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Uniprocessor Scheduling

Uniprocessor Scheduling. Chapter 9. Aim of Scheduling. Main Job : Assign processes to be executed by the processor(s) and processes to be loaded in main memory. Decision Methods (Processor) Response time (Key in GUI systems) Throughput (Not as important today)

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Uniprocessor Scheduling

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  1. Uniprocessor Scheduling Chapter 9

  2. Aim of Scheduling • Main Job: Assign processes to be executed by the processor(s) and processes to be loaded in main memory. • Decision Methods (Processor) • Response time (Key in GUI systems) • Throughput (Not as important today) • Processor efficiency (Avoiding Thrashing)

  3. Decision Mode • Nonpreemptive • Once a process is in the running state, it will continue until it terminates or blocks itself for I/O • System vs. User process preemptiability • Preemptive • Currently running process may be interrupted and moved to the Ready state by the operating system • Allows for better service since any one process cannot monopolize the processor for very long

  4. Long-Term Scheduling • Determines which programs are admitted to the system for processing • Controls the degree of multiprogramming • More processes, smaller percentage of time each process is executed

  5. Medium-Term Scheduling • Part of the swapping function. • Based on the need to manage the degree of multiprogramming. • Dealing with Load Control.

  6. Short-Term Scheduling • Known as the dispatcher • Executes most frequently • Invoked when an event occurs • Clock interrupts • I/O interrupts • Operating system calls • Signals

  7. Short-Tem Scheduling Criteria • User-oriented • Turnaround Time – When your program can finish • Deadlines – When a program has goals. • Response Time • Elapsed time between the submission of a request until there is output. • Predictability – consistent response times

  8. User Oriented Scheduling • Decisecond Response Time – Instant response • Subsecond Response Time – Near instant response • Less than 2 seconds – Quick response

  9. User Oriented Scheduling • 2 to 4 seconds - Slow • Greater than 4 seconds – Unbearable Slow • Greater than 15 seconds – Trip to the kitchen slow

  10. Short-Term Scheduling Criteria • System-oriented • Throughput • Processor Utilization • Balancing Resources • Fairness • Enforcing Priorities

  11. Priority Scheduling • Scheduler will always choose a process of higher priority over one of lower priority • Have multiple ready queues to represent each level of priority • Lower priority processes can starve • Upgrading a processes priority the longer it doesn’t run.

  12. Different Short-Term Process Schedulers

  13. First-Come-First-Served(FCFS) • Each process joins the Ready queue • When the current process ceases to execute, the oldest process in the Ready queue is selected

  14. First-Come-First-Served(FCFS) • A short process may have to wait a very long time before it can execute. • Bad for systems that need fast user response times. • Not as much swapping of processes. • Favors CPU-bound processes • I/O processes have to wait until CPU-bound process completes

  15. Round-Robin • Uses preemption based on a clock • An amount of time is determined that allows each process to use the processor for that length of time

  16. Round-Robin • Clock interrupt is generated at periodic intervals • When an interrupt occurs, the currently running process is placed in the read queue • Next ready job is selected • Known as time slicing • A lot more swapping than FCFS • Better response times per process, but not better throughput

  17. Shortest Process Next • Nonpreemptive policy • Process with shortest expected processing time is selected next • Short process jumps ahead of longer processes

  18. Shortest Process Next • Predictability of longer processes is reduced • If estimated time for process not correct, the operating system may abort it • Possibility of starvation for longer processes

  19. Shortest Remaining Time • Preemptive version of shortest process next policy • Must estimate processing time

  20. Highest Response Ratio Next (HRRN) • Choose next process with the greatest ratio time spent waiting + expected service time expected service time

  21. Feedback • Penalize jobs that have been running longer • Don’t know remaining time process needs to execute

  22. Fair-Share Scheduling • User’s application runs as a collection of processes (threads) • User is concerned about the performance of the application • Need to make scheduling decisions based on process sets

  23. Traditional UNIX Scheduling • Multilevel feedback using round robin within each of the priority queues • If a running process does not block or complete within 1 second, it is preempted • Priorities are recomputed once per second • Base priority divides all processes into fixed bands of priority levels

  24. Bands • Decreasing order of priority • Swapper • Block I/O device control • File manipulation • Character I/O device control • User processes

  25. Extra Slides

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