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Course Introduction

Prof. Marc Davis & Prof. Peter Lyman UC Berkeley SIMS Tuesday and Thursday 2:00 pm – 3:30 pm Spring 2005. Course Introduction. IS146: Foundations of New Media. Lecture Overview. Introductions Course Overview Administrivia. Lecture Overview. Introductions Course Overview

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Course Introduction

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  1. Prof. Marc Davis & Prof. Peter Lyman UC Berkeley SIMS Tuesday and Thursday 2:00 pm – 3:30 pm Spring 2005 Course Introduction IS146: Foundations of New Media

  2. Lecture Overview • Introductions • Course Overview • Administrivia

  3. Lecture Overview • Introductions • Course Overview • Administrivia

  4. IS146 Teaching Team Professor Marc Davis Professor Peter Lyman GSI Jeff Heer GSI Matthew Rothenberg

  5. Who Am I? • Professor at SIMS (School of Information Management and Systems) • BA in Philosophy from Stanford • MA in Political Theory from Berkeley • PhD in Political & Social Theory from Stanford • Here from the founding of SIMS, faculty member of the “previous school” • Former University Librarian at UCB • Board Member for Sage Publishing, three crashed startups, Advisor on Technology for Fine Arts Museums • Teaches ethnography

  6. What Do I Do? • Current Research • How much information is created every year? See www.sims.berkeley.edu/research/projects/how-much-info-2003/ • How do people make decisions about how to use information? Interview study – looking for student researchers • How are digital media changing the way kids are learning? Ethnography of online communication, games, instant messaging, how kids design media • Teaching • Ethnographic methods: how to understand people’s cultures by participant observation, interviewing, focus groups. • Sociology of information, looking at creation of new kinds of online communities, new genres for communication.

  7. Who Am I? • Assistant Professor at SIMS (School of Information Management and Systems) • Background

  8. What Do I Do? • Create technology and applications that will enable daily media consumers to become daily media producers • Research and teaching in the theory, design, and development of digital media systems for creating and using media metadata to automate media production, sharing, and reuse • Research • Director of Garage Cinema Research • Projects in Media Metadata, Active Capture, Adaptive Media, Mobile Media Metadata, and Social Uses of Personal Media • Executive Committee Member and Co-Founder of the Center for New Media • Affiliated Faculty Member of the Berkeley Institute of Design • Teaching • Information Organization and Retrieval • Multimedia Information • Digital Media Design Studio

  9. Jeff Heer • Who Am I? • Computer Science Ph.D. Student • Group for User Interface Research • Berkeley Institute of Design • Research Scientist • PARC, Inc. (formerly Xerox PARC) • What Do I Do? • Teach pixels to dance • Information Visualization • Human-Computer Interaction

  10. Matthew Rothenberg • Who Am I? • Formal background in media studies and critical theory (M.A., B.A. NewYork University) • Informal background in being a nerd • What Do I Do? • Research revolves around the analysis of technological standards andprotocols for communication systems, with a focus on social aspects ofdistributed systems

  11. Research Opportunities • Undergraduate Research Apprenticeship Program (URAP) • Get course credit for doing cutting edge research in New Media • URL • http://research.berkeley.edu/urap/projects/openlist.lasso?-database=urap_web&-layout=details&-response=detail.lasso&-recordID=12614507&-search

  12. Today • Introductions • Course Overview • Administrivia

  13. IS146 Course Goals • This course is based upon the premise that New Media—a spectrum of technologies for representation and communication based on the paradigm of computation—represent a once in several century innovation in the representation of knowledge and culture • The goal of the course is to prepare you to participate in this process of innovation

  14. IS146 Course Goals • You will learn how to participate in this process of innovation by learning how to apply • Insights and methods from the humanities • (e.g., theories of language, communication, and media, and New Media history), • Social science techniques to analyze culture and media • (e.g., participant-observation, interviewing) • Basic computational understandings and skills • (e.g., how computation works, what programs are, how to write simple programs) • Fundamental design techniques • (e.g., brainstorming, sketching, personas, scenarios, storyboards, and low-fi prototyping)

  15. IS146 Course Design

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  27. IS146 Course Format • Lectures • 80 minute class sessions • For each class several students will prepare discussion questions for each reading • Doing the reading is essential to your learning • Sections • 50 minute class sessions • Active participation is essential to your learning

  28. Sections • Sections are required • Section are designed to help you • Explore and discuss class readings in depth • Receive critique and feedback on your group design assignments • Work on your group design assignments • Sections begin next week

  29. Section Consolidations • Section 101 stays as is • Section 102 now includes Section 103 • Section 104 is cancelled • Section 107 now includes Section 105 and Section 106 • Please update TeleBears with your new section

  30. Section 101 Monday 4:00 pm – 5:00 pm 204 Wheeler GSI Jeff Heer Section 102 Tuesday 4:00 pm – 5:00 pm 255 Dwinelle GSI Jeff Heer Section 107 Wednesday 3:00 pm – 4:00 pm 47 Evans GSI Matthew Rothenberg Section Meetings

  31. IS146 Assignments and Exams • Exams • Midterm Examination (March 7, 8, and 9) in section • Final Examination during finals week • Final Poster Session and Celebration during finals week

  32. IS146 Assignments and Exams • Assignments • Student Questionnaire • The Student Questionnaire is essential for us to place your in your project group for the design assignments • Design Assignments • Six assignments will ask you to work in a project group (5-6 students) to apply concepts from the readings and lectures to redesign your group’s chosen artifact (i.e., the telephone, the camera, the web, or a computer game) • Each design assignment will be due about two weeks after it is assigned • Your design assignments don’t require you to build your designs, but to work with your project group to collectively brainstorm, sketch, and describe your solutions to the design problems

  33. Assignment and Exam Schedule • January 18 • Assignment 1: Student Questionnaire assigned • January 21 • Assignment 1: Student Questionnaire DUE • January 25 • Assignment 2: Create your project group’s web page assigned • February 3 • Assignment 2: Create your project group’s web page DUE • Assignment 3: Redesign your artifact to make it more programmable assigned • February 17 • Assignment 3: Redesign your artifact to make it more programmable DUE • Assignment 4: Document your project group’s use of your artifact assigned • March 1 • Assignment 4: Document your project group’s use of your artifact DUE

  34. Assignment and Exam Schedule • March 7-9 • Midterm Exam • March 29 • Assignment 5: Redesign your artifact to enable new forms of communication assigned • April 12 • Assignment 5: Redesign your artifact to enable new forms of communication DUE • Assignment 6: Redesign your artifact to enable new forms of social organization assigned • April 28 • Assignment 6: Redesign your artifact to enable new forms of social organization DUE • Assignment 7: Redesign your artifact to enable new forms of game play assigned • May 10 • Assignment 7: Redesign your artifact to enable new forms of game play DUE • Finals Week • Final Examination (date and location to be identified) • Poster Session Celebration (date and location to be identified)

  35. IS146 Grading • 50% midterm and design assignments • 30% final exam • 20% attendance and participation

  36. IS146 Course Schedule:Analyzing and Designing New Media

  37. IS146 Course Schedule:The Telephone and The Camera

  38. IS146 Course Schedule:The Web and Computer Games

  39. Recommended Special Events • The Art, Technology, and Culture Colloquium • http://www.ieor.berkeley.edu/~goldberg/lecs/ • Mondays 7:30 pm – 9:00 pm • 160 Kroeber Hall • Monday, January 24 • Making and Breaking Rules: Game Design as Critical PracticeKatie Salen, Parsons School of Design and Eric Zimmerman, gameLab, NYC • Garage Cinema Research Open House • http://garage.sims.berkeley.edu/ • Cal Day, April 16, 2005 • 110 South Hall

  40. Recommended Special Events • 050505 “Zoning and Grinding” • 2005 Center for New Media Colloquium at UC Berkeley • http://cnm.berkeley.edu/ • May 5, 2005 • School of Information Management and Systems Distinguished Lecture Series • http://www.sims.berkeley.edu/ • Wednesdays 4:00 pm – 5:30 pm • 202 South Hall • Wednesday, February 2, 2005 • Mimi Ito on Mobile Messaging in the US and Japan

  41. Lecture Overview • Introductions • Course Overview • Administrivia

  42. IS146 Communications Media • To check about readings, schedule, contact info, and assignments • http://www.sims.berkeley.edu/academics/courses/is146/s05/ • To email the whole class • is146@sims.berkeley.edu • To email the teaching team (Marc, Peter, Jeff, and Matthew) • is146-ta@sims.berkeley.edu • To post and share documents with the whole class • http://www.sims.berkeley.edu/academics/courses/is146/s05/wiki/ • To turn in your project group assignments • Post them on your project group’s web page (forthcoming)

  43. Professor Marc Davis Monday 4:00 pm – 5:00 pm Tuesday 4:00 pm – 5:00 pm 314 South Hall Professor Peter Lyman Wednesday 3:00 pm – 5:00 pm Thursday 4:00 pm – 5:00 pm 303B South Hall IS146 Professor Office Hours

  44. IS146 GSI Office Hours • Jeff Heer • Monday • 2:00 pm – 4:00 pm • Brewed Awakening 1807 Euclid Avenue Berkeley, CA 94709 • Matthew Rothenberg • Wednesday • 2:00 pm – 3:00 pm • 314 South Hall

  45. Course Readers • Course Readers • Are available at • University Copy Service at 2425 Channing Way (510-549-2335) • Get both Readers • Reader I (Analyzing and Designing New Media) • Reader II (The Telephone, The Camera, The Web, and Computer Games)

  46. Textbooks • Mindstorms: Children, Computers, and Powerful Ideasby Seymour PapertBasic Books, New YorkISBN 0465046746 • The Pattern on the Stone: The Simple Ideas That Make Computers Workby W. Daniel HillisPerseus Books, New YorkISBN 046502596X • Understanding Comicsby Scott McCloudHarperCollins, New YorkISBN 006097625X

  47. Are available at Campus Bookstore Address:108 MLK Jr. Student Union #4504 Berkeley, CA 94720 Hours:Mon-Fri 9-6, Sat 10-6, Sun 12-5 Phone:(510) 642-9000 Email:ucberkeley@bkstr.com Website Address:http://www.ucberkeley.bkstr.com May be also bought through the Information Management Students Association (IMSA) http://www.themeat.org/imsa/ Textbooks

  48. For Next Time (!) • Readings • Vannevar Bush. As We May Think. In: From Memex to Hypertext: Vannevar Bush and the Mind's Machine, edited by James M. Nyce and Paul Kahn, Boston: Academic Press, 1991, p. 85-112. • Discussion Question Volunteers • Kevin Chicas • Onesta Francis • Lev Manovich. New Media from Borges to HTML. In: The New Media Reader, edited by Noah Wardrip-Fruin and Nick Montfort, Cambridge, Massachusetts: The MIT Press, 2003, p. 13-25. • Discussion Question Volunteers • Talia Holden • Tiffany Loui

  49. For Next Time (!) • On-Line Student Questionnaire • Information about you so we can form your project groups • Due this Friday, January 22 • URL: • http://www.sims.berkeley.edu/courses/is146/s05/survey.html

  50. Active Capture Setup

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