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CHAPTER 12 Developing Strategies for Whole-Number Computation

CHAPTER 12 Developing Strategies for Whole-Number Computation. Elementary and Middle School Mathematics Teaching Developmentally Ninth Edition Van de Walle, Karp and Bay-Williams Developed by E. Todd Brown /Professor Emeritus University of Louisville. Big Ideas.

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CHAPTER 12 Developing Strategies for Whole-Number Computation

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  1. CHAPTER 12Developing Strategies for Whole-Number Computation Elementary and Middle School Mathematics Teaching Developmentally Ninth Edition Van de Walle, Karp and Bay-Williams Developed by E. Todd Brown /Professor Emeritus University of Louisville

  2. Big Ideas • Flexible methods of addition and subtraction computation involve taking apart and combining numbers in a wide variety of ways. • Invented strategies are flexible methods of computing that vary with the numbers and the situation. • Flexible methods for computation require a deep understanding of the operations (the commutative and associating properties). • The standard algorithms are elegant strategies for computing that are based on performing the operation on one place value at a time with transitions to an adjacent position. • Multidigit numbers can be built up or taken apart in a variety of ways to make the numbers easier to work with. 6. Computational estimations involve using easier-to-handle parts of numbers or substituting difficult-to-handle numbers with close compatible numbers so that the resulting computations can be done easily.

  3. Connecting Addition and Subtraction to Place Value • Activities where students can apply emerging understanding of place value to computation. • Activity 12.1 Calculator Challenge Counting • Materials- calculator • Directions- ask students to press any number on the calculator i.e. 17 and then +10. They must say the sum before pressing =. Continue pressing different numbers and adding 10 to see how far they can go without making a mistake. • Activity 12.3 The Other Part of 100 • Materials- pairs work with sets of ten-frames • Directions- one partner makes a two-digit number with the ten-frames, then they work together to determine what goes with the ten-frame amount to make 100.

  4. Connecting Addition and Subtraction to Place Value • Activity 12.4 Compatible Pairs • Materials- display of varied combinations • Directions- project one search and ask • students to name or connect the • compatible pairs.

  5. Three Types of Computational Strategies

  6. Direct Modeling Students who consistently count by ones need support to develop base-ten grouping concepts. The goal is to move them from direct modeling to invented strategies derived from number sense and the properties of operations.

  7. Invented Strategies Invented strategies are any strategy other than the standard algorithm or that do not involve the use of physical materials or counting by ones • CCSS describe these expectations in first and second grade. • Strategies based on place value, properties of operations, and/or relationships between addition and subtraction • Develop, discuss and use efficient, accurate, and generalizable methods to compute sums and differences of whole numbers in base-ten notation.

  8. Contrasts of Invented Strategies with Standard Algorithms • Invented strategies are- • 1. number oriented rather than digit oriented • Standard 45 + 32 – students think 4 + 3 instead of 40 + 30 • 2. left-handed rather than right-handed • Standard 263 + 126- students begin with 3 + 6 = 9 • Invented- students begin with 200 + 100 = 300 a focus on the whole number and some sense of size of the eventual answer • 3. range of flexible options rather than “one right way”

  9. Benefits of Invented Strategies • Students make fewer errors • Less reteaching is required • Students develop number sense • Invented strategies are the basis for mental computation and estimation • Flexible methods are often faster than the traditional algorithm • Algorithm invention is itself a significantly important process of “doing mathematics” • Serves students well on standardized tests

  10. Standard Algorithms Must Be Understood • If you use it, you must understand why it works and be able to explain it. • Standard algorithm (once it is understood) are one more strategy for the students’ toolbox of methods. • Cultural Differences in Algorithms • Latin and European countries’ method is known as “add tens to both” 15 -5, becomes 25 – 15 • “equal addition”

  11. Invented Strategies • Pedagogical methods that support development of invented strategies • Avoid immediately identifying the right answer. • Expect and encourage student-to-student interactions, questions, discussions, conjectures. • Encourage students to clarify previous knowledge. • Promote curiosity and an openness to trying new things. • Talk about right and wrong ideas in non-evaluative or nonthreatening way. • Move unsophisticated ideas to more sophisticated thinking through coaching and strategic questioning. • Use familiar contexts and story problems to build background and connect to students’ experiences. • Show samples of anonymous students’ work and allow students to critique the reasoning.

  12. Three Common Types of Invented Strategies Split strategy Jump strategy

  13. Three Common Types of Invented Strategies cont. Shortcut strategy

  14. Invented Strategies for Addition TRY THESE STRATEGIES- Explain how you solved the problem to a person next to you.

  15. Invented Strategies for Subtraction TRY THESE STRATEGIES- Explain how you solved the problem to a person next to you.

  16. More subtraction strategies

  17. Standard Algorithms for Addition • Standards Algorithm for Addition • Begin with models only • Provide place-value mats and base-ten materials

  18. Standard Algorithms for Addition cont. Develop the written record

  19. Standard Algorithm for Subtraction Begin with models only Anticipate difficulties with zeros Develop the written record

  20. Computational Estimation • Goal of computational estimation is to be able to flexibly and quickly produce an approximate result that will work for the situation and be reasonable. • Three types of estimation • Measurement-determine and approximate measure • Quantity-approximating the number of items in a collection • Computational- determining a number that is an approximation of a computation

  21. Teaching Computational Estimation • General principles • Use real examples like shopping, distance to travel, monthly budgets, cost of entertainment like sporting events, movies etc. • Use the language of estimation- about, close, just about, a little more or less than and between • Use context to help determine the reasonableness of the estimate. • Would attendance at a school play be 30 or 300 or 3000? • Accept and offer a range of estimates as an option • Focus on flexible methods, not answers

  22. Computation Estimation Strategies • Front-End Methods • Front (leftmost) • numbers is used • and computation • is then done as if • there were zeros • in the other positions

  23. Computation Estimation Strategies • Rounding Methods • Numbers can be • rounded to the • same place-value • for addition

  24. Try this oneActivity 12.15 Over or Under Materials – document camera to project the figure. Directions- provide contexts for students to use computational estimation strategies i.e. 37 + 75 (over or under 100) 712 + 458 ( over or under 300)

  25. Computation Estimation Strategies Compatible numbers

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