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Human Computer Interaction – Introduction

Human Computer Interaction – Introduction. Hanyang University Jong-Il Park. This Class. Goal Understanding basic concepts and methodologies for human-computer interaction(HCI) Developing a foundation for further study and research in HCI Learning how to proceed with an HCI-project How?

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Human Computer Interaction – Introduction

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  1. Human Computer Interaction – Introduction Hanyang University Jong-Il Park

  2. This Class • Goal • Understanding basic concepts and methodologies for human-computer interaction(HCI) • Developing a foundation for further study and research in HCI • Learning how to proceed with an HCI-project • How? • Lectures: 1.5 hours/week • Seminar: HCI-related selected topics • Term project: 2-3 students/team • Theme: mobile application or car application

  3. Textbook • Computer vision • Forsyth and Ponce, Computer Vision – A Modern Approach, 2nd ed., Pearson, 2012. • HCI seminar • http://www.interaction-design.org

  4. Term Project • HCI for • Mobile devices • 모바일산업 선도 창조인력 양성사업(서울시) 관련 • Automobiles • CITRC(지식경제부) 관련

  5. Evaluation • Group 1: CV-oriented • Programming HW: 30% • Exam: 30% • Term project: 40% • Group 2: Interaction-Design-oriented • Seminar: 50% • Exam: 10% • Term project: 40%

  6. Moore’s Law Transistors Speed Size Cost Computer Abilities 1950 1990 2030 ( These slides are variations of those presented by Bill Buxton )

  7. Psychology Computers Human Abilities 0 A.D. 1950 1990 2030 ( These slides are variations of those presented by Bill Buxton )

  8. J.C.R. Licklider (1960) • Outlined “man-computer symbiosis” The hope is that, in not too many years, human brains and computing machines will be coupled together very tightly and that the resulting partnership will think as no human brain has ever thought and process data in a way not approached by the information-handling machines we know today.”

  9. design evaluation implementation Human Computer Interaction • A discipline concerned with the design, implementation, and evaluation of interactive computing systems for human use and with the study of major phenomena surrounding them.

  10. Overview: Map of Human Computer Interaction Use and Context Social Organization and Work Human-Machine Fit and Adaptation Application Areas Human Computer Computer Dialogue Graphics Human Techniques Information A a Processing Dialogue Dialogue Language, Architecture Genre Communication Input and and Interaction Ergonomics Output Devices Example Systems Evaluation and Case Studies Implementation Techniques Techniques and Tools Design Approaches Development Process

  11. Use and context of computers Problems of fitting computers, their uses, and the context of use together • Social organization and work • considers models of human activity • Application areas • characteristics of application domains, e.g. individual vs group work • Human-machine fit and adaptation • improve the fit between the designed object and its use

  12. Human characteristics To understand the human as an information-processing system, how humans communicate, and people’s physical and psychological requirements • Human information processing • characteristics of the human as a processor of information • Language, communication and interaction • aspects of language • syntax, semantics, pragmatics; conversational interaction, specialized languages • Ergonomics • anthropometric and physiological characteristics of people and their relationship to workspace and the environment • arrangement of displays and controls; cognitive and sensory limits; effects of display technology; fatigue and health; furniture and lighting; design for stressful and hazardous environments; design for the disabled...

  13. Computer system and interface architecture The specialized components computers have for interacting with people • Input and output devices • Dialogue techniques • the basic software architecture and techniques for interacting with humans • e.g. dialog inputs and outputs; interaction styles; issues • Dialog genre • The conceptual uses to which the technical means are put • Computer graphics • basic concepts from computer graphics that are especially useful to HCI • Dialogue architecture • software architecture and standards for interfaces

  14. The Development Process The construction and evaluation of human interfaces • Design approaches • the process of design • Implementation techniques and tools • tactics and tools for implementation, and the relationship between design, evaluation and implementation • Evaluation techniques • philosophy and specific methods for evaluation • Example systems and case studies • classic designs to serve as example of interface design genres

  15. Why study human use of computer systems? • Business view: • to use humans more productively/effectively • the human costs now far outweigh hardware and software costs • Personal view: • people view computers as appliances, and want it to perform as one • Marketplace view: • everyday people using computers • now expect “easy to use system” • not tolerant of poorly designed systems • little vendor control of training • heterogeneous group • if product is hard to use, people will seek other products

  16. Why study human use of computer systems? • The system view: • complex human • complex computer • complex interface between the two • The human factors view: • humans have necessary limitations • errors are costly in terms of • loss of time • loss of money • loss of lives in critical systems • loss of morale • design can cope with such limitations!

  17. Why study human use of computer systems? • The social view: Computers contribute to critical parts of our society, and cannot be ignored • educate our children • take medical histories and provide expert advice • keep track of our credit worthiness • play(?) war games (and help form policies) • control air and ground traffic flow • book travel • control chemical/oil/nuclear plants • control space missions • assist humans with their everyday tasks (office automation) • control complex machines (aircraft, space shuttles, super tankers) • help control consumer equipment (cars, washing machines) • entertainment (games, intellectual stimulation).…In all these views, economics and human best interests are aligned

  18. Homework: Report • Who is the king of “copycat” ? [Due: 9/11]

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