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Smartcards in Education

Smartcards in Education. Games2Grow Presentation May 2007. Karl Lane – Technical Director. Integrated Objective. “A flexible learning card and reward solution can strengthen and enhance the effectiveness of community engagement, regeneration and skills provision.” Karl Lane Routeco.

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Smartcards in Education

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  1. Smartcards in Education Games2Grow Presentation May 2007 Karl Lane – Technical Director

  2. Integrated Objective “A flexible learning card and reward solution can strengthen and enhance the effectiveness ofcommunity engagement, regeneration and skills provision.” Karl Lane Routeco

  3. Background • Regional backgrounds • Providers, Employers and Partners • The Black Country Learning Net Project • Portsmouth Smart Pathways Project • Milton Keynes Adult Education • Sandwell Adult Education • Buckinghamshire Adult Learning • Closer cross provider collaboration requested • Solution implemented with employer beneficiaries • Games 2 Grow Project

  4. Why Smartcards in education? • Joined up and flexible delivery model • Reward for learning through appropriate local schemes • Regeneration and the attraction of disadvantaged groups • Improved community engagement • Building partnership approach to delivery • Class room delivery (Blended Approach) • Automated collection of high quality management information

  5. Existing MIS System National Unique Learner Number Control Engage Provider Engagement Portal Employer Engagement Portal Provider Engagement Portal Provider Engagement Portal Engage Engage Engage Engage Control Control Control Control Smartcards in action • Improved engagement process: • Sector / Beneficiary Groups • Geography • Targeted Learning • Data Acquisition: • Online service questionnaires • IAG Fast Track • Specific beneficiary data • Permission based model • Progression and Retention: • Entitlement • Retail outlet integration • Collaboration • Partner data sharing

  6. Smart card layer Utilise the smart card to provide an overall approach to accessing resources and entitlement rewards. As well as using it as a strong marketing vehicle. Offline Course Prospectus Service Feedback options Personalisation Process Ownership PC Login Software DDA Compliant Access Personal Authentication Session Activity Web activity logs My Portal Life Long Learning Record My Portfolio Individual Learning Plan Course Prospectus Individualised Email Targeted Opportunities E-Messaging Discussion Forums File Storage Tutor Broadcasts Electronic Notices My Profile Editor Entitlement Reward Points Portal Personalisation Structured Learning Approach Beyond Classroom interaction ILP Attachments Module Access to online learning resources Learner file attachments, web links & media resources NLN materials access SMS Messaging Module Automatic text alerting capability through individual learning plan update or course broadcast mode Full online calendar Automatic alerts (Linked to My Portal) Multilanguage capable Filtering and anti virus Web mail module Email (POP3 / SMTP access) Unlimited storage capability Group collaboration capability VLE and Online Learning Engage Functions Satisfaction Speed Access Effective Engagement

  7. Games 2 Grow 14 – 19 Age Range Engagement An interactive structured learning solution designed to include many of the principles utilised by commercial gaming

  8. Games 2 Grow Gaming Platforms

  9. Games 2 Grow Concepts • Self and Group Identity • Access and Control • Individual Missions • Clan Missions • WWW Collaboration • Web Conferencing • Points Management • Instant Leader boards • Online Verification and feedback • Structured Points based Discipline

  10. Presentation End Karl Lane - Routeco Thank you for listening. For more information on smartcards in learning visit: http://www.routecoit.com For copies of these slide or further information see me over coffee.

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