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Scheduling Algorithems

Scheduling Algorithems. First Come First Serve Scheduling Shortest Job First Scheduling Priority Scheduling Round-Robin Scheduling Multilevel Queue Scheduling Multilevel Feedback-Queue Scheduling. Round-Robin Scheduling. The Round-Robin is designed especially for time sharing systems.

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Scheduling Algorithems

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  1. Scheduling Algorithems • First Come First Serve Scheduling • Shortest Job First Scheduling • Priority Scheduling • Round-Robin Scheduling • Multilevel Queue Scheduling • Multilevel Feedback-Queue Scheduling

  2. Round-Robin Scheduling • The Round-Robin is designed especially for time sharing systems. • It is similar FCFS but add preemption concept • A small unit of time, called time quantum, is defined

  3. Round-Robin Scheduling • Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds. After this time has elapsed, the process is preempted and added to the end of the ready queue.

  4. Round-Robin Scheduling

  5. Round-Robin Scheduling • If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once. No process waits more than (n-1)q time units.

  6. Round-Robin Scheduling Performance • q large => FIFO • q small => q must be large with respect to context switch, otherwise overhead is too high • Typically, higher average turnaround than SJF, but better response

  7. Round-Robin Scheduling

  8. Multilevel Queue Ready queue is partitioned into separate queues: • foreground (interactive) • background (batch) Each queue has its own scheduling algorithm foreground – RR background – FCFS

  9. Multilevel Queue example • Foreground P1 53 (RR interval:20) P2 17 P3 42 • Background P4 30 (FCFS) P5 20

  10. Multilevel Queue Scheduling must be done between the queues • Fixed priority scheduling; (i.e., serve all from foreground then from background). Possibility of starvation. • Time slice – each queue gets a certain amount of CPU time which it can schedule amongst its processes; i.e., 80% to foreground in RR

  11. Multilevel Queue

  12. Multilevel Feedback Queue Three queues: • Q0 – RR with time quantum 8 milliseconds • Q1 – RR time quantum 16 milliseconds • Q2 – FCFS Scheduling A new job enters queue Q0 which is served FCFS. When it gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q1. At Q1 job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q2.

  13. Multilevel Feedback Queue

  14. Multilevel Feedback Queue • P1 40 • P2 35 • P3 15

  15. 5.4 Multiple-Processor Scheduling • We concentrate on systems in which the processors are identical (homogeneous) • Asymmetric multiprocessing (by one master) is simple because only one processor access the system data structures. • Symmetric multiprocessing, each processor is self-scheduling. Each processor may have their own ready queue.

  16. Load balancing • On symmetric multiprocessing systems, it is important to keep the workload balanced among all processors to fully utilized the benefits of having more than one CPU • There are two general approached to load balancing: Push Migration and Pull Migration

  17. Symmetric Multithreading • An alternative strategy for symmetric multithreading is to provide multiple logical processors (rather than physical) • It’s called hyperthreading technology on Intel processors

  18. Symmetric Multithreading • The idea behind it is to create multiple logical processors on the same physical processor (sounds like two threads) • But it is not software provide the feature, but hardware • Each logical processor has its own architecture state, each logical processor is responsible for its own interrupt handling.

  19. Symmetric Multithreading

  20. Operating System Examples Operating • Solaris scheduling • Windows XP scheduling • Linux scheduling

  21. Solaris Scheduling

  22. Solaris Scheduling • Solaries uses priority-based scheduling • The default scheduling class for a process is time sharing • The higher the priority, the smaller the time slice • The scheduling policy gives good response time for interactive process and good throughput for CPU-bound process • It includes 60 priority levels

  23. Solaris Dispatch Table • Priority: a higher number indicates a higher priority • Time Quantum: the time quantum for the associated priority • Time Quantum expired: the priority of a thread that has used its entire time quantum without blocking • Return from sleep: the priority of a thread that is returning from sleeping (such as waiting for I/O)

  24. Solaris Dispatch Table

  25. Windows XP • Windows XP schedules threads using a priority-based, preemptive scheduling algorithm • The values of the priority classes appears in the top row • The left columns contains the values for the relative priorities. • The base priority is the value of the normal relative priority for the specific class

  26. Windows XP

  27. Linux Scheduling • The Linux scheduling use a preemptive, priority based algorithm with two separate priority ranges: a real-time range from 0 to 99 and a nice value ranging from 100 to 140 • Lower values indicates higher priority • Unlike Solaries and XP, Linux assigns higher-priority tasks longer time quanta

  28. Linux Scheduling

  29. Algorithm Evaluation • Deterministic Modeling • Simulations • Implementation

  30. Deterministic Modeling • Deterministic Modeling: • Process Burst Time P1 10 P2 29 P3 3 P4 7 P5 12

  31. Deterministic Modeling • Deterministic model is simple and fast. It gives the exact numbers, allowing us to compare the algorithms. However, it requires exact numbers for input, and its answers apply only to these cases.

  32. Simulation

  33. Implementation • Even a simulation is of limited accuracy. • The only completely accurate way to evaluate a scheduling algorithm is to code it up, put it in the operating system and see how it works.

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