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DM-Coffin

DM-Coffin. A multi or single player deathmatch map with an interior of a space hearse that connects to a dizzying maze full of random portals. Introduction.

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DM-Coffin

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  1. DM-Coffin A multi or single player deathmatch map with an interior of a space hearse that connects to a dizzying maze full of random portals.

  2. Introduction The character of this game enters the game as his spaceship hearse is making a crash landing on a space station in an unspecified region of the universe. He is out of fuel and lost. Soon, he finds himself unconscious, then awakening with no idea how much time has passed. He soon discovers that not only has the remainder of his crew died, but he is also in a race to the finish with a few other human players whom he must defeat.

  3. Overhead Maps • The player character will have to defeat a series of enemies and all of their player opponents in order to score the most kills in the timeframe allotted. • To start, the player character emerges in a bottom corner of the multi-layered level. He must make his way around a series of stairs, hallways, and tombs in order to reach the top level and the exit to the outer space maze. • Once he is able to exit the spaceship and emerges into the space maze, he will have to navigate through a spiral pathway in space via teleports in order to obtain more weapon pickups, ammo, and health.

  4. Weapons, Ammo, and Health • There is a generous number of pickups scattered strategically throughout the map. • A good balance of items has been selected, with armor and health being not only the most rare, but also the most sought after pickup on the map. • Both sections of the map contain an evenly distributed assortment of pickups.

  5. Portals • Once you’ve transitioned from the interior of the spaceship to the space maze, a puzzle emerges. • All portals in the space maze lead to a random other portal around the maze. • In order to get back to the correct portal that takes you back inside the ship you will have to use trial and error techniques. • Only one portal connects the two areas.

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