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Wireless Sensor Networks 24th Lecture 06.02.2007

Wireless Sensor Networks 24th Lecture 06.02.2007. Christian Schindelhauer. Overview. Unicast routing in MANETs Energy efficiency & unicast routing Geographical routing. 4. 4. 4. 1. 2. 2. 2. 3. E. H. D. F. A. C. G. B. Energy-efficient unicast: Goals.

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Wireless Sensor Networks 24th Lecture 06.02.2007

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  1. Wireless SensorNetworks24th Lecture06.02.2007 Christian Schindelhauer

  2. Overview • Unicast routing in MANETs • Energy efficiency & unicast routing • Geographical routing

  3. 4 4 4 1 2 2 2 3 E H D F A C G B Energy-efficient unicast: Goals • Particularly interesting performance metric: Energy efficiency • Goals • Minimize energy/bit • Example: A-B-E-H • Maximize network lifetime • Time until first node failure, loss of coverage, partitioning • Seems trivial – use proper link/path metrics (not hop count) and standard routing 2 3 1 2 1 2 3 1 2 2 Example: Send data from node A to node H

  4. 4 4 4 1 2 2 2 3 E H G D C B F A Basic options for path metrics • Maximum total available battery capacity • Path metric: Sum of battery levels • Example: A-C-F-H • Minimum battery cost routing • Path metric: Sum of reciprocal battery levels • Example: A-D-H • Conditional max-min battery capacity routing • Only take battery level into account when below a given level • Minimize variance in power levels • Minimum total transmission power 2 3 1 2 1 2 3 1 2 2

  5. A non-trivial path metric • Previous path metrics do not perform particularly well • One non-trivial link weight: • wij weight for link node i to node j • eij required energy,  some constant, i fraction of battery of node i already used up • Path metric: Sum of link weights • Use path with smallest metric • Properties: Many messages can be send, high network lifetime • With admission control, even a competitive ratio logarithmic in network size can be shown

  6. Multipath unicast routing • Instead of only a single path, it can be useful to compute multiple paths between a given source/destination pair • Multiple paths can be disjoint or braided • Used simultaneously, alternatively, randomly, …

  7. Overview • Unicast routing in MANETs • Energy efficiency & unicast routing • Geographical routing • Position-based routing • Geocasting

  8. Geographic routing • Routing tables contain information to which next hop a packet should be forwarded • Explicitly constructed • Alternative: Implicitly infer this information from physical placement of nodes • Position of current node, current neighbors, destination known – send to a neighbor in the right direction as next hop • Geographic routing • Options • Send to any node in a given area – geocasting • Use position information to aid in routing – position-based routing • Might need a location service to map node ID to node position

  9. Basics of position-based routing • “Most forward within range r” strategy • Send to that neighbor that realizes the most forward progress towards destination • NOT: farthest awayfrom sender! • Nearest node with (any) forward progress • Idea: Minimize transmission power • Directional routing • Choose next hop that is angularly closest to destination • Choose next hop that is closest to the connecting line to destination • Problem: Might result in loops!

  10. Problem: Dead ends • Simple strategies might send a packet into a dead end

  11. Right hand rule to leave dead ends – GPSR • Basic idea to get out of a dead end: Put right hand to the wall, follow the wall • Does not work if on some inner wall – will walk in circles • Need some additional rules to detect such circles • Geometric Perimeter State Routing (GPSR) • Earlier versions: Compass Routing II, face-2 routing • Use greedy, “most forward” routing as long as possible • If no progress possible: Switch to “face” routing • Face: largest possible region of the plane that is not cut by any edge of the graph; can be exterior or interior • Send packet around the face using right-hand rule • Use position where face was entered and destination position to determine when face can be left again, switch back to greedy routing • Requires: planar graph! (topology control can ensure that)

  12. GPSR – Example • Route packet from node A to node Z Leave face routing I E B K H F Z D A Enter face routing J L G C

  13. Another Approach • is presented in my Inaugural Lecture on Online Routing in Ad-Hoc-Netzwerken Christian Schindelhauer Donnerstag, 15. Februar 2007, 16 h ct Hörsaal 00-026, Geb. 101 Georges-Köhler-Allee

  14. Geographic routing without positions – GEM • Apparent contradiction: geographic, but no position? • Construct virtual coordinates • that preserve enough neighborhood information to be useful in geographic routing but do not require actual position determination • Use polar coordinates from a center point • Assign “virtual angle range” to neighbors of a node, bigger radius • Angles are recursively redistributed to children nodes

  15. Geographic Random Forwarding (GeRaF) • How to combine position knowledge with nodes turning on/off? • Goal: Transmit message over multiple hops to destination node; deal with topology constantly changing because of on/off node • Idea: Receiver-initiated forwarding • Forwarding node S simply broadcasts a packet, without specifying next hop node • Some node T will pick it up (ideally, closest to the source) and forward it • Problem: How to deal with multiple forwarders? • Position-informed randomization: The closer to the destination a forwarding node is, the shorter does it hesitate to forward packet • Use several rings to make problem easier, group nodes according to distance (collisions can still occur)

  16. A4 A3 A2 A1 D-1 1 D GeRaF – Example

  17. Overview • Unicast routing in MANETs • Energy efficiency & unicast routing • Multi-/broadcast routing • Geographical routing • Position-based routing • Geocasting

  18. Location-based Multicast (LBM) • Geocasting by geographically restricted flooding • Define a “forwarding” zone – nodes in this zone will forward the packet to make it reach the destination zone • Forwarding zone specified in packet or recomputed along the way • Static zone – smallest rectangle containing original source and destination zone • Adaptive zone – smallest rectangle containing forwarding node and destination zone • Possible dead ends again • Adaptive distances – packet is forwarded by node u if node u is closer to destination zone’s center than predecessor node v (packet has made progress) • Packet is always forwarded by nodes within the destination zone itself

  19. Determining next hops based on Voronoi diagrams • Goal: Use that neighbor to forward packet that is closest to destination among all the neighbors • Use Voronoi diagram computed for the set of neighbors of the node currently holding the packet B C S D A

  20. Trajectory-based forwarding (TBF) • Think in terms of an “agent”: Should travel around the network, e.g., collecting measurements • Random forwarding may take a long time • Idea: Provide the agent with a certain trajectory along which to travel • Described, e.g., by a simple curve • Forwardto node closestto this trajectory

  21. Mobile nodes, mobile sinks • Mobile nodes cause some additional problems • E.g., multicast tree to distribute readings has to be adapted

  22. Conclusion • Routing exploit various sources of information to find destination of a packet • Explicitly constructed routing tables • Implicit topology/neighborhood information via positions • Routing can make some difference for network lifetime • However, in some scenarios (streaming data to a single sink), there is only so much that can be done • Energy efficiency does not equal lifetime, holds for routing as well • Non-standard routing tasks (multicasting, geocasting) require adapted protocols

  23. Data-centric and content-based networking • Apart from routing protocols that use a direct identifier of nodes (either unique id or position of a node), networking can talk place based directly on content • Content can be collected from network, processed in the network, and stored in the network • This chapter looks at such content-based networking and data aggregation mechanisms

  24. Data-centric and content-based networking • Interaction patterns and programming model • Data-centric routing • Data aggregation • Data storage

  25. Desirable interaction paradigm properties • Standard networking interaction paradigms:Client/server, peer-to-peer • Explicit or implicit partners, explicit cause for communication • Desirable properties for WSN (and other applications) • Decoupling in space – neither sender nor receiver need to know their partner • Decoupling in time – “answer” not necessarily directly triggered by “question”, asynchronous communication

  26. Publisher 1 Publisher 2 Subscriber 1 Subscriber 2 Subscriber 3 Software bus Interaction paradigm: Publish/subscribe • Achieved by publish/subscribe paradigm • Idea: Entities can publish data under certain names • Entities can subscribe to updates of such named data • Conceptually: Implemented by a software bus • Software bus stores subscriptions, published data; names used as filters; subscribers notified when values of named data changes • Variations • Topic-based P/S – inflexible • Content-based P/S – use general predicates over named data

  27. t = 35! t = 35! t = 35! t = 35! Publish/subscribe implementation options • Central server – mostly not applicable • Topic-based P/S: group communication protocols • Content-based networking does not directly map to multicast groups • Needs content-based routing/forwarding for efficient networking t > 20 t < 10 t > 20 t = 35! t < 10 ort > 20 t > 30 t < 10 ort > 20 t > 20 t < 10

  28. Data-centric and content-based networking • Interaction patterns and programming model • Data-centric routing • Data aggregation • Data storage

  29. One-shot interactions with big data sets • Scenario • Large amount of data are to be communicated – e.g., video picture • Can be succinctly summarized/described • Idea: Only exchange characterization with neighbor, ask whether it is interested in data • Only transmit data when explicitly requested • Nodes should know about interests of further away nodes !Sensor Protocol for Information via Negotiation (SPIN)

  30. REQ REQ REQ DATA DATA DATA ADV ADV ADV ADV ADV SPIN example (1) (2) (3) (4) (5) (6)

  31. Repeated interactions • More interesting: Subscribe once, events happen multiple times • Exploring the network topology might actually pay off • But: unknown which node can provide data, multiple nodes might ask for data ! How to map this onto a “routing” problem? • Idea: Put enough information into the network so that publications and subscriptions can be mapped onto each other • But try to avoid using unique identifiers: might not be available, might require too big a state size in intermediate nodes !Directed diffusion as one option for implementation • Try to rely only on local interactions for implementation

  32. Data-centric and content-based networking • Interaction patterns and programming model • Data-centric routing • Data aggregation • Data storage

  33. Data aggregation • Any packet not transmitted does not need energy • To still transmit data, packets need to combine their data into fewer packets !aggregation is needed • Depending on network, aggregation can be useful or pointless

  34. Metrics for data aggregation • Accuracy: Difference between value(s) the sink obtains from aggregated packets and from the actual value (obtained in case no aggregation/no faults occur) • Completeness: Percentage of all readings included in computing the final aggregate at the sink • Latency • Message overhead

  35. Partial state records • Partial state records to represent intermediate results • E.g., to compute average, sum and number of previously aggregated values is required – expressed as <sum,count> • Update rule: • Final result is simply s/c

  36. Thank youand thanks to Holger Karl for the slides Wireless Sensor Networks Christian Schindelhauer 24th Lecture06.02.2007

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