Resources

    • Experience


Howourproject can allowto do e-learning in SL?

  • Client-Server system

  • Client collects important data in SL and sends it to server

  • Server treats received data, store it

  • Users can access the stroed data through a user web interface


Thearchitecture of oursystem


Project – Clientside

  • Before all, we have to create the needed infrastructures in Second Life


Whatisourclientfor?

  • Mainobjectives:

    • Registeravatars

    • Access control to e-learnignrooms

    • Presence control in e-learningrooms

    • Test of knowledgement of users

    • Access tostored data


Registeravatars in SL


Access control in SL


Presence Control in SL

  • Thisprocessistransparentfortheusers

  • Schememaster-slaveused


Knowledgement test in SL


Web accestostored data


Whatisour server sidefor?


Project – Server side (1)


Project – Server side (2)


Project – Server side (3)


Project – Server side (4)


Project – Extendingthesystem


Project – Management tools (1)


Project – Management tools (2)


Conclusion


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