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Prototyping

Prototyping. Create your first mLearning prototype using web-based tools. Pregame. • •. Got the files? If not... Here is the link:. http://bit.ly/11CTdxy. •. A sample of what we can do with this:. http://invis.io/GFEHBU9M. Float guides industry-leading companies to

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Prototyping

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  1. Prototyping CreateyourfirstmLearningprototypeusing web-basedtools.

  2. Pregame... • • Gotthefiles? Ifnot...Hereisthelink: http://bit.ly/11CTdxy • Asampleofwhatwecandowiththis: http://invis.io/GFEHBU9M

  3. Floatguidesindustry-leadingcompaniesto understandandleveragethepowerofmobile learning.Wehelpcompaniesmeettheirbusiness strategiesbymakingusefulinformation accessible,anytime,anywhere.

  4. Whereyoucanfindmore... MobileLearningCertificateProgram MobileLearningEssentialsSeries LearningEverywhere–PublishedJune2012

  5. Whyprototype? • • • • Mobiledevelopmentcangetpricey Mobiledevelopmentcantaketimeandcanget boggeddown Prototypinghelpsmanagecostandrisk Prototypinghelpsgetbuy-inanduser acceptance/usabilityoutofthewayearlier

  6. Considerations

  7. TheBasics • • • • • BuildingPrototypesshouldbeEASY Prototypesshouldnotneedtobepixel perfect Prototypesgoalsneedtobeclearlyspelled outpriortocreation BuildPrototypesthathaveanoutputthat everyonecansee Ifanimations,etc.aregoingtobeusedinthe final,attempttobuildthemintheprototype

  8. Fidelityvs.Functionality • • • • • • FunctionalFidelityandVisualFidelity Youneedtoenvisionthegoalsforthe prototype Choosemethodandgraphicsophistication basedonthegoals. More“ProductionReady”=moretime Moregraphicallyrich=moretime Morerevisionsatthispointarelessexpensive thanlater

  9. Fidelityvs.Effort

  10. Afewprototyping options.

  11. Ahh...Paper

  12. Paperprototype Pros • • Cons • • • • Inexpensive Easy Doesn'treallyemulatetheUX Hardtopulloffacomplicateddesignorone withalotofscreens/data Noneofthedesignelements/deliverables reallywillliveon Toughtojustifywithsomanygoodtools thesedays.

  13. HTML/CSS http://www.adobe.com/devnet/dreamweaver/articles/getting-started-with-jquery-mobile.html

  14. HTML/CSS Pros • • • • Cons • • Inexpensive Easy-ish UsingWebkitbasedbrowsers,youcanemulatemobile devicesprettywell Therearetoolspoppingupnowthateasethis considerably Moretechknowledgemightberequiredthansimple paperprototypes Thereisstillverylittlereuseofassetsforthefinalversion, unlessyouaregoingtomobileweb,notapps

  15. Toolsthataren'treally forprototyping,but stillworkprettywell.

  16. Powerpoint/Keynote Pros • • • Cons • • • • Mosteveryonehasoneofthese Reasonablyeasytouseforanyonefamiliarwithdesktop publishingtools Producesinteractivityandanimation It'satadexpensiveifyoudon’townitalready Noneofthedesignelements/deliverablesreallywillliveon GoodUIStencilsaretoughtofindorneedreprep Outputisn’treally“mobile”

  17. KeynoteExamples http://keynotekungfu.com

  18. Omnigraffle Pros • • • • • Cons • • • greattoolset–highlyextensible,largecommunity Producesfantasticdiagramsandhighqualityoutput Reasonablyeasytouseforanyonefamiliarwithdesktop publishingtools producesinteractivity movefromwireframetoprototypeeasily It'satadexpensive Maconly(whichmightalsobeconsidereda'Pro') Noneofthedesignelements/deliverablesreallywillliveon

  19. Graffle!

  20. DigitalPublishingSuite Pros • • • Cons • • • UsesInDesign Producesrichinteractivity Allowsformedia Fairlypriceyifyouwanttotakeitpastaprototypeanduse itforproduction DoesrequireInDesign,whichsomeofyoumaynothave OutputisiPadonly

  21. DPS

  22. Lotsmoreexamplesin AppSavvy

  23. New!Rapid prototypingtools.

  24. Protosketch

  25. Invisionapp.com

  26. InvisionApp Pros • • • • Cons • • • Inexpensive Super-easy! Web/Cloudbased(soit'scollaborative) Resultsareprettystellar It'sstillinbeta-ishstate CloudBased(maybenotpossibleinyourorg) Assetsarenotgoingtobeusedforthefinaldeliverable

  27. Wrapitup,already.

  28. Whyprototype? • • • • Prototypingisfast Prototypingiseasy Prototypinggetsstakeholdersinvolvedsooner Prototypingsavesmoney

  29. Finishingup • • • Activity Gotthefiles? Ifnot...Hereisthelink: http://bit.ly/11CTdxy

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