1 / 19

State Space Search

State Space Search. Backtracking. Suppose We are searching depth-first No further progress is possible (i.e., we can only generate nodes we’ve already generated), then backtrack. The algorithm: First Pass. Pursue path until goal is reached or dead end If goal, quit and return the path

ida
Download Presentation

State Space Search

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. State Space Search

  2. Backtracking Suppose • We are searching depth-first • No further progress is possible (i.e., we can only generate nodes we’ve already generated), then backtrack.

  3. The algorithm: First Pass • Pursue path until goal is reached or dead end • If goal, quit and return the path • If dead end, backtrack until you reach the most recent node whose children have not been fully examined

  4. BT maintains Three Lists and A State • SL • List of nodes in current path being tried. If goal is found, SL contains the path • NSL • List of nodes whose descendents have not been generated and searched • DE • List of dead end nodes • All lists are treated as stacks • CS • Current state of the search

  5. The Algorithm

  6. State Space a d b c h j a F i g A as a child of C is intentional

  7. Trace Goal: J, Start: A NSL SL CS DE A A A BCDA BA B FBCDA FBA F GFBCDA GFBA G FBCDA FBA F FG BCDA BA B BFG CDA A C CA C DA DA D JDA JDA J(GOAL)

  8. Depth-First: A Simplification of BT • Eliminate saved path • Results in Depth-First search • Goes as deeply as possible • Is not guaranteed to find a shortest path • Maintains two lists • Open List • Contains states generated • Children have not been examined (like NSL) • Open is implemented as a stack • Closed List • Contains states already examined • Union of SL and DE

  9. bool Depth-First(Start) { open = [Start]; closed = []; while (!isEmpty.open()) { CS = open.pop(); if (CS == goal) return true; else { generate children of CS; closed.push(CS); eliminate children from CS that are on open or closed; while (CS has more children) open.push(child of CS); } } return false; }

  10. State Space a d b c h j a E i g A as a child of C is intentional

  11. Goal: J Start: A Open CS Closed A [] [] A A BCD CD B BA ECD CD E BA EBA GCD CD G GEBA D C [] D D JH H J(return true)

  12. Breadth-First Search: DF but with a Queue bool Breadth-First(Start) { open = [Start]; closed = []; while (!isEmpty.open()) { CS = open.dequeue(); if (CS == goal) return true; else { generate children of CS; closed.enqueue(CS); eliminate children from CS that are on open or closed; while (CS has more children) open.enqueue(child of CS); } } return false; }

  13. Trace If you trace this, you’ll notice that the algorithm examines each node at each level before descending to another level You will also notice that open contains: • Unopened children of current state • Unopened states at current level

  14. Both Algorithms • Open forms frontier of search • Path can be easily reconstructed • Each node is an ordered pair (x,y) • X is the node name • Y is the parent • When goal is found, search closed for parent, the parent of the parent, etc., until start is reached.

  15. Breadth-First • Finds shortest solution • If branching factor is high, could require a lot of storage Depth-First • If it is known that the solution path is long, DF will not waste time searching shallow states • DF can get lost going too deep and miss a shallow solution • DF and BF follow for the 8-puzzle

  16. Depth First Search of 8-Puzzle (p. 105) Depth Bound = 5 Search Protocol: L, U, R, D If each state has B children on average, requires that we store B * N states to go N levels deep 8 Puzzle—DF (p. 105)

  17. 8 Puzzle-BF (p. 103)Depth Bound = 5Search Protocol: L,U,R,DIf each state has on average B children, requires that we store B * the number of states on the previous level for a total of BN states at level N.

  18. Problem with Depth Bounds What happens if we don’t reach the goal at a given depth bound? Fail

  19. Solution • Depth-first iterative deepening • Perform DF search, Depth Bound = 1 • If fail, Perform DF search, Depth Bound = 2 • … • If fail, Perform DF search … • At each iteration, alg. Perform a complete search to the current depth • Guaranteed to find shortest path—because is searches level by level • Attractive properties: • Space usage is B X N where B is the avg number children and N the level • Time complexity how many nodes have to be search worst case: O(BN) • Just like depth-first and depth-first. • Why goes back to the def. of O: (BN + BN-1 + … + 1)

More Related